The triple 1-ups are probably possible because it happens specifically in an area where there cannot be any enemies, so 1-ups can safely take enemy slots without worry. Otherwise, there's always just one single slot for powerups and items (also vines? I don't know how different that is from SMB1).
This is pretty obviously the answer. But they if they cared enough they could still have worked around it. For example. They could have made a special 1-up block just for 5-1 where the spawned 1-up mushroom has priority over enemies. The level is already laid out in a way where this would work.
I love how these lists are a wild mix of fully intended mechanics (like ducking in a hammer suit stopping fireballs) to minor programming oversights to full-on advanced glitches that were only recently discovered.
I only knew one of these. The Ptooey. I remember it because it's the onomatopoeia for spitting, and that's sort of what they do. I have one to add. 26: Airship boss fight is one of the best songs in game, and it's a travesty that everyone finishes the fight before you get to hear the full track.
0:50 i knew this because the enemies are listed with their names in the data of super princess peach 7:19 i think that i discovered that by accident once 9:00 that's one of the best uses of the hammer suit
I think the 1 at a time Power-Up thing is perhaps a memory address allocation thing. The way different things are allocated to memory or the spots they are given.
Are you sure that softlock was caused by fireballing the Koopa Kid at the same time he shot out his Cheerios? It looked to me like it was due to defeating him with fireballs at the same time as stomping on his head.
I think it has to do with the fact that points were scored (regardless of how much). When taking out the Koopalings, there's usually no points *_directly_* scored for that.
My dad told me that I use to read that Nintendo Power guide so much that the binding wore out. I knew all sorts of secrets and stuff growing up that I really haven't forgotten.
There was an endless hammer bros movement on World 5 one time. It never ended, effectively softlocking the game. So the one featured in this video is the longest one that has actually ended.
(1:11) I didn't know about being able to make the Fire Flower drop below that block. (1:23) Yeah, there's something unusual about the collision physics in the underground tileset that prevents those glitches from working. (2:24) I'm sure plenty of people know about the P-switch above the start of 8-1, due to strategy guides. (2:31) Fun fact: The leftmost column of coins is unreachable, so anyone trying to do a "touch every coin" challenge on this game is outta luck. (World 2-3 also has unreachable coin blocks at the very end as well.) (3:06) Strange that they would change that. However, in Super Mario All-Stars, that mushroom house goes back to always giving a Hammer Suit. (4:02) Wow, I didn't know about that glitch with the odd Fire Flower block there. (4:28) I've never had that softlock happen to me before. Welp. (5:33) Huh, I never knew about that "secret exit" in world 4-5. (7:31) I wonder if that's how a strategy guide managed to actually show a full picture of the dark submap of world 8? (Also, it would've probably been better if you didn't use a hack that added extra paths to the map here.) (9:00) I want to say this Hammer Suit ability is noted in the instruction manual, so it should be well-known, I would think. (9:44) I know this one thanks to, once again, a strategy guide. The effect does expire after a while up there, though. So, don't think you'll be intangible to the foes forever. (10:22) Whoa, I didn't know about that. Maybe the game is erroneously incrementing combo hits every frame during your transformation animation, causing the bomb explosion to give you 1-ups on subsequent hits. Also, it seems that the bomb explosion lasts a lot longer than usual when that happens. (11:07) Ooh, you've got that very Nintendo Power strategy guide! Nice!
I knew that the slope-filled levels had different physics from reading an article about the development of McKids: They mentioned that one consequence of the different collision code is that you can't jump straight up on the last pixel of a ledge without falling off in those levels.
use AAKXTIYP and AAVZAIIA (game genie codes) and shoot ground with fire flower you can't(ish) land on middle tiles, mario will keep falling but not moving down
Once again amazed that so many "Odd" little things in exist in SMB3. Videos are improving so quickly. Well put together. Trip down Nintendo Power Memory Lane on the next one will be quite fun. Simpler times when it was 'Captain N: The Game master' while reading the newest monthly Nintendo Power.
About the koopa kid glitch, this can be done any time. If the koopa kid is at their last HP, and is hit by two fireballs at the same frame, they glitch out like that. You can easily see that in the slowmo replay. Both fireballs collided on the same frame.
I actually knew some of these from using debug mode in Super Mario Allstars Clipping through the underground tileset just sends you all the way to the top, and that unbreakable block in 4-1 actually has a coin in it. This goes for the previous videos as well.
Luckily, that mushroom house does give you a hammer suit in the All-Stars version. You can even save scrub to get unlimited suits if you use the hammer (the hammer, uh, hammer, of course, not the hammer suit).
11:08 Ah, mine has practically falling apart. Then again, a parent and their siblings used it before me. Was how I finally beat SMB3 on the GBA, battery saving was a godsent. Couldn't do it with the NES in one go.
Longest HB movement recorded is an endless one. You don't need to take damage for the bob-omb glitch to occur, just land on it the same frame it stops moving.
In your series of things you don't know about Mario 3 I was aware of a good bit of it. Some things I thought were common knowledge, some things that I had seen or encounter before but had no idea of what caused it and some things that were new to me. I'm 48 and have a long history with these games so it's good to see something I didn't know. I'm more into Mario hacks these days but I still play through the classic every so often for fun.
I only recently learned about the hammer suit blocking fireballs and it's from another of your videos. The recent 1 warp run world record you did a few days ago.
I knew the fire flower coming out of the bottom thing as well as ducking with the hammer suit. You owe me two pieces of trivia about my favorite childhood game! With interest!
The thing about World 2 only having one fire flower---now that I think about it, what was the balance of power-ups across the rest of the game? I remember the leaf and the flower being about equal, but maybe the game had more leaves in general because they wanted to highlight that new type of gameplay.
That Mario 3 Nintendo Power was my Mario 3 Bible growing up! Helped me find all the secrets, well at least all the ones in the book. Didn’t know about most of the ones you mention in the videos. 😂
most people have never seen the Tanooki Suit climbing animation Hammer Brothers suit climbing animation for the frog suit climbing animation which are all three different sprites .
Been playing this game for thirty years.... I never knew about the p-switch at 8-1 and I had a Nintendo Power subscription! Good research kiddo, you deserve this game. ; )
I knew about the Ptooie and the Hammer Suit blocking fireballs for sure; I kinda learned the latter one entirely by accident when I was cornered by enemies. I just tried to dodge by crouching and the fireballs bounced off harmlessly. I was very confused as a kid. XD
There's a similar thing to 5:47 where in an area that looks just like that, you just to Jump the second you're out of the wall after glitching, get on top of the ceiling, and do a giant jump to reach an area with a stage ending without the actual card so you can't beat it.
Amazing how much love they put into this old game! Developers just don't have this kind of passion in newer games. Its all about pretty graphics and follow a straight path from point a to point b after paying 60+$ for half a game that needs 5 dlcs to be complete.
I wonder if the reason why the underground tileset clips you up is because of the way the slopes are handled in the tileset. Forcing the player upward to make running on slopes easier.
I love how the Tanuki suite transformation can kill a nuclear waffle if you land on it while stone. I get the feeling that the underground section that cant be clipped into, is done like the grass and not tiled. More like shaped I would think. I feel like they probably create those two things like you could a geometric item in Windows paint and then stretch/contort it how you desire. Ive never looked at an editor, its just an idea from looking at it.
@4:08 - I had that happen once as a kid. I thought it was just a random glitch. Sort of like the glitch where the Hammer Bros. take like 2 minutes shuffling on the map sometimes. I had no idea it happens due to a specific trigger.
0:15: I could've sworn I broke that brick once. 0:30: I discovered this in the All-Stars version. It also happens in SMB1 (easiest to do in Lost Levels). This glitch does NOT happen in Super Mario Advance 4...I guess Nintendo actually cared enough to fix it. 1:30: *w h y* 8:00: "AAAAA!!! GET IT OFF ME GET IT OFF ME GET IT OFF ME!!!"
I can only imagine the rage issuing forth from the speedrunner whose run was killed by an overly-zealous hammer bro rampaging around the map for a good 5 minutes...
@@Re3iRtH There were two hammer bros on top of each other in that recorded instance and when that happens they keep moving until they separate on the map, so they were on top of each other for nearly the entire thing making it many more moves than 5
I've enjoyed learning new things about this game ever since I was a kid and first discovered that no amount of blowing in the cart will make the scoreboard stop flickering.
The ducking on the white block thing isn't a bug, it's in the manual that it can be used to go "Behind" the scenery, getting harmed by no enemies was a side benefit, don't remember what it's actual intent was for.
I could be wrong, but the giant ? blocks only exists in rooms where there aren't any other actors. So maybe they don't want you despawning things like enemies. Also, I think the hammer suit is supposed to be in both mushroom houses in world 6 and it was a mistake in the US version. I think it's always there in all stars. When I was a kid, I would farm hammer suits by restarting world 6 (a thing you can do in all stars when you beat a world), breaking the rock, getting the hammer suit, and killing the hammer bro for a new hammer, then save and quit and repeat the cycle. I also could never beat the level to get the other mushroom house, so I thought it was the only hammer suit.
The hammer bros glitch actually happened to me once. They seem to stay far and not coincide on spots, but if they somehow manage to merge,they are gonna hand hold and go for a walk for a while untill one of the bros decide to part ways...
Number 1 brings me peace of mind. I have been trying to break that block for the longest time, but now I know it is unbreakable. I am free from the curse!
I knew about some of them. I knew about how hammer bros. suits block fireballs, that only one 1-up/powerup can be loaded on the screen at any given time, that that enemy was called a ptooie, and about the glitch with the canoe and the warp zone in the Japanese version.
The match mini game I discovered the 3 cards on the bottom right are a mushroom, fireflower and Super star always seem to be in that spot in that order each time after completing the match card game.
I dont know if you can count background tiles as sprites. When that plant grows, you have a sprite going up while background tiles changes into plants. Just a small irrelevant thing I noticed. Also the long hammer bros walk looks clipped. But maybe thats just how they chain movements. On the warp whilstle on a canoe it looks like you are still on an invisible canoe in a map that wasnt made to support it.
0:20 Carry a shell. Yes, it's possible to break it, not that it's worth it. 50 points, woohoo. I knew about the hammer suit and a few others that weren't glitches.