I was 11 years when i install this game. My mind exploded. The atmosphere, the vectorial graphics, the loneliness. It was a portal from my room to another world. True magic. Thanks Eric.
I saw some article on IGN saying "I don't know why it's considered a classic". I even wanted to register so to argue against the article, but I decided not to.
We can learn so much from this artist. He wrote his own editor, for vector graphics, used rotoscoping so early in the history of computer games ... The modern game industry lacks what is called in this video "soul" and I agree.
Yes, and the limitations of the computer's capabilities actually ADDED to the overall quality of the game because it required the designer to come up with even more clever ways to accomplish things. Similar things happened on the Commodore 64 and other 8 bit computers "back in the day".
Yes. I was around 7-8 when I first saw it, and nearly 30 years later I can still remember how big of an impact it made. Of course I couldn't get very far in the game, but I remember still coming back to the game time after time because of the feeling it had.
I'm 32. I was a huge PC gamer in the 90's. I had heard about OOTW, in fact I read about it everywhere but I was mostly interested in racing games so never got around to even play it. I bought it on SNES a month ago and played it for the first time yesterday night. It is one of the most visually coherent games I've ever played. I can only think of interstate '76 as another game who so blatantly and successfully dialed down the graphics in order to accomplish true STYLE. Another world does it better though. It's a stunning looking game. But what a fucking masterpiece of persistent frustration. You die, die die die die die die die but you just can't stop playing because the next screen might be so amazing that you just gotta move on at the risk of losing your sanity. It's all worth it, so I'd like to thank Eric Chahi for making me lose contact with reality just by closing the lights in the living room and killing me unrelentlessy.
When I was 8, my uncle invited me to sleep at his home for a day. When I woke up in the morning, I asked if I could play something on his Amiga. I went through the disc box and played things like Buggy Boy, Stunt Car Racer and Giana Sister the day before. But next morning, I discovered this... Another World. The intro brought me into another world, I forgot everything surrounding me until my uncle called me for lunch. My uncle started my computer passion... and this game reminds me so much of him. Two years ago he died of brain cancer :( When I see the Another World pictures again in a movie, it's like I am send back to the day I first played it, the beautiful weekend with my uncle. Yes, it's not the only memory I have of him but it's one of many memories. By the way... a year later I got my own Amiga. I never beat Another World :D Now I have it on Steam and will retry. But I must say that I liked games more that were harder to beat... I think of games like Ecstatica. Today games are developed on a way that anyone can get through the game. But back then, it was mysterious when you couldn't beat a game... not getting through the game, made me dream, made my imagination work. I've never been mad that I didn't get through a game, it was rather fascinating when it happened... because it really made you imagine things.
One of maybe 3 most important games of my life. I always considered Eric Chahi to be a some kind of mythical figure, a genious, and I was not wrong. Thank you for all thebmemories.
I find the editor and pipeline he developed as revolutionary as the game itself, truly a phenomenal mind that Eric has on so many levels. So glad to see his friend that did the music as well, another aspect of the game I loved.
What Eric Chahi did on the Amiga with this game and the rotoscoping reminds me of another revolutionary developer in Jordan Mechner with Karateka on the Apple II. The world is a better place because of Another World. Great video, cheers!
I keep coming back to this to watch every so often. Love the video, the game, his ambitious drive and artistic mind. Thanks again; brings back so many great memories :-)
I would like to thank you both for making such an amazing game. I can still remember seeing this game played for the first time round a friends house and I still remember how excited I was the day I bought my own copy. Needless to say I sat and completed it in a single sitting. Such a ground breaking title. This game was years ahead of its time as was the Amiga.
This is one of my favorite game memories. The graphical presentation is a mix of early vector and bitmap artwork, layered into foreground, mid-ground and background. There's still lessons to be learnt from this for spatial/architectural representation.
Actually I think all graphics is vector. It’s just that he first constructs the background by vector and stores them. So they are not updated in real-time.
I can still remember the panic the beast induced in me when you run from it, and just as its about to reach you it trips and rolls on the floor, giving you just the room you need to escape. Brilliant
When i Played another world for first time in my amiga I thought “ I was born to play this game” what a jewel. Top ten in the best video games of al times!!
Thank you so much for uploading this. What a lovely short documentary. This game will always have a special place in my heart. My oldest brother owned an Amiga 500, and this game always stood out as a haunting and influential piece of art for me. The music, the animation, the story. It was so immersive and beautiful, but also scary for a 7 year old! I often return to it. I always hoped Chahi would return and create his original idea for a 'sequel' which was playing as the alien, but from his point of view. Instead, the games company forced him to do a direct sequel set after the events in Another World. Because of this, he had the main character, Lester (?) killed off due to his frustrations about being restricted creatively.
J'adooooooooooooooooooore! Un de mes jeux préférés. Depuis presque 30 ans. Les décors sont vraiment beaux, l'animation tout autant. J'avais jamais capté ce que disait le personnage autochtone, du coup on l'avait appelé "Flouba" avec ma soeur en pensant qu'il se présentait comme tel. On avait 13 ans et on était à fond. J'ai encore Flashback sur mon PC mais j'ai pas de manette pour le terminer. J'adore aussi. Merci mille fois pour ces super jeux.
The guy is a pioneer,he create the perfect blend of gameplay,graphics,movie feeling via perspective.Today games based on this style of cut scene and gameplay along with yu susuki qte.For me the majesty of this game its in the scene with the prison cell.Without any tips you see your character on a floated cell,in the next moment you think if i was me i would push left and right,then you push the directions and magic happen,the developer choose a logic way to translate real movement to gameplay motions,today games would be like hit the fucking button the cell will fall.
sadly i feel the same, when i browse through the sea of games nowdays ... but it does not mean there are no gems, but we just need to dig deeper ... same with music i guess
I remember I bought this game ($14 usd at the time) just for the picture, which expresses the overall loneliness feeling of this game, and I loved it ( I finished it in 3 spare days the first time ) cuz some parts were hard to figure out because the puzzles were kinda new for a game at the time, it became my favorite game and I still play this game once in a while, one of my favorite games of all time next to Karateka and Aztec for Apple ii, and Flashback Macintosh..
I remember playing this on SNES and Amiga 500. Years later, I was trying to find the game without even remembering its name, until mid 2010's or so, when I managed to find the game once again, this time both on 3DS and Wii U.
Bu oyunu 15 yaşında amigada 48 yaşında emilatör ile oynadım amigada bitiremedim fakat mutlu sona ulaştım. Anılarımda olan bir oyundu atmosferi kurgusu zekası ile tam bir efsane 1991 yılında kısıtlı teknoloji ile bu oyunu nasıl yaptın sen nasıl zeki bir adamsın teşekkür ederim eric böyle bir yapıtı bizlere sunduğun için Efsanesin dostum
Played this game when I was a kid and a couple of days ago it just popped into my head. Had to look it up and wanted to hear the back story. It was really ahead of its time and made you feel a certain way when you played it.
On ressent toute sa passion ne serait-ce que dans son sourire, son ambition et sa manière de faire à l'époque. Un grand homme, qui de plus est Français.
C'est d'ailleurs amusant de voir que parmi les jeux que j'ai le plus adoré, voir même qui sont cultes à mes yeux et dont celui-ci fait partie, ils s'avèrent souvent être pondus par des français, britanniques ou allemands : Another World, Flashback, Frontier Elite 2 (Elite Dangerous de nos jours), toute la série des X de Egosoft (X4 Foundations le dernier en date) et Beyond Good and Evil 1 et 2 par exemple, on a des pépites quand même sur notre continent et les français sont peut-être rares mais nous sortent des perles comme celle-ci qui restera historique dans le domaine du jeu vidéo. Je suis chanceux d'être d'une génération ayant pu profiter de toute l'évolution du jeu vidéo des années 80 à aujourd'hui car des œuvres comme celle-ci ne s'apprécient à leur juste valeur que quand on y a joué à leur époque. Un jeune d'aujourd'hui ne pourrait pas comprendre le ressenti de la découverte d'un tel jeu dans son contexte, il le trouverait sûrement banal alors qu'à sa sortie c'était un des meilleurs jeux dans le domaine, question de temporalité ^^ Quel plaisir cette vidéo, du coup je vais forcément l'acheter sur GOG Galaxy c'est une certitude, quel bonheur de renouer avec les meilleures recettes de l'époque, un grand merci à Eric Chahi !
As soon as creativity is pushed by profit, it loses its 'oomf'; music biz, movie biz and gaming biz. The Mechners, Chahis, ids, Psygnosis etc. had the fortune of developing at their own pace (at least for a while). Good times.
I actually didn't know that the game was made by himself alone, that's pretty impressive considering how smooth and beautiful the graphics is, that's one hell of a talent.
This game was so ahead of its time. People focus only on technical achievement alone usually when talking about milestones in gaming, forgetting how games that innovate in other fronts actually require the same if not more ingenuity. Up to this date it is still not common to find games that have this intimate, subjective and oniric feeling.
Imagine bringing the cartridge with the Pioneer 10 and 11 spacecraft as an addition to the pioneer plaque. When an alien civilization finds it, they will wonder where it was from.