He wasn’t in the mood because Harrison Ford literally had dysentery while filming lmao who would’ve guessed it would lead to one of the most iconic movie scenes
A very anticlimactic fight is against Alduin in Skyrim, he is just... weak. even on legendary he is a massive punching bag, specially since there are literally 3 more people aiding you beat a dragon that is WEAKER than a Revered Dragon or Legendary Dragon found in the wilderness, which can pull up a way intense fight, specially the Twin dragons from the frozen lake at the Forgotten Valley (this fight is scripted but i've put it here because its the best dragon encounter in the entire game), also Sovngarde is just an awkward place to fight since his landing spots are very limited, bethesda made a very good job in introducing him at the intro but blue balled everyone with that joke of a final fight.
I always kept fighting Venom instead of going straight for the bells, because it just felt like too much of a letdown to just do what the game wants me to do.
An honorable mention would be something like Shadow Naoto in Persona 4. She's meant to be super smart thanks to her detective profession, but her boss fight is so piss-easy that it make me double check what difficulty I was on.
Commenting here before this channel gets a 100k subs within next month. Seriously, one of the most enterteining stuff I have seen on YT lately, keep up the good work!
You know, it's perhaps my favorite example of precisely how weird the '90s were that during the Earthworm Jim segment, I could have sworn I heard you say "she crumbles into feet" instead of what you actually said, "crumbles in defeat", and yet neither one registered as a particularly improbable ending for a video game from that era.
Tomba! (Tombi! for us Brits) could count. For as big as the evil pigs are talked up, they each just have to be grabbed and thrown into their respective bags. The bags move around in their own fixed pattern so if you can grab them quick and get the timing right, a boss battle can take about a second. Including the final pig. At least in the sequel the final boss needs to be thrown into their bag three times...
Love how often the Lego Batman Arkham Asylum Lobby theme is used throughout the videos (which, mind you, are VERY well made). Turns out, sitting in a custom creator menu and loading screens for more than a minute makes certain things recognizable.
Spoilers for Hotline Miami. Also worth a mention: the final boss of Jacket's section of Hotline Miami, who DELIBERATELY denies you the satisfaction of actually 'beating' him. The first two stages of the fight are precision fast-paced brawls, and then the final stage is a cutscene where he mocks you and then ends himself before you can.
All I'm saying is that the Cameron Hammeron better be a colossal sized jackhammer threatening to split the planet in two or something, silly name not you can always go above and beyond with the stakes factor.
Great video! I was surprised that I recognized most of the bosses here, and I almost thought you weren’t going to bring up Crash 2 Cortex! Off the top of my head, the most anticlimactic boss I can think of is Kang the Conqueror, the final boss of LEGO MARVEL Superheroes 2. …Okay, wait, hear me out. I know that LEGO games are infamous for being disgustingly easy due to the lack of death penalties and puzzles mostly involving “use a character who has this context-sensitive ability” as well as being long collectathons. They tend to blend together so much that I’ll bet a majority of you reading this remember Star Wars: The Complete Saga as a classic masterpiece, yet have never touched another LEGO collectathon. Honestly? I don’t blame you. That one really is the best of the bunch. Getting back to my main point, I can’t judge LEGO Bosses the same way as an average boss due to the players’ default immortality, so I always judge their fun factors based on presentation. In Kang’s case…oof…it feels like an “It’s not you, it’s me” situation. Let me run a comparison for you. In LEGO MARVEL 1, the intro teases that something dangerous is coming to Earth, with avid-comic readers already knowing who it is due to his lackey being The Silver Surfer. Surfer suffers a wipeout and scatters powerful macguffins called “Cosmic Bricks” all over the planet, prompting a ton of heroes to go and snag them from a ton of villains. It’s a fun excuse to jump around the Marvel Universe, from trudging through Oscorp’s sewers to get jumpscared by Venom before FNAF was a thing, to playing as the X-Men to defend their manor from some of their most iconic foes. Despite the simple plot, a twist is thrown our way after defeating the initial ringleader, Doctor Doom. He reveals that the Doomsday device he was building was going to be used to protect the planet from Galactus, the planet-eating titan. What’s worse is that Loki, in true Loki fashion, has managed to mind-control Galactus and places to use him for usual world-conquering shenanigans. The heroes realize that their only option is to get more help. Luckily for them, all the villains they decided to recruit like the Earth, so keeping them on board was easy. As a kid, this was mind-blowing. Seeing tons of superheroes and villains doing a dramatic walk outside the S.H.I.E.L.D. Helicarrier towards the giant purple puppet. Mumble mumble, Endgame joke. This is what I mean by presentation being the driving force, and the “fight”, carries that idea. I use quotations, because you’re never actually attacking Galactus, but each phase gives you a different group of heroes and villains to advance their plan: Defend the Helicarrier by putting barriers around the turbines, craft a device that begins making a portal, but loses its aim, use Cap to REDIRECT THE BEAM TO MAKE THE PORTAL BIGGER, then top it all off with the LEGO humor of distracting Galactus with an Earth cake. One “HULK THOR SMASH!” later, and he and Loki are out of this world. It had a simple, yet fun build-up, followed by a simple, yet epic conclusion. That kind of spectacle should’ve carried over into Marvel 2, (The actual Marvel 2, not the MCU game) but despite its larger scale, it took a lot of steps backwards in its finale. In a very LEGO fashion, Kang the Conqueror has taken pieces of various Marvel locations and dimensions, and mashed them all together into one big pie for him to rule over. Though, he also lets everyone do as they please because his motive is to study the chaos and pick a worthy foe for him to fight. A logical and fun excuse for the Main-Marvel-Earth-Dwellers to clash with the other heroes and villains that were pulled in. After my long recap of Marvel 1’s conclusion, you’ll probably understand what makes the second so underwhelming. Okay, so they didn’t have any villains team up with them when they took the fight to Kang. Lame, but fair. They’ve got heroes from across the Multiverse to help out, along with some new Earth faces like Black Panther and Ms. Marvel. Therein lies the rub. After completing the penultimate level, you witness a cutscene where the first part shows the heroes taking the fight to Kang’s minions. That’s it. You see it for a few seconds, and then you move on. You don’t get to take part in the brawl at all. Could’ve been used for the final level, but nope! You’re just gonna storm Kang’s fortress as Cap, Strange, Quill, and Carol. Did I mention the whole multiverse thing earlier? The fight with Kang is passable by LEGO standards, but the roster they give you is so plain it hurts. No big group, no Spider-Man 2099 or Two-Gun Kid. Just basic heroes from the main Earth. Playing in Free Play fixes this a little, but you only get to use two characters. What follows feels even more limited and desperate. Okay, it seems kind of cool at first, with Kang going kaiju and wielding his sword-shaped ship as an actual sword, but then you kill the pacing with a puzzle, have Cap grow to his size, then do some QTE for a few seconds and that’s it. He’s done. It lacks the character variety that this game pushed harder than the first, and tries so hard to be a spectacle that it lacks any sort of “LEGO” charm. Accidental essay complete. I’m going to bed now.
Honestly Arkham Knight could fill up a lot of this list, most of the bosses in that game are incredibly anticlimactic compared to Arkham City when you have the Solomon Grundy and especially the Mr Freeze fight.
I don't know man. Just because the boss is at the end of the game doesn't mean it has to be the best the game has to offer. Saddler and Cortex are both just thematic ends to their own games; they fit right in with the other bosses in terms of quality.
Fire Emblem the Binding Blade. If you know you know. If you don't, though... Then prepare for a whole load of text and SPOILERS You spend most of the game babysitting a noble called Roy who is often seen as one of the weakest main characters in the series. And it makes sense, he's a kid. Not a badass knight and certainly not a literal god like some of the more recent entries have made your protags! For about 95% of the game he is equipped with nothing but a rapier and his guts, with the former at least giving him a niche given him being the only person capable of wielding it. But nearing the end of the game he finally earns his title as leader and a snazzy new sword to boot, if you do not know about the true ending (which is a whole OTHER can of fish) then it is likely used to slay the King that you had spent the whole game trying to overthrow in a climactic and unbelievably hard fight. Now, if you went for the secret ending on the other hand, (this is where the anticlimactic boss comes in) you instead find out that it was a dragon that had carried out much of this bad guy's work. A DEMON dragon to be more specific, that sounds really intimidating and like it could top the spectacle of the supposed final boss that was the King, doesn't it? Nope! Roy more often than not one shots them with relative ease after the most boring map possible of fighting copy pasted dragons in the most straightforward march towards the boss possible. Least their sprite looks cool.
The sad part is, that on expert mode that boss was supposed to have a weapon called the "Dark Dragon Jewel" and that would've shot its stats up through the roof. Someone posted a video online of what could've happened had the boss kept this on expert mode
@darthjaethewise1174 May want to review basic rhetoric. Appeals to popularity don't mean much. That's what hype does when the first game was decent. Most pop music is shit and sells well, too.
@@user-fe8gx3ie5v my bro, it has stellar ratings by everyone who has played it. Here is a small list of reviews, (taken from wikipedia) Metacritic 90/100 OpenCritic 98% Destructoid 9/10 Easy Allies 9/10 Famitsu 38/40 Game Informer 9.5/10 GameSpot 8/10 Hardcore Gamer 4.5/5 IGN 8/10 PCMag 4/5 Shacknews 10/10 VideoGamer 10/10