Another Princess Is In Our Castle - A Mario 64 Horror Game Where Peach REALLY Hates Visitors! Read More & Play The Alpha Demo, Free: www.alphabetagamer.com/anothe... #AnotherPrincessIsInOurCastle
Suddenly, the front door is kicked in. Luigi, a strangely familiar chain whip in hand, stands in the doorway. He shows no sign of his usual skittishness and, indeed, appears ready to beat a ghost to death with his bare hands. He quietly asks *_Dov'è mio fratello, stronzo?_* then power-strides into the castle. _Vampire Killer_ begins to play. --the sequel to this game
This game, as goofy as it sounds, does something kind of right in terms of horror games. Jumpscares shouldn't be used for a Game Over, but more as "the enemy spots you." The sound gives a good auditory clue, it panics the player, and forces them to act on the spot while keeping them on their toes.
Agreed. I was genuinely shocked that this meme game actually tries to be a GAME that you can win with skill instead of a luck-based jumpscare fest like most Slender clones tend to be. I also appreciate that it doesn't try too hard to be scary -- it's a silly concept and it knows that!
I know the DS version of Super Mario 64 isn't very well liked but if you try to eat a Boo as Yoshi it says: "You...can't...EAT...ghosts". Then Yoshi spits the Boo out again.
I'm starting to think that this whole Nintendo lawyer thing and DMCA strikes is just overreacting. True, Nintendo does have a broken DMCA bot they need to fix but *There's absolutely no such thing* as a person dressed up as a ninja with an AK-47 shooting a person named Mario. I Actually have an uncle named Mario and I don't see anyone shooting him because his name is Mario. This whole Nintendo DMCA crap is just starting to become annoying and predictable.
@@M64bros Uuuh, I think *you* are overreacting. We are not saying Nintendo acts rabid just on the sheer mention of the name Mario. But Nintendo taking down fangames and such of their IPs isn't an unheard thing. In fact, it's really common. And the DMCA "bot" doesn't need fixing according to them. They truly think they are on the right, taking down stuff that is directly related to their IPs, even if they are under fair use. Nobody *ever* talked about actual ninjas, lol. The whole thing is a joke because Nintendo is so aggressively protecting their IPs, they might as well employ actual hitmen for content related to the IPs
When you pick up Thwomp, it should go "URGH!" Can't imagine this as a full-fledged game given it has a very basic mechanic, and y'know, using Mario 64 assets... but it is definitely worth a laugh, especially hearing Mario's "Woah! Ah-ha-ha-ha-ha!"
It's super basic but I have to say I like certain parts of it. Like, Mario 64 is a game that probably anyone who is into video games is fairly familiar with. Taking it from third person into first person makes everything feel just slightly off. It takes that familiarity that we all have and tweaks it to be uncanny -- because you don't usually see things from that viewpoint. And I _love_ that aspect. The rest of it amounting to collecting stuff with a patrolling enemy is less exciting.
It's impressive. Nice to see Peach having a big role, she's often ignored in fangames. Wonder what the game's backstory will be. Best of luck in the future.
In Polish you can make a pun on Mario being dead by adding "Z" in front of his name like Zmario, because it contains almost all all of the letters of the word "zmarł" meaning "he died". The "ł" letter at the end is often not pronounced in everyday speech anyway.
It's like Baldi's basics, but in the Mario 64 map scene (nicely unified, as well). Instead of characters other than chaser and chasee, there's chests in which you can hide. This is a great concept. It would be nice if it were longer, but I guess it did say that it was only a demo. The Mario 64 scene is there for familarity, but it could be taken in the same direction with an original scene and original characters.
The game currently seems rather forgiving with the player messing up. Not to mention the collecting items thing is not explained as to why Mario is doing it and the current version of the mechanic seems a bit too similar to collecting pages from Slenderman. Honestly, it seems like there should be more than just hiding from Peach and roaming inside the castle itself just to collect items. 'Super Mario 64 But Different' had the player make decisions to get stars or ztars. There were different enemies with different behavior; like how failing to sneak past the Chain Comp will come back to literally bite you or how you need to make sure Whomps don't sneak up on you. There was also a Dark Bowser like entity chasing you or a Mario head in the April Fools update (currently the last update). There's also Z64; which builds up the unsettling nature. Especially with the game throwing in a fake objective of making it to the top of Bob-omb Battlefield before time runs out The game shouldn't just simply be constantly collecting items and hiding in chests.
My best guess is Mario's rescuing his friends from the castle before the Peach Poltergeist can get to them. Maybe in the regular edition Mario has to rescue Luigi after rescuing the rest. After he rescues his brother, the 2 of them go to bust the PP.
I feel like the only items you should collect are specifically the ones seen in the video (even then, the item collecting should not work entirely the same as it does currently; the current incarnation comes off as a less intense version of Slenderman) and once you make it into the area with the fake Princess Peach Painting that turns into a Bowser painting, there should a situation where Mario falls into the trap that was in Super Mario 64 to begin with and traverse through a labyrinth of twisted versions of the Super Mario 64 levels or corrupted memories of his time with other characters; including Peach. Perhaps the items you collected before falling into that trap could be used for puzzle solving in levels (something never really done in 'Super Mario 64 But Different') and what puzzles you solve or the way you solve them will lead to either the regular ending or the true ending. Or use the items to enter specific parts of the levels; increasing or decreasing your chances of getting one of the endings. Not to mention what enemies you encounter in a playthrough will be different (just merely having the princess ghost; especially with her just randomly patrolling a location, gets boring quickly). I know caution needs to be approached in regards to any sort of upgrade being implemented for the lantern; otherwise the game would stop being intense (granted, the game in its current form quickly stops being intense; especially once you realize how forgiving it is, but still). However, the upgrades would be potentially secrets, but would increase your chances of surviving against later enemies (though you still wouldn't be able to get rid or scare away of some of the more frightening instant kill ones). Maybe there would be one specific upgrade that is crucial to help get the true ending.
I at least thought there would be an inversion in the Bowser Hallway. Like, instead of the portrait of Peach turning into Bowser's, it would've started as a portrait of Bowser, turning into Ghost Peach's. Like, a way to show you who's the real threat now. That would've been cool.
1:19 - i picked up that item, the room got darker and some spooky laugh came out of nowhere. Hiding in this chest? Nah, rather run to the only fucking door of this room
They took one of my favorite childhood Mario video games, and turned it into a horror game. I’m impressed, it was a very faithful recreation of the level. But now imagine if this same concept was done for the first Luigi’s Mansion 🤔
Impressive as it is, but I want to see it finished! Some suggestions: the first key should be somewhere else, make the player see that some doors will be locked (and also encourages exploring the outside area). There should be some random noises in the garden to spook the player, like something moving in the trees or ghostly sounds, maybe make the sound feel like it's coming from very near (I was expecting a jumpscare after collecting yoshi). In larger rooms, like in the back garden (L is real fountain) there should be a little bit more than just rushing in and collecting the star / item: maybe scatter 3 red coins in that room and a few traps, like a bear trap or something that makes a lot of noise when you step on it (and summons peach), and after collecting the coins the object appears. And as someone said, at the first boss trap door, where there is a bowser picture, make it change to a peach picture after you collect the key.
I just realized that the so called stars or icons where placed on the area they were in. Peach- that room where her pictures was Toad - on the area where you first meet him Boo- behind the castle area where the fountain was Chomper - the bomb omb painting Penguin - the penguin painting And so on..
Immediately following the ending- we cut to Luigi who's now opened up a ghosthunting business. Toad, dosing off, suddenly pounces on the phone beside him upon hearing it ring. "Hello, Ghostbusters! ...Yes, of course he's serious...! You do? You have?! No kidding, he'll be on his way to the castle. Oh sure, he'll be totally discreet--" followed by Toad immediately hanging up and with a rallying cry: *"WE GOT OOOOOONE!!!!"*
Cool, but could be more interesting if some of the "collectibles" would be enemies in disguise. Maybe I'd add some creepy NPCs as well who act or say disturbing things, but some offer vital clues for puzzles or hidden stuff.
I think the gathering items mechanic works, but I don't think it makes much sense for this premise. I get that diving into the paintings and all would be too much though.
I hate jumpscare games-of-luck. This looks like a very FAIR game. It warns you, it gives you hiding spot, and you gotta understand how to use your stamina
i hope they update more looks fun. i think when she first showed up was bad game design like how the fuck were you supposed to know she was gonna come through the door as soon as you grabed the figure (yeah ik theres a audio cue but i didnt know it ment she was around cause i couldnt SEE her yet til she drifted in). maybe instead you walk out the door and see her float around further away, so you have and indication hey something else is in here with me now i should be careful or maybe see her roam outside through a window idk. i like the chest sitting in the main room as soon as you walk in the game teaches you that you may need to hide later on thats nice. i wish the castle wasnt too empty and that there were different places to hide and furniture of some kind maybe, i know peaches castle in mario 64 is basicly empty but why does she just have a bunch of empty chests just laying around in her castle i like the simpleness of the game i cant wait to see more and hopefully they elaborate later on of the story and who this "other" princess is and what happend also i think the other princesses design could use some work when she turns into her attack mode it just looks a little goofy to me but all of these things in this comment are just my opinion i think some subtle creepy stuff that could happen when the other princess isnt around could help?
I went in expecting this to be trash, but honestly, it had me on edge right off the bat. The lack of background music and the first-person view of the castle just feels *wrong*.
I wasn't sure what to expect but that was actually quite impressive! Good use of atmosphere and mood to make it creepy but not feel overly anxious or tedius. EDIT: Oh hey, just a thought, since it's another princess and kind of a ghost.. could it be like, Big Boo wearing a Super Crown?