Love the fire station tip for the oil wells. I was having issues with explosions. Not anymore! There is so much detail in this game with almost no instructions. Thank you for all of these helpful hints.
Great episode Taka!! Lots of info and strategies! The New world is always daunting for newbie's...but once you start to realize not to over build/populate, things start to balance out. Bright Harvest is almost a MUST to those who play Anno 1800...the tracker automations etc. helps soooo much. Appreciate the videos, keep'em coming!!
This is the video I was most looking forward to. Lots of excellent tips, particularly the wood production one, many thanks. I would have commented earlier but my computer died with flames and the scent of burnt insulation.
This is by far the best guide series of Anno1800! I was wondering if you have plan to do one for Crown Fall, as it is such large island that takes huge amount of effort to manage. Thanks mate.
You can't really do a guide for managing Crown Falls because the game mechanics don't change. All the concepts and stuff that I've been talking about apply to Crown Falls as well. The guide would probably just consist of me saying do what you've done for a large island in the old world but just do more of it. That's really all.
Yeh that makes sense. I guess similar also apply to high life and tourist stuff? Would also love to see if you throw in some tips for these 2 DLCs, they are mainly endgame stuff I think. Cheers!
I spent like one goddamn third of the entire pandemic in Anno, and still I was today years old when I discovered that Fire stations and Refineries require no road access :(
Another great video as always... though man is it annoying how you just plop stuff down and it looks 3x better than what I tried lol. Need to watch one of your beauty building series to get better at that. Don't wonna go full that route but would like it to be aesthetically pleasing when possible...
For NW farms i use Herman and arborist, which lowers farm tiles needed. Steel plough and tractors for 0 workforce. Most space efficient as far as I know
instead of adding new DLC, they could let an option to expand the map in-game, - add a new AI player into the current game, - invasion from other AI player coalition - Palace politics to throw out the AI player and put new AI players in their place, etc.
Question. if you're in the statistic production window and you highlight the islands in the new world you'll see if they are producing enough coffee, rum, cotton, etc. but does it include the travel time from new world to old world? example in coffee I have 2 consumption and 4 production(2/4). will it be enough for my engineer? or I need to get a 6-8production to cover the travel time.
You can check the travel time of trade routes by looking at the Storage Tab for the island you want to see if you are bringing enough goods to. It will show the time between deliveries.. just take that time and divide by the consumption rate. That will tell you if you are producing enough to cover transit times.
@@TakaRU-vid wow I never knew that .. there are still so many features in this game that I don't know about, it's so overwhelming. anyway Thank You for your reply, more power to you.
I just don’t understand how you have so many workers on each worker tier and I have no idea how you can produce enough goods. I’ve maxed out each island for space (which looks nasty) and I can’t get enough of coffee/rum/cigars etc :(
The only think I am not so sure about is the increasing productivity, cuz even tho there is no repercusions on the island, the news will give -5 happines from doing it on all island and if we use propaganda too much, that unhappines increases 😑
As soon as you have around 300 free influence that you can do away with at all times then just set two propaganda articles to the 30% and 20% consumption reduction and the third one to +15 happiness. That counters the maximum unhappiness penalty from using propaganda and you get 50% consumption reduction on top of it. He might need a couple more police stations here and there and you may have one to two riots per newspaper cycle but they usually don't last long.
@@TakaRU-vid ooo ok i will check it out? btw i am also quite new in this game and don't know how to build steam ships. my city already have some investors though... do i have to build a Steam Motor factory first to unlock it?
@@TakaRU-vid yeah, but you got 6 of them connected to one refinery without the help of items that increase the max amount. Usually you can only do 3, that's why I'm wondering
No.. That's what I'm saying. You can connect as many as you want to one refinery. The only problem with having too many is time between train pickup and production. You could cap out your internal storage.
I'm coming late for this, but how do you deal with workers shortage on the resources island if you don't lay out residences if you only dedicate 1 or 2 islands for residents? Im finding it hard with the expansion bonuses alone.
Don't make sole production islands that need more than 200 workforce until you have commuter piers at Engineers or use workforce reduction items... or a combination.
@@TakaRU-vid yeaa I guess I just need to keep it simple until I can get commuters for those islands. They are so expensive though on low income settings 😅
The small island/no riot thing is kinda cheese though, isn't it? Not that it doesn't work, but its taking advantage of a loophole in the game mechanics as I understand them. That being said, how do those lumberjacks have output without farmers to work them?
I made the mistake of putting commuter piers. Also I have been over building in the new world. The buildings are so pretty 😢. Except Atistas eat too much 😂
Do oil wells and refineries never catch fire, but only explode? And thats why no roads are needed to send fire fighters? And if I want the Fire stations to also "supply" other building in the vecinity, roads would be needed?
These guides are meant more for new players to learn basic mechanics and starting tips. 600,000 population is not really new player territory... By that point you've learned a lot more and expanded your methods.