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Anno 1800 Arbitrage Tutorial. How to generate 1000's of Steam Carriages for free. 

FOX Gaming
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In This video i explain how to use the Arbitrage system to generate 1000's of Steam Carriages for free, and us them to supply the residents.
Come join the Discord and share you Pics with the community / discord
Follow me on twitch where I stream most evenings / foxgaming222
Check out the calculator here, nihoel.github....

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4 окт 2024

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Комментарии : 25   
@joftenly
@joftenly Год назад
That's awesome. I'd sort of extrapolated some of that and started doing the Bruno Ironbright setup, but I didn't realize that those 4 goods had a higher rate of trade for steam carriages. NICE!! Thanks for the vid! I usually go for beauty build and try to use overproduction of a few goods to reduce production chains. This is next level
@FlachbankdachsOle
@FlachbankdachsOle Год назад
Hey Fox, great Videos and great explanation! Cheers Mate!
@FOXGaming22
@FOXGaming22 Год назад
Thanks, if you need help when you start your next run, let me know.
@djrobs69
@djrobs69 Год назад
Really Great video mate ! Good explain 👍
@FOXGaming22
@FOXGaming22 Год назад
Thanks mate
@alexeykurenkov
@alexeykurenkov 8 месяцев назад
Thanks for cool video, very useful information. But there is a question. I have an industrial island, without a population. I have bicycles at the base of the pyramid. And at the top of the pyramid are all the goods for them (rubber, etc.). Will I be able to create an arbitrage in this case? After all, I constantly use bicycles in exchange for various other goods, watches and so on. For example, I take gramophones and watches to other islands to trade there.
@erikhn1239
@erikhn1239 Год назад
Nice
@sathya5317
@sathya5317 Год назад
Hi Fox
@supertrix6628
@supertrix6628 Год назад
have you done a mail system run down how to keep each island maxed out on the types of mail, or do you have such a video topic. getting the other 2 mail types to stay up on all the islands getting each of the 3 types i just dont get it.
@alexeykurenkov
@alexeykurenkov 8 месяцев назад
Do you have any new ideas about arbitrage? Did I understand correctly? During arbitrage, do I need to change the cells in the docklands after each arrival of Tobias? Will it not work automatically by itself? So as not to keep track of it all the time.
@FOXGaming22
@FOXGaming22 8 месяцев назад
You should join the discord mate.. lots of people who can answer your questions.
@alexeykurenkov
@alexeykurenkov 8 месяцев назад
@@FOXGaming22 I already asked there
@gadgeteers5021
@gadgeteers5021 Год назад
Does this mean your investors and engineers are paused on consuming penny farthings, gramophones and pocket watches? For that specific large island.
@FOXGaming22
@FOXGaming22 Год назад
Yes. For all islands actually.. in a max pop run, we never supply any luxury needs. But we definitely need to pause them so they do not get consumed and are only used for the Arbitrage.
@Federale570
@Federale570 Год назад
@@FOXGaming22 Have you ever bothered with a "100% needs fulfilled" run?
@FOXGaming22
@FOXGaming22 Год назад
@@Federale570 no , but I plan to do one...
@Federale570
@Federale570 Год назад
@@FOXGaming22 looking forward to that. Really love your content, learned so much intricate min-maxing. Glorious.
@ThatGuyAdam03
@ThatGuyAdam03 Год назад
Hi fox. is it a mod at 16:07? (build engineers directly) thanks.
@FOXGaming22
@FOXGaming22 Год назад
Yep it's called buildable residences.
@Namer869
@Namer869 Год назад
Are you using Bruno in this series?
@FOXGaming22
@FOXGaming22 Год назад
Yes many times. See my video . How to min max Fans
@juliussabonas3749
@juliussabonas3749 Год назад
why dont you use ctrl + q for consumption calclulation?
@FOXGaming22
@FOXGaming22 Год назад
I do, but you need to factor in time between trades to work out the overall amount needed
@juliussabonas3749
@juliussabonas3749 Год назад
@@FOXGaming22 yeah also you can predict consumption for future population i realised that watching thurther
@ufuqq2999
@ufuqq2999 Год назад
Hey. Thank you very much for that Tutorial. There is just one thing I don’t understand quietly.. So let’s say on Island 1 Tobias arrives. At Island 2 Tobias will arrive in 5 minutes and I am not able to transport all the goods from Isla 1 to Isla 2 in time. That means I can’t trade it in time. So I have to wait the next cycle. That means I will not have the goods back in Isla 1 to trade them back again.. so in getting a full cycle of trading between the goods and the steam every 1h instead of every 30 minutes. I miss sth? Or it makes more sense to coordinate Tobias timing every 15 minutes between 2 island…?
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