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Yatchan's After Five Gamedev
Yatchan's After Five Gamedev
Yatchan's After Five Gamedev
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Hi! On this channel I will post some devlog videos about my attempts at game making. I only do it as a hobby in my spare time, so the results are rather unimpressive, but take a look :)
Check out my Itch.io page: yatchan.itch.io/

Update on 3D Endless Runner (Godot Engine)
1:07
2 месяца назад
3D Endless Runner Prototype (Godot Engine)
1:01
2 месяца назад
Visit to Warsaw Arcade Museum
4:40
3 месяца назад
Back to the River Trailer
1:13
3 месяца назад
Update on River Raid 3D (Godot Engine)
2:03
5 месяцев назад
River Raid 3D Godot Engine (WIP)
1:16
5 месяцев назад
Endless Runner/Flyer Godot Engine
1:57
6 месяцев назад
Tetris clone Godot Engine
2:40
8 месяцев назад
Godot Engine platformer - test level showcase
2:42
10 месяцев назад
Platformer prototype Godot Engine
2:22
11 месяцев назад
Space Raider is Out!
1:00
Год назад
Godot Engine Solitaire
1:31
Год назад
Комментарии
@eduardocantos2141
@eduardocantos2141 Месяц назад
It's a bit hard to see which lane the fireball is coming in, maybe put some indication when casted, specially in the early stages
@afterfivegamedev
@afterfivegamedev Месяц назад
I'm thinking of a way to add some visual cue when the fireball spawns.
@Uhfgood
@Uhfgood Месяц назад
Curious, why do this when it's only 1 voxel thick, that is it's already flat, why give it depth when you can barely notice it?
@afterfivegamedev
@afterfivegamedev Месяц назад
As you can see in the video, you can set the thickness independently, so it looks less flat. It can be useful in some scenarios. Also, you could modify it to accept a bump map, and manipulate the z scale of each voxel independently. I don't know how to create a good bump map, so I haven't been able to test and implement it yet, but it should be one additional line in the shader, if you have the map. Feel free to experiment with the code!
@Uhfgood
@Uhfgood Месяц назад
@@afterfivegamedev - Cool, was just curious. It's a neat idea. I saw "voxel doom" and that was pretty interesting looking.
@afterfivegamedev
@afterfivegamedev Месяц назад
@@Uhfgood Well, mine is not as advanced, as Cheello made all the models by hand, while I'm creating them automatically from sprite :)
@DiegoDuarteDiaz
@DiegoDuarteDiaz Месяц назад
Está espectacular el estilo del juego!
@DaCirkus
@DaCirkus Месяц назад
This looks amazing!
@GameDevArStudio
@GameDevArStudio Месяц назад
would you make 2d game together ?
@yeayeayea7619
@yeayeayea7619 Месяц назад
Lookin good
@lahtik1977
@lahtik1977 Месяц назад
i think a view is too zoomed in or blocks are too big and block with spikes is too high
@lahtik1977
@lahtik1977 Месяц назад
background is sick btw!
@afterfivegamedev
@afterfivegamedev Месяц назад
@lahtik1977 I'll see how it looks with the camera farther away. As for the blocks - there are low ones and higher ones that require a double jump to clear. If I had a roll animation I would've made them into holes you have to jump through instead. I may switch to a different sprite that has those animations. Unfortunately I'm limited to free assets.
@lahtik1977
@lahtik1977 Месяц назад
@@afterfivegamedev Good luck!
@noontimedreamer
@noontimedreamer Месяц назад
Oooh sprite art is neat and really punchy. If attacking really slows the player down, could make room for some fun movement tech~
@brettchalupa
@brettchalupa Месяц назад
Looking good, keep at it!
@names_garlic
@names_garlic Месяц назад
pretty cool tbh
@FinnMcGuire
@FinnMcGuire Месяц назад
Yo just a suggestion, but I feel like instead of making the player slow down to attack it should be an opportunity to do like a timed attack so if you hit the enemy while you are moving at the right time, then maybe you gain like a speed boost or something. I don't think it makes since for the player to slow down for a fast pace game
@afterfivegamedev
@afterfivegamedev Месяц назад
Yeah, I got rid of the slowdown. I'll see if I can add some fun mechanics to monster killing.
@kittykurami
@kittykurami Месяц назад
​@@afterfivegamedev Even some Fast-paced animations (And maybe a little camera shake) should make it Entertaining. Maybe some variants to the kill animation so it dosn't feel repetitive? I'm developing games in Unreal Engine 5 so I don't know how to apply this in Godot. but a few fast slashing animations, maybe also animations for different states (Attacking while sliding etc.) dependant of the speed of the character. so the animation speed will go up as the character does, Should fit well with the fast-paced nature of the game. Also, one little detail; Character's legs Should still be in the running animation during the attack. and if the animations (Both running and attacks) don't scale with the speed character will appear as if they're sliding. This might be my own Intuition but when i saw the gameplay i envisioned something like Ghostrunner with a high-paced parkour and split second decision making & Execution. lol so i might have ran off with my own vision of the final product. I'm really liking the idea though.. I wanna see the progress and the result. keep it up ^.^
@afterfivegamedev
@afterfivegamedev Месяц назад
@kittykurami It could surely be done if I were an artist. But the sprite is free assets, so I'm limited with the animation to what's in the spritesheet :(
@AyyoNevNev
@AyyoNevNev Месяц назад
Very awesome
@fateburn
@fateburn Месяц назад
Just a suggestion because I feel the camera only adjusting itself on landing is strange, because it's hard to see what you're running into if the elevation difference is big. What if the camera adjusts itself before the jump as the terrain come into view? Idk if it'll make it better but cool game either way! Love seeing Godot stuff
@afterfivegamedev
@afterfivegamedev Месяц назад
Yeah, I'm looking for a good solution, since I don't want the camera to follow the player while jumping in the middle of the platform. I'll check out your idea and see how it turns out.
@nubunto
@nubunto Месяц назад
I agree, might look a bit better!
@blaiseswan2258
@blaiseswan2258 2 месяца назад
Not exactly the best place I should be asking but what do you use to handle sprite sheets for gadot? Perhaps Im too new but I dont see any built in tool to cut it quickly and easily like unreal or unity.
@afterfivegamedev
@afterfivegamedev 2 месяца назад
@blaiseswan2258 there's no need to cut. The sprite node, as well as animated sprite and animation player can work with regions/individual frames of the spritesheet.
@da3l_525
@da3l_525 2 месяца назад
nice game idea
@konsth191
@konsth191 2 месяца назад
nice!
@Buttercup_1015
@Buttercup_1015 2 месяца назад
That's perfect. Do you have any plans to remaster the game "The Last Ninja"? The very first version issued for the Commodore 64.
@afterfivegamedev
@afterfivegamedev 2 месяца назад
Thanks. Never played that one, so no plans for that.
@Buttercup_1015
@Buttercup_1015 2 месяца назад
That's an amazing job you did for such a great game. Do you have any estimation for the release date? Also, where do you plan to publish this amazing thing?
@afterfivegamedev
@afterfivegamedev 2 месяца назад
It was available for a while, but got way more downloads that I had expected, plus some publicity on YT, so I sadly took it down in case Activision/Atari decides to do a DMCA strike.
@2WARDEN2
@2WARDEN2 2 месяца назад
Instant sub right there! Loving these tutorials and tools!
@enriquecajunsheriff4104
@enriquecajunsheriff4104 2 месяца назад
background is amazing can you do a tutorial on it
@afterfivegamedev
@afterfivegamedev 2 месяца назад
It's basically a couple of PlaneMeshes with a shader material that reads the texture and scrolls it. I pass the motion vector from the game code, based on speed and the background layer. However, it seems that the camera sometimes has problems with getting it right what's behind what. Or rather it's me who sucks at shaders.
@bobfresh473
@bobfresh473 2 месяца назад
Fax
@luckyknot
@luckyknot 2 месяца назад
Excellent! you deserve more recognition keep it up!!
@luckyknot
@luckyknot 2 месяца назад
very cool!!
@tejaswithme3713
@tejaswithme3713 2 месяца назад
Well this looks cool... Let's see how I can use it... Thanks❤
@dynamitejr
@dynamitejr 2 месяца назад
no longer available?
@afterfivegamedev
@afterfivegamedev 2 месяца назад
It got way more downloads that I've expected, and while it's nice, I don't wont to get a cease and desist letter from Atari/Activision, so I'm taking it down. Sorry.
@cube206
@cube206 3 месяца назад
Super :)
@Pac-Lander
@Pac-Lander 3 месяца назад
This looks fantastic! Really great work. What engine did you use to build this?
@afterfivegamedev
@afterfivegamedev 3 месяца назад
Godot Engine & 3D models are made in Blender.
@earlbsd4463
@earlbsd4463 3 месяца назад
gotta do a little better with the camera man... back up a little so we can see what games some of those actually are... other than that Thanks for sharing!
@Visigothicwarrior
@Visigothicwarrior 3 месяца назад
Can you make a tutorial?
@GadZombie
@GadZombie 3 месяца назад
Awesome idea with the bosses! Alright!
@vickylance
@vickylance 4 месяца назад
Is the game open source?
@afterfivegamedev
@afterfivegamedev 4 месяца назад
It's not. Maybe in the future.
@vickylance
@vickylance 4 месяца назад
@@afterfivegamedev Cool. Nice game btw 👍🏻
@wolvewilson
@wolvewilson 5 месяцев назад
amazing!
@tonyenkiducx
@tonyenkiducx 5 месяцев назад
Looks amazing!
@realmcafee
@realmcafee 5 месяцев назад
wtf is this
@tonyenkiducx
@tonyenkiducx 5 месяцев назад
It is not for you.
@__-tz6xx
@__-tz6xx 5 месяцев назад
Retro pixel 3D art is nice. It has a charm to it.
@chrisfritz7545
@chrisfritz7545 5 месяцев назад
I probably played 1000+ hours of the original on the 2600. One of my all time favorites.
@afterfivegamedev
@afterfivegamedev 5 месяцев назад
I played the crap out of the 800xl version. Still play it from time to time on an emulator. Also my all time favourite.
@ThisAccountIsDead333
@ThisAccountIsDead333 5 месяцев назад
Looks fantastic man keep it up! Would love to play this sometime!
@zpingusu
@zpingusu 6 месяцев назад
it might be a long shot, but is the source code for this project available? thanks!
@afterfivegamedev
@afterfivegamedev 6 месяцев назад
It seems I've deleted it, but I wrote the logic after watching this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-0ZONMNUKTfU.html It was fairly easy to translate it to GDScript.
@zpingusu
@zpingusu 6 месяцев назад
@@afterfivegamedev thanks for the tip!
@SurprisedWalnut
@SurprisedWalnut 6 месяцев назад
Can you make a tutorial on how to make this kind of procedural generation?
@afterfivegamedev
@afterfivegamedev 6 месяцев назад
You can get the source code from github.com/Yatchanek/DungeonCrawler
@SurprisedWalnut
@SurprisedWalnut 6 месяцев назад
@@afterfivegamedev thx!
@dailyfunnytv358
@dailyfunnytv358 6 месяцев назад
looks great man
@kurtalas-as4861
@kurtalas-as4861 8 месяцев назад
I just want to borrow your game for my defense please help me, I can just only play it but I can't import it the godot engine
@kurtalas-as4861
@kurtalas-as4861 8 месяцев назад
Can edit your game in Godot? ☹️
@Arsbars1
@Arsbars1 8 месяцев назад
amazing man! hhee, I used the same sprite for the girl in the first video. I use Qt QML and C++ though :))) Where did you get a sprite when she fires smth from distance?
@afterfivegamedev
@afterfivegamedev 8 месяцев назад
I just edited one of the attack animations, removing the sword :) That's the best I can do when it comes to art.
@Arsbars1
@Arsbars1 8 месяцев назад
@@afterfivegamedev maaan , it is already something👍. I just used what was there. Is ur sprire available ?:)
@afterfivegamedev
@afterfivegamedev 8 месяцев назад
@@Arsbars1 Yes, it should be included in the repo.
@ΙσίδωροςΚαλαμάρης
@ΙσίδωροςΚαλαμάρης 8 месяцев назад
Nice work! How much time did it take you btw?
@afterfivegamedev
@afterfivegamedev 8 месяцев назад
I can't remember exactly. Probably about a month or 1.5 months total. This is a footage from a web version. Later I made a desktop version, with slightly better visuals and more enemy types.
@ΙσίδωροςΚαλαμάρης
@ΙσίδωροςΚαλαμάρης 8 месяцев назад
@@afterfivegamedev yes, I've checked it out and it's pretty cool. Wish you the best, keep it up.
@shapeshifter8986
@shapeshifter8986 8 месяцев назад
stutter
@twostepRMX
@twostepRMX 10 месяцев назад
Looks good! How long have you been developing games?
@afterfivegamedev
@afterfivegamedev 10 месяцев назад
I started Godot in 2020, before that I made a couple of simple games in vanilla JavaScript. I'm not a full time developer, so I'm just tinkering with it in my spare time when I feel the mood to code 😉
@theboy7509
@theboy7509 10 месяцев назад
hay man I have question, when you work on the game do need some times watch tutorial on RU-vid cuz I'm noob in game development and, I have hard time figuring out how code without tutorial's. but in the end I give up and whatch tutorial on RU-vid.
@afterfivegamedev
@afterfivegamedev 10 месяцев назад
Hey, I watch tutorials, check the documentation all the time, google for solutions...Unless you're doing something realy innovative and groundbreaking, there's 99% chance somebody had the exact same problem earlier and managed to solve it.
@ihitonmilfs
@ihitonmilfs 10 месяцев назад
I really like how polished it is The only thing I don't really understand is why the player attack windup is so long. the most important part of a platformer is the movement, so it feels like it's going against the spirit of it
@afterfivegamedev
@afterfivegamedev 10 месяцев назад
Currently, there are 2 types of attack - a quick one, and a stronger one, which does double damage, but is slower. I'll try to speed up the animation a bit.
@iswhatheis
@iswhatheis 10 месяцев назад
Hey this looks really good, I respect your work ethic.
@pe.dimarluiz
@pe.dimarluiz 10 месяцев назад
Where I can buy this assets? Or buy your prototype platformer?
@afterfivegamedev
@afterfivegamedev 10 месяцев назад
All the assets can be downloaded for free from itch.io. It's a bunch of various artwork by several different people put together. The platformer is not for sale, unfortunately, but if I ever get to finish it, it will be available to play for free.
@lunyxappocalypse7071
@lunyxappocalypse7071 10 месяцев назад
That underwater artwork link isn't working, but boy do I envy the detailed style .... Always loved underwater games since my first game was AQUARIA by Bitblot. The fish kind of reminds me of fish form from that game with the attacking bubbles, though those could only trap other fish to then carry them.
@afterfivegamedev
@afterfivegamedev 10 месяцев назад
The link was to the fish graphics only, you can get the environment artwork from here: ansimuz.itch.io/underwater-diving