I made some minor progress since the last video. I added 2 new hazards: blocks falling from the sky, and a fireball hurling ghost (ghost sprite by ANsimuz, fireball by Luiz Melo). Also changed the attack animation so that the heroine keeps running while swinging the sword. All I could do was copy and paste the legs from running animation, so it may look a bit clunky.
Also the VoxelSprite now uses both MultiMesh and vertex animation, so it should be a little more performant.
21 авг 2024