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Another devlog on Endless Runner 3D (Godot Engine) 

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I made some minor progress since the last video. I added 2 new hazards: blocks falling from the sky, and a fireball hurling ghost (ghost sprite by ANsimuz, fireball by Luiz Melo). Also changed the attack animation so that the heroine keeps running while swinging the sword. All I could do was copy and paste the legs from running animation, so it may look a bit clunky.
Also the VoxelSprite now uses both MultiMesh and vertex animation, so it should be a little more performant.

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21 авг 2024

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Комментарии : 3   
@DiegoDuarteDiaz
@DiegoDuarteDiaz Месяц назад
Está espectacular el estilo del juego!
@eduardocantos2141
@eduardocantos2141 Месяц назад
It's a bit hard to see which lane the fireball is coming in, maybe put some indication when casted, specially in the early stages
@afterfivegamedev
@afterfivegamedev Месяц назад
I'm thinking of a way to add some visual cue when the fireball spawns.
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