boys. My milkshake brings all the boys to the yard And they're like, it's better than yours Damn right it's better than yours I can teach you, but I have to charge My milkshake brings all the boys to the yard And they're like, it's better than yours Damn right it's better than yours I can teach you, but I have to charge
still... I bought the second season pass on March or April so... Not my problem, no complaints also. I loved it but in a different point of view as someone who didn't bought it and have no money it kinda sucks
I'm actually speechless and overjoyed for this DLC, especially for the scholars and research! I'm SO excited for this! I even started a new playthrough in aniticipation!
The really cool thing IMO is that the alternative ways to produce new world goods in the old world are actually realistic. Malt-based ersatz-coffee was a pretty widespread thing in Europe for a while, for example.
The landscape and the architectural style and the irrigation all together make me long for a modern version of Impressions Games' Pharaoh. Fingers crossed on Builders of Egypt
Absolutely beautiful! My only small dissapointment is that they'll probably never introduce proper mid to late 1800's steam battleships. I really wanted to see something like that in this game..
I may be in the minority on this but I really wish they had ground combat in this game. It would be amazing to see Napoleonic armies fighting across your lands in the wheat fields as cannons fire and the smoke lingers in a haze.
they said it would be too complicated to implement and that, looking at the data from the other anno games, it would be underused. I myself never bothered to use the ground combat in anno 1404, 1701 or all the others. I think it was a smart choice to focus on other things, even if I understand the sadness that some people might see in it
@@pedluc2010 Yeah. I just like the idea in my head. I understand their points. I just feel like the conquest of other islands is a little lacking in any form of real depth. In my mind I think it would be cool to see units of 200 sprites comprising one unit of line infantry and cannon batteries of 6 or so. Wouldn't even to be RTS control but more just two armies shown on the island fighting it out over a period of time and you can make certain actions during the duration to affect it. Like "Attack flank" and they make a error so you win or something. I know it isn't a combat heavy game is more about building. Just a personal fantasy I guess. lol
I watched ur guide maybe 3 times even though I know everything about the game. but I liked the way u explained the game. the DLC looks cool and I can't wait to play it.do u think that I should start a new game now or wait to play a new campaign with the new DLC?
The DLC will work with existing save games - so it's really up to you - I personally don't think you need to restart, but it could be fun to start a new game a few days before the DLC comes out to sort of "get ready" for it!
the people who made the spice it up mod are working on a mod called "new horizons" which seems to be exactly what you're looking for. I've only seen a small teaser tho so no clue how the mod will actually work the first teaser: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-E0zvyVKDhwM.html a few screenshots: www.reddit.com/r/anno/comments/inbw5e/upcoming_mod_anno_1800_new_horizons_first/
same, hoping for 3rd season pass with a Asia/Polinesia themed zone and possibly a return of some other old faces in the progression of story leading to a possible ''Great war'' prevention/creation scenario
I'm honestly excited just to see Embesa itself. Accurate or at least positive fictional depictions of Africa are pretty sparse in video games, and already I'm loving this take on what looks like to be Abyssinia/Ethiopia at a level of detail I've never seen before, especially with the monastic, literary, and engineering touches on the region's economy that's true to real life. Plus the fact you need Embesa to have this powerful scholar's tier smacks down so many bad stereotypes, regardless if that choice was deliberate or not. I just wish we got a setting with more than two tiers for once, like the Techs in Anno 2070. Hopefully, the DLC's storyline proves to be more engaging than what we got in the main campaign.
@@winghun you can literally look up photographs of black Victorians, black Welsh from when the UK ran the West Indies, and find mentions of "Black Moors" living in London since the Elizabethan period. There were and are African-European academics such as Russia's Gannibal who revolutionized Peter the Great's siege warfare and defense infrastructure.
@@ginkiba3 I understand you want to push an agenda here, but why do you want to falsify history? Why is it so difficult to accept that before mass immigration, the number of blacks in Europe was absolutely negligible and their roles were reduced to servants brought over from the colonies?
@Jemalo Good answer for a boomer, I don't know where they see so much multiculturalism, since within the European continent there are different cultures.
I haven't played 1800. So there are now 3 types of islands, like the Orient/Occident dichotomy in 1404? That was the a wonderful aspect of the game (which I found missing in the postapocalyptic one, whatever it was called). This really looks like a great successor to 1404.
I love Anno 1800 but I find managing the multiple regions overwhelming.. idk why I have a problem with this game in particular, I can manage the mechanics of stuff like Paradox games, but for whatever reason as soon as I reach the new world and start managing two regions I get disinterested and overwhelmed. Anyone got any advice?
Have escorts on your trade ships. Two if you can three is the sweet spot. That should stop you being distracted by pirate attacks. I think when you have to keep checking on ships it throws your mind from developing what ever island your working on. Fire stations everywhere so your not distracted by fires.
Same, it starts out fun but then it just gets way too much all happening in real time. As nice as this looks I'm getting exhausted just trying to think about trying to get everything running in the new area while I have 2-3 other worlds going on in the background!
Johnny D I appreciate this but it isn’t really my issue per se - it’s more managing the building of 3 separate worlds that gets me. I focus so much on the first island to get it nice and organized and optimized, then the new world comes into play and I start getting hectic with placement of buildings just to get the resources I need online. Then the third world comes into play and I feel like I end up just throwing stuff down to build it, versus actually managing an economy and infrastructure.
As much of a pia the Enbesa storyline is it's interesting to a point. Most will go through it at least once. You can skip a lot of it though, when you first get there the king prompts a quest for the story. Just cancel X it. You'll still get quests for the other rewards but no Archie's island.
The one thing I found this game missing compared to my favorite city builder, Grand Ages: Rome, was tech.This definitely looks like the best DLC they've had yet.
I re-watched your previous DLC videos. You seemed to suggest with those that you wanted divergent story arcs, then you get it and have issues with it. What caused the change of opinion, or was it just that you have to sit through the narrative elements?
I guess it comes down to not being able to pause what’s going on while you’re taking part in the story side of the game. I like getting quests and having different outcomes, that’s been good fun and good for replayability, but some of the walls of text that arent voiced you have to follow around for 10mins, then you just click some rocks and trees and they get removed, progressing the story - that stuff feels a bit more like filler and I guess I just feel a sense of urgency that I have to wait around while the AI doesn’t. If it was up to me, I guess I’d have branching quests with different milestones asking you to deliver certain things to islands so they can be build things in stages. Like deliver X to this island OR this island and you’ll get different rewards and outcomes. Build a navy to defend against an attack or, divert resources to help them defend themselves- things like that, that present you with a challenge for your economy, not distract you away from your own affairs.
@@RepublicOfPlay ahh that makes more sense. And I've seen the same claim in other reviews as well. The pause feature is what we all want to change. Glad you had fun, and this make me so excited for the Land of Lions.
With the lack of commuter pier in the New World I am looking forward to maybe finally having enough rum and coffee by producing in my starting islands :) is it the full production chain we can build in the old world?
I wish they enabled random island generation for all sessions. It feels really repetitive reaching them and having same islands and same quests every time
Good. I play with mods that remove those rivers anyway. Having a land where this is not really an option, sounds pretty meh. Still, I have a feeling someone with moding skills will come along remove the rivers and add something like the Anno 1404 Norias.
When will it be released in Europe? Does it make sense to stay up or will it be available at noon tomorrow? There was no pre-download, why is Ubisoft not offering it?
somewhere in your video you mentioned about having a Research Institute Monument, do you need to build this monument and your scholars in the same island? or they can act like all other tiers by linking them with piers? And those research, does it means you can only use it on the island you research it? I hope it does not screw me up, i spent so much time populating my crown fall ...
I’m actually not 100% sure, but I think yes your research institute needs to be on the same island as your scholars. Shcolars don’t work jobs, they just generate research points. Sorry but I don’t know how the late gme research works, we had limited time sith it, so I’m not sure if you can change fertilities of all islands for instance or just the one you build on
oh my ... those research rewards ... this is going to take yet another new start for me I think, and ill have to play so much hours of anno 1800 again. poor me.
What I would like to know (ideally before starting a new save for LotL) is, if we can create Anarchist Items, and if we can do so without having Mercier as an AI. By now, I find him just as annoying as the lady announcing new visitors :D Also, are the features of the research center global, per session or limited to the island where it's built? Just curious if we have to settle scholars first on every island where we want to move around the clay pits :D
I would love to see the same thing, a anno game set NOW or in the 1970s where we get to build computers and other tech stuff and maybe go to the moon or mars and also fight other world powers . It seems there is no anno game set in a modern era.
@@opinionday0079 Exactly, I'd love something like that with modern warfare. Just using the beautiful battlecruisers we have right now such as a Arleigh Burke or ticonderoga. Aircraft carriers etc. Modern cities. Just a dream game for me. The perfect Anno which I'd play for years.
How the hell can u manage a 4 sessions game? With saussages missing on one island, a boat being attacked in another session, a fire on another and food missing somewhere else, etc??? This game needs active pausing more than any games and doesnt have it...i should never have bought the expansions
The biggest shame that continues to shame Anno 1800 is the simple fact, that due to the shattered DLC system (instead of say one or two big expansions that work interdependently) all the things don't really interact with each other. They were very careful that the arctic doesn't introduce chains for the old world - and same here. A huge difference to say anno 1400 - the old world is quite cut off from the other sessions much more so than the Orient of Anno 1400. And it pains me to say: Even Anno 2205 had more dependencies between its sessions. In Anno 1800 I always feel it is seperate games that run besides each other.
This time they did include dependencies though - the whole researcher tier requires goods from Embesa, so they are more interconnected. I wish they were even more so, but still better than arctic I think.
@@Avalyahful Yes - but they had to introduce some strange new tier to do it. It would feel much more interwoven (and be way more interesting) if it had dependencies for the different stages - like that beautiful back and forth of Orient and Occident in 1404. As pretty and cool as 1800 is - I do cry a little that it didn't strive to go back to this. And it is purely out of monetization reasons. To be able to sell little chunks of DLC that don't reqcuire each other or enhance each other. THAT is the real pain. (Even though Paradox gets shafted for its DLC - even theirs enriches each other)
Your example of 1404 needing the orient is true of 1800 needing the new world. I’m not sure how they could make a region DLC that the Old World depends on without splitting the entire design and leaving players behind each time new DLC comes out. For example, if Artisans needed something from the Arctic and became dependant on it, then you make a dlc where engineers need something from Enbessa, how do you manage situations where players own Enbessa but not the Arctic? Are they supposed to have a differently balanced game for each situation? Not trying to be hostile but I just wonder how you’d make a region DLC if you were in charge of Anno
@@RepublicOfPlay Well it SORT OF needs the old world - the new world is completely indepedent though? When I play I can forget about the new world for hours on end, once the needed goods are setup. And oil is the only exception (though for reasons beyond my understanding oil is also available in the old world ...) But yes - I completely agree with you, that it would splinter the player base; it is inevitable with the DLC chunk model of monetization. Only DLC that build on each other can work in that way. If you want to sell bite sized DLC it is literally impossible. In that case the only thing I could say is that I am sad that the "old" way of big chunk expansions is gone. And the monetization model is heavily influencing what game design can do in the given design space. I just find that something got lost due to that ...
Artisans need Rum from the New World for happiness, Engineers need Coffee, and Power (oil) to progress to Investors. The New World itself needs sewing Machines to grow fully and Beer to be happy. I miss big expansions too, smaller DLC’s are certainly way higher margin for companies and that’s why they do them. The ship has long sailed on it I feel.
I held out as well because I was waiting for it to come to Steam, for the same reason. I gave up waiting a few months ago though, and I don't regret it. I suggest you get epic and uplay and support the idea that breaking the industry monopoly Steam has is a good thing for gamers, and for developers.
@@CortezHoratio I'm wired to want all my processions neat and tidy. I'm the same way with my games. I wouldn't mind some competition for steam, but epics exclusivity ploy just makes me hate it.
Title says "ALL NEW FEATURES" reality: some new features. I was so excited when I found this vid, as an Anno veteran I am very much looking forward to this dlc. I am however sick and tired of clickbait titles and am dropping my first dislike on yt in many months.
@@RepublicOfPlay An overhaul of the statistics center where we should now be able to select a region or manually select multiple islands to see how production/consumption is compared and many more QoL features like buttons to cycle ruines and options to put some automatisation into the whole newspaper/propaganda mess. Thats just a few things off the top of my head.
No Thanks I am already losing my mind trying to get cotton and coffee and rum to the old world to keep the fucking engineers and investors happy......all these DLCs would give me a nervous breakdown
@@RepublicOfPlay that would be great but you probably have to put in about 4 weeks of gameplay before you get to that point besides the newspaper guy is giving me a hard time just as it is