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Someone tried a wonder victory in a game when they saw they were losing. Bombard cannons and Seige onagers got there in time. Such a shitty way to try and win this
if you did not watch it on stream you could have skipped the cutting wood preparations for the war. ( the workers are probably still cutting wood today though... XD).
The reason the one guy got his market up and bought stone right away was to get the best price before everyone else bought it. Just enough to get a castle.
Exactly what I thought. Plus, that guys screwed *everyone* else on the price of stone, and he doesn't need affordable stone as much as he needs to mess with the other team's markets so it's harder for them to get it. F*cking brilliant play
Really though, he should have bought enough for his whole team and tributed it to them. He has the lead, he should have taken advantage of it for everyone.
i agree i think the maps needs to be small for 8 player on this forcing them to use trash while they try build wagons and markets, much more interesting i think
It's because it's one of the most absurd settings you can find in the game. It's a ridiculous map, a fight can end even earlier than after 10 mins and this is why people like it, as an ultimate test of their patience and fondness for AoE2.
5 Blacksmiths for speed. 5 blacksmiths can research all 5 techs at the same time. Also, Scorpion bolts don't just hit one unit and stop; they continue onwards and hit the next few targets behind. So they're amazing in chokepoints because they get everything in a row
Dream Team for Forest Nothing: 1. Celts (wood cutting bonus, siege Onagers. They clear the trade routes for everyone) 2. Spanish (team trade bonus) 3. Huns (No houses so can get tons of villagers fast. They can sling Celts into fast Imp) 4. Britons (Mass Longbowmen will be great for holding choke points, especially when unit pathing goes to shit) - Between them the civs also have access to Paladins, great trash, great siege, gunpowder, and good eco. What could counter this team comp?
Another bonus for spanish is their super villager upgrade. Instead of deleting half of your hundreds of villagers, go have them fuck shit up. There was a long time where the only units where villagers and trebs; having a ready to go army when everyone else is having to transition into building stables and then building units could be decisive.
theres so many paladins a mameluke would force them to reconsider, britons stop being as hard once theres siege onagers with extra range. Persian would be interesting if nobody has elephant hard counters.
It's great to see people playing this map. I'm the one who made it years ago, and having Saracens on the team is pretty useful too, for the commodity trading...sure you can get lots of gold from trade eventually, but 2 extra gold per 100 wood adds up on a map with so much wood. And those Mamalukes can wipe out a lot of Paladins...
You can't. Not so long as the local governments incur massive debts through unfunded liabilities which can only be paid for through runaway ecosystem exploitation. In other words, government debt kills trees and the environment. SO PEOPLE NEED TO STOP VOTING FOR FREE SH*T LIKE SOCIAL WELFARE PROGRAMS AND PENSIONS. Don't blame the companies that exploit the environment if you're the one that made your government desperate for cash.
I loved this game so much when I was 10. This and Dark Colony were the games that really got me into computer games and eventually console games with Final Fantasy and The Legend of the Dragoon. Watching these replays really makes me want to play again.
I made that map, upon testing it, it only works on Tiny size map, with 6-8 players on a post-imperial start in a Turbo Random game set to fast speed. It also has to be on high resources in case someone picks Huns and they can't afford a market. Conquest is also mandatory as a Wonder is far too cheesy. With all these settings however, it's quite fun.
I don't understand all the complaints about this game. First let me say that casting of the game was awesome as usual, except for all the complaints. This was one of the most fun games I have seen in a long time. It was different. What do you want? the same 2K+ players drushing with 3 warriors, 2 archers at the end of dark age, and killing couple of villagers, and the same boring Arabia game eventually evolving to the same strategy, and before even the first player is completely eliminated, someone resigning? The game was long, but it was fun. Everything was awesome, including the the person casting it, except for all the complaints about how bad this map was...do something different, and this certainly was..
There are a lot of different maps to try out, and that's only taking in consideration the original ESO map packs, so your lack of variation argument is invalid. Forest prison is something to do once in your lifetime, just so you learn how painfully boring and autistic means playing such a cancerous map. This video is only bearable to watch because of the commentary, as you said. But to each it's own, I guess.... have fun staring your monitor to almost half an hour of wood cutting, very enjoyable indeed.
Damn dude, juggling work and casting AoE games is really something! Gotta appreciate the effort you put into the videos even though I'm not a huge AoE player but it was the first game I played on my 1995 x386. I hope more people support the channel and subscribe :)
I was trying to understand all that creation and deletion in the beginning - mills,markets. I think, they deleted mills to free space in the beginning but after aging up they needed the mill to do the research..so they created did the research and then deleted it. Similarly market was created to get get resources for ageing up ..and then deleted to clear space
hima sagar pretty much. More important to use the space for food to produce more villagers to speed everything up but need to have the buildings to upgrade
It's wild to see the chat go by saying "What are you doing?" "T90 must be bored" "desperate caster" "you'll never get partnered like this" and none of those people were right. I'm glad I came across this channel and happy for you man.
I've been practicing my whole life to use this and i think this is the right time and moment to say it: How much wood could a woodchuck chuck If a woodchuck could chuck wood? As much wood as a woodchuck could chuck, If a woodchuck could chuck wood.
It's more normal to see at least 1 player designated as cutter to be a siege onager civ (usually celts) and everyone slings them to imp so they can cut a trade route. This game dragged on for a very long time because of the lack of siege onagers.
+captaincorelli123 Huns don't get ordinary Onagers, also this is AoE2 the Conquerors and not the HD edition (so you would not find that change apply) :D
Starting in Feudal or later gives you every single Dark or later tech, also including the required buildings. E.g. starting in Feudal, you can immediately build a market without having to build a mill before.
"Why do people tune in for forest nothing?" Ever tried to fall asleep? Came back to this paused at 33:24 on my phone but the first trade connect is the last memory of this. For reference.
Usual forest nothing meta involves having one person being the cutter, and the most important objective for a team during the first part of the game is to sling the cutter to imp asap for SO, so trade path can be made. Cutter needs to be a good SO civ. Celts being the most picked choice for faster wood cutting and faster attacking SO, Koreans being the other popular pick, for having access to BBT and long range SO. My personal favorite is Saracens for better market, therefore less sling is needed for imp and SO, and for Mamluks since paladins will be the core of the army for most of the fights. Ideal team comp should also include Spanish for trade bonus and for being a good paladin civ. Huns also should be included for their super OP, but often overlooked unique tech, atheism, which cuts the spy cost from a max of 30k gold to 15k, making it a viable and a really really good idea to research, basically map hack, allowing your team to always be able to attack and push from a location the opponent is not defending. Huns also boom much faster for not needing any houses, fantastic slinger. And they also get paladin, bonus marks. Koreans should also be present regardless if they are the cutter, because no one wants to push into BBT and 11 range SO Oh and they are making 5 blacksmith because we forest nothing players are very bad at retasking the blacksmith for some reason, so might as well que up everything at once so final upgrade on everything don't take forever to get.
@ 6:27 *cough, cough, HACK !* 😫 "There was literally a piece of rice in my throat !" 😱 OMG, T90, are you OK? 😊 Has anyone yet made a MEME out of this little bit of history? 🤣
The original Forest Nothing video... It was all downhill from here. Just a slippery slope to the Legend of Grand Theft Exploding King Relic Nothing Diplo 256x.
am i the only one who thinks saracens could've gone far in this match? good trade costs, siege onarger and good camel units to dominate all these cav civs.
actually its not big of a deal, to clear space for houses. it holds you back a bit mid game, yeah, but post imp where you can clear the forest with onargers, you have plenty of space for buildings. i like saracens on this map because they have better trade ratios without any tech, from the get go, that makes selling wood and foor more efficient.
Once, back in 2010 I think, I decided to create a map all of forest, rather than palm trees, and see how long it took me to cut down the entire forest, starting from the center. I think it took 2 hours 45 minutes, on a small map I believe. Another time around then, I played a map where each of the AI's and myself were surrounded by forest, though a lot of the map was also quite open, so once we broke out of initial forests we could interact. More easily. Unfortunately, most or all of the AI apparently died of depression. When I got to them I found their dysfunctional settlements. I don't remember the details, but I think they didn't build enough villagers or much of anything else. AOE2 AI apparently has little idea what to do when surrounded with forest.
The tree-hop works in forests on the original AoK 1.0 -- The_Sherrif used it in a recorded game showcasing his Smush strategy. ES changed it so it only worked on straggler trees in AoC (and probably the AoK 1.0a patch as well, although I can't say for sure about that one).
I once did a similar game with a friend, all wood, only empty place was a tc. We were exited to see at the end we gathered 2 mil wood, we were pretty stunned too see we gathered 10 mil food
This makes me think back to the original Age of Empires back when I was very young and not very good. I was 1 v 1 versus a computer (me Choson - comp. Egyptian) - It was on a map with a river on it. Those two civs can deadlock easily - and that is what happened. Neither of us could break through the front line. I ended up ferrying some villagers across the river (the forest made a wall so I couldn't send miliatary - and neither civ had heavy catapults for forest clearing). I managed to chop my way through and attack from behind.
Well, he did a good job connecting to his neighbours, the only thing he really did wrong was building military way too late letting his mates do the late game work. If he started building up a military of about 100 right after the breach in the north was made (er even sooner) he could have been the turning player for his team, like vancart was for his.
here's why they were building mills, the mill has a command to automatically reseed farms, that is shared between every mill. my guess is that they build a mill, dump their wood into making more farms, and demolish the mill to have more space for farming.
its amazing to see how far AOE2 has come since it was pretty much a dead game before its rerelease in 2013, it was brought back to life by people who are really passionate about it and I couldn't be more proud of it, Well done Microsoft Well done!!
Indeed yellow build Scorpion is clever. This player expects to have a big fight on the middle, so mass attack weapon is useful (Onager will hurt own army as well, so not the best one) And did red notice that his army is stuck? and also the light blue do a good job.
easy, gather the wood and build a market. just sell it all deadly cheap. build loads of farms and sell that food. get your king to to start a myfreecams and get that gold for werkin' his ass on cam.
A couple things: usually played on turbo for faster game; usually at least one, preferably two or more, siege onager civs per team to cut a trade line, connect bases, and get to enemy.
i just read about you and your videos in a book of an austrian author about a teenagers life in a tough school, while becoming a top 10 AOE2 player in his cellar. this video was mentioned, so i looked it up. Still great content 🙂