2nd Version: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fzOukvhZ_Vg.html Aosta is not a must have, i just used him to show you that operators with DOT dmg will do the job, if you want use him, make sure he has the talent ready. Skalter is the best combo with KFC, but you can substitute with a strong medic. Gladia is strong since she can charge the skill, and can drag the big sword green enemy to the hole, also make sure is M3. Just make sure you can kill that, so you can use a ifrit on that lane as well. While in the center i overdamaged them, KFC did most of the damage, so without thorns can also work. Good luck!
I never realized how .... dramatic Saileach sounds in the CN voices. "CAN YOU NOT HEAR THE CRIES OF THE CHILDREN?!" "HAVE YOU EVER THOUGHT OF IT?! FRIENDS NO LONGER FRIENDS, FAMILY NO LONGER FAMILY!?"
Replacements that I did if anyone’s interested: Thorns - irreplaceable Saria- Horn s1 Fiametta - Rosmontis s2 (actually I find her better here) Skalter- Passenger s3(just to burst the sturdy enemies) Blaze - Broca s2 (could be) Weedy - Enforcer s1 Saileach- myrtle/elysium Aosta & Ethan I think are irreplaceable just because of their DOT talents. Addition: I put Lumen behind Saria’s position using s3 to heal Thorns, Blaze, and Horn. For the last slot, I put another offensive vanguard in front of Saileach position for early enemy purposes. I didn’t even get to use Gladiaa coz Rosmontis kills all the enemy including the remnants because of the echoing/vibration/after shock(talent)(forgot what it’s called 💀) of her attacks.
@@veihijackzdah792 in this annihilation, I used her s2. But s1 is also usable. Her s3 is basically not usable in this since there isn't a deployable tile to where the enemies stand. Plus, I only activated her s2 when Passenger s3 isn't up. Hahahah
You can easily replace Aosta with Blue Poison. Anyone with a DOT can function there. And Ethan could be replaced with Mizuki's s2. It's not an afk strategy, but it'll get the job done.
Seeing Aosta and Ethan on Kyo's runs are so new to me. Like, I can only do low-end for now but I still watch his high-end runs sometimes and I noticed that he rarely uses 5-stars on his runs so seeing Aosta (and Ethan, a 4-star) is sooooo.... like, I'm speechless but I'm down for it
it's Ling's event enemies. They can split into 1 or multiple smol enemies when killed and those smol one are kinda annoying. You need to deal damage to them at a certain amount like 2 times or 3 times, some are 15 times, 30 times and I remember there is one kind that require you to use art damage to kill them
@@sevenrowan5288 No. My only target on Unstained Liquor; Pellucid Heart is Blacknight. I haven't decided pull number, depends on luck and if I pursue Blacknight potentials. Edit: Autocorrect is cursed.
@@Mr_Rhodey For me specifically since i have a unorthodox liking to limited units including the "old" operators;I will be doing 600 pulls again! For the second time this year.
Had the same problem, not to mention when the teacups come she often gets distracted by them and fails to pull down big guys. You can place an extra operator beside her to kill the big guys (ideally someone that can survive decently well, or Nearl Alter with s2 also works) and then if you place the cannon besides Weedy your left side setup should be able to kill the small thingies no problem. I leaked like 8 small enemies but honestly who cares I'm never doing this garbage again. Enemies that spawn more enemies are really not fun to deal with. Not in Originium Dust, not in Invitation to Wine, and probably not in the future either
Ifrit can solo that line, S2 level 7 should be enough but i think you will need E2 for the second talent. Bring a puller only for the first ones so you have time to print more DP
The amount of damage is unimportant for the floating objects. The only thing that matters is DoT damage for the extra number of hits. 1 damage is the same as 1000 damage when it comes to killing them.
I don't have Fiametta or a fully built Gladiia yet, so I made a few changes that worked pretty well for me: Horn S1 (mine is S1M1 for the breakpoint) under Skalter, BP S1 instead of Aosta facing up towards Ethan, and Ifrit S2M3 pointing right at the lane above Skalter. Blaze did keep dying for me and Skalter's summon wasn't enough to keep her alive, so maybe also bring a ST medic to cover Saria and Blaze for a truly AFK experience. I did manage to clear the map with 0 leaks even with the Blaze deaths though.
At around 282, my Gladiia failed to pull the Sinkingsand/Sharpedge into the pit. She pulled it, but it either didn't pull far enough or got stuck on the edge.
Angelina was clutch for me with this. My Gladiia doesn't have any of her abilities at rank 3 so no "Significantly" movement. Not only did Angelina's s3 equalize it for me, it also helped keep Fiametta's health on this side of 80%, and cleared some particularly large mobs of those little bits. Only downside is it's clearly not an AFK strategy as you have to monitor when to hit that button because those knights will do this obnoxious stagger step where they move one tile, wait, and then move forward. Super obnoxious, but it works so long as you're paying attention.
It would seem that Gladiia NEEDS to be S1M3 otherwise she can't pull the heavy guys after 200 kills or so. Also, Fiammetta also needs to be either very high lvl/pot or s3m3 otherwise you will have problems at the bottom with Gladia because there will be too many flying things and she will use all her charges and not pull the heavy guy.
I found that replacing the puller in the bottom with Ifrit s2 facing right at the lane above where Skalter is works better. Also, you can replace Fiammetta with Horn s1 placed below Skalter and it works just fine.
horn didn't work. at least on my run, the damage wasn't sufficient with s1m1 and she kept melee attacking the little objects instead of firing projectiles which let some big enemies on the last wave through to thorns/saria who couldn't handle all the damage.
doing this in 2024, and here were my findings/subsitutions: thorns, saria, ethan, skalter, gladiia & blaze remained the same - i don't really think there's a viable replacement for thorns like...ever, but i'm pretty sure my max level nearl could have subbed in for saria, esp since i was extra cautious and brought eyja alter s1m3 to make sure my blaze (e2lvl45) didn't die. ethan isn't replaceable - his bind and DOT is pretty singular. blaze could possible be replaced by broca, based off of what i've heard, but i don't have a built broca, so i couldn't tell you. i tried to sub gladiia for my e1lvl1 cliffheart, but she couldn't keep up with the pressure. i have to complete the RR to get gladiia still. lmao. based on what others have said, it also sounds like gladiia's s1 needs to be m3, so keep that in mind! also, skalter is skalter... SUBSITUTIONS: BP e1lvl7 for aosta: i placed her in the same position as aosta, just facing upwards, rather than down. GG e2lvl7 for weedy: took kyo's advice on this, she worked like a charm! best girl frfr myrtle e2lvl1 for saily. pretty obvious the biggest sub, though, was typhon for fia. i used typhon's s2lvl7, and honestly, i think she works better. not to mention, there's probably a way to optimize out skalter, thanks to typhon's lack of HP drain, as opposed to fia, but i kept skalter for the buffs. haven't tried a run without them, but if i do, i'll update this comment with my findings. ty kyo! good luck to everyone else hehe
Replacement for Fiametta Replace with Rosmontis and throw Gladia out. or Replace her with Platinum and throw out Gladia out of the team (Plat or Rosmontis with kill enemies spawning from the nearest red box from her, making gladia obsolete) And put fortress defender one cell below Platinum facing up (Horn or Ashlock). Horn with S1 is fine (for AFKers) Ashlock need s2 manual activation during the last few waves. Then on the left side of the map, Either place Ifrit (S2) on the 2nd most column from the left, facing up. Or GG (S2) on the spot mentioned by Kyo at 6.46 or GG (s2) just below Aosta facing up.
I tried using LaPluma/Ethan/Glaadia for the left side, making it pretty much foolproof... I also DID change Blaze into Irene in order to shred the smokey things
I don't think this strategy works anymore. The boss enemies on the bottom lane are weight 3 and barely move a fraction of a tile when Skadi drags them. She's not even close to being able to drop them, then they reach her in melee and obliterate her in a few hits. And that's if you can deal with all the teaware and vases coming from the top lane wasting her skill activations. Someone suggested replacing her with Rosmontis (and Fiametta with a Fortress like Horn) and it works pretty well, but arts damage is needed to deal with the vases. So I put Iffrit to the left of that lane (bottom left from Saria and Blaze) and she shreds _everything_ there.
Wow, I didn't use pullers or pushers. Every time I see the holes I used to try them, only to find, most of the time that the enemies are far too heavy to pull. So I've given up on them all together. Arknights has trained me to ignore their own mechanics, except in rare situations. My only problem was having to deal like 30 or 40 instances of arts damage to each guy. Ethan and thorns were great, but who levels up Oasta?
Lee works in the weedy place, just bring some auto DP-generator there instead of Saileach, put Lee in at the 395 mark and he'll take care of the tanky rocks. Or you can always leak them
For anyone who doesn't have pusher/puller skills at M3 Angie S3 can help them pull the lance runner guy into the hole, tested it with my Gladiia S2 at lvl 7. I don't think Angie skill mastery matters since we just need the weight reduce from her skill. Activate her S3 whenever the lance guy approach where Gladiia have to pull him down and you should be set!
I didn't have Gladia M3, Thorns, Aosta, Weedy, Blaze E2, Saria and Salieach but worked with Gladia -> Specter Alt S2, Thorns -> Lappland, Aosta -> Goldenglow, Saileach -> Myrlte, Saria -> Mudrock and also Chalter and healer. But it wasn't afk after 300 and quite risky without pusher.
I replaced Aosta with Suzuran S2M3 facing right. Then added Bagpipe S2M3 on the lane near Flametta. Gladia is still on the same position pulling some enemies that Bagpipe couldn't block.
@@charginginprogresss what zGabriel says I'm worrying if small push not enough and causing RNG. even though we can leak some those thing but we never know 🤷