It took a few years, but I came up with a better solution for doing King Sancho's tournament: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-MPEOAbHMmCw.htmlfeature=shared
T-West: Other than 2 kills, we have successfully completed the campaign through pacifism! *769 total deaths from this campaign* T-West: I might struggle sleeping at night over those two kills.
But if El Cid had died, he could not have led the army of Pacifism to Toledo, and the slaughter there would continue. Yusuf would have conquered Spain, killing Moors and Spanish alike. And Berenguar would have seized Valencia, killing its people. The question then becomes: how many lives were saved because El Cid killed 2 men under duress?
I like the sound of that. I never understood when i was a kid playing this first scenario as to why these two had to be taken out through dying if this was a medieval tournament rather than simply submitting once a certain amount of health was depleted. Pretty sure that not all competitors were take in out in real life during such festivities.
Potential Pacifism Bonus in Scenario 3: When El Cid is leaving Alfonso's fortress, when a trigger sets your diplomacy towards Alfonso from Ally to Enemy (which causes Alfonso to set you from Ally to Enemy), you can quickly go to the diplomacy menu once Alfonso begins talking to you and set him back to Ally (before he sets you to enemy), ensuring that the two of you will be in peace and that El Cid doesn't even have to destroy Alfonso's Castle near Motamid's city.
That is what he told himself every night denying the dried bones of those 2 innocent men which only followed their king's order and ended up slaughtered mercilessly :)
Wiki says otherwise in one instance. Like he conquered a city and converted all the mosques into churches. Still he was one of the more noble characters historically.
3:41 "Frankly, after forcing us to kill two units, King Sancho had it coming." True pacifists know that an eye for an eye only makes the whole world blind.
Great job some of these sounded quite tricky! I choose to believe that the two contestants in the beginning were just wounded like la hire and would return safely in the next scenario
13:49 "Inquisition proves to be a valuable aide, as it yields fast conversions against 11th century gunpowder units." ... Please pour some out for the souls of any halfway-history buffs whose souls just died a lot right there.
You wish to play DE version of El Cid? With DE Sancho? I will not alow that. However, if he wishes, I'm sure there's a mod in the Steam Workshop, T-West?
Ahh too bad for the Two tournament guys, but i mean those were in a tournament right ? like both parties agreed to fight to the death, we could agree on that they were nessesary for El Cid to vow on pacifism afterwards, Superb video T-West ! (Are you going to do all the conquerors solo-battles? like in a compliation or something ?) Waiting on for the next one for more Pacifism !
you deserve way more followers. The commentary and quality is on point. keep up the good work. its rly interesting too watch even for me which isnt even playing aoe2 at the moment.
They're injured cause it was a friendly tournament, i believe they fainted from the exhausting fight instead of being killed and that's the resolve we have for pacifism lol
JA! Nobody expects the Spanish Inquisition! Our chief weapon is Pacifisim! And Distraction! I mean, our TWO chief weapons are Pacifisim and Distraction! And Wololo! ...Damm it! This is it, our chief weaponS are Pacifism, Distraction and Wololo! And an outstanding content creator!
I'm starting to love this series :) so creative, being a game devloper myself, it's just facinating how players can totally turn games on their head to create their own :)
As a kid I didn't know english and my aoe2 conquerors expansion was on english so I just killed the first champion on foot and then took babieca and run away. Sancho would declare me as enemy but I could still go and have the serfs join me. Maybe you could have just killed one of the champions at the tournament, or maybe that's been changed on DE version.
Ah, they didn't join me when I had just the foot version of El Cid, but maybe those triggers would still work with the horse version. Either way, I think the condition of bringing King Sancho back to the tournament grounds still wouldn't be activated.
I have to say, I'm really enjoying this series. Not only is it entertaining, I'm learning a lot about the game mechanics. I never realized, for instance, that conversion times can carry over from one unit to another.
That were not kills in the first Szenario, that were just training and those to guys returned happily back to their families after. But when i think about it, you could have enforced pacifism more with the missionaries, as they are more unexpected than the spanish inquisition.
king of valencia is honestly not that difficult. It feels intimidating, yes but berenguer is lacking a LOT of blacksmith upgrades, never gets heresy or faith and is pretty weak to both monks and conqs - especially monks. Those bombard towers are annoying tho
Great as always. El Cid 5 is one of the hardest scenarios for me. Last night used the info from your Genghis Khan video to get all the achievements for it, hopefully this will be enough to get through the fight with Berenger. It's currently the only scenario I don't have gold of the AoC scenarios.
That's an interesting trigger about removing the monks and depending on the horse el cid for the victory condition. Also did not know you could go the back way into the base and it was wide open lol. Interesting conditions on the other scenarios, I never bothered with the transports so I didn't know they had that impact.
Oh, I just deleted some of the units and buildings for King Sancho so I could see what happens when heading back. There are indeed several Castles and an army defending the tournament grounds.
I definitely was not expecting this series to continue so soon, I do believe this is like seeing the god returning to mount Olympus. Btw really pumped, Montezuma is my favorite campaign in all of AoE.
What is surprising from this T West guy is that not only he do a pacifist/least kills run, but he also does all of that (along with Joan and Barbarossa campaign) in Hard difficulty this entire time! This guy need more attention more than what he get now, for all these achievement he gets!
I literally stopped the game I was playing when I got the notification for this video on my phone! Entertaining as always! I'm surprised you didn't use the missionaries more, since their increased mobility seemed to address the monk's biggest weakness, though I guess monks have greater range. Also, depending on the scenario, I don't think you always need to delete castles immediately, getting conscription, trebs and unique techs is really useful and you shouldn't have to worry too much about the castles killing anyone if you don't pick up the extra range techs and the castle itself is located at the back of your base.
The extra range of Monks is just extremely important. The one use I did find for Missionaries is converting Trebs and Rams, since they need to be adjacent to them and the range doesn't matter.
@@T-West Fair enough, though I imagine being able to dance missionaries back and forth avoiding bombard cannon fire would have come in handy in The Lion and the Demon ;)
I can't imagine how many hours that took how many times you had to restart a mission after a unit accidentally killed an enemy. Well done, definitely worth a subscribe
You could capture the monastery at the first mission and make two monks because you have 200 gold no? Equally is a good video and I enjoyed every second, good job!
15:16 The first of our opponents is Cyan. They train siege and cavalry archers. The arrows can't kill our rams. So, we use a market to balance our economy and train some siege. But we can't let their rams kill our rams. Instead we are going to need a trap. And in this scenario we have the best trap of all...... DA FISH TRAP!!!
In King of Valencia, once you enter Denia, you can use your villagers to quickly wall up the fortress from where the units attacking Denia come from. Once that is done, they don't attack you and you just need to set Denia to enemy to destroy the gate on the bridge, and then repeat everything you did after crossing, except Berenguer won't attack you with a large army. So you can peacefully build up trebuchets and all and destroy berenguer's base. After that you can simply delete the walls you built earlier which will trigger the scenario to play normally. Thus you will have an easier time finishing it off pacifistly
The best bit of the video was the trebuchet destroying the outpost in time with the music crescendo at 11:59, was that godlike editting or just divine luck?
The 4th is way easier when you Wall el cid and Alfonso somewhere at the left Edge in the mountains and send two villagers with a Scout to cite the enemys Units near to the church of the Green on the sea. Then Just build a bunch of firegalleys and destroy the docks.
I actually like how you portrayed Alphonso as the good guy in your pacifist AoE2 universe (ar first at least, the guy is just irredeemable even by pacifist standards)
Can't believe that the game has a pacifist "Campaign". Props to you for these smart and intuative videos man. Your story lines are now Canon. Probably those 2 kills Turned el Cid pacifist who knows... 🇦🇼🇦🇼🇦🇼
I love these pacifist runs. Not just because I love this game and it's fascinating to watch you doing the challenge, but also because monks play such a big part in the tactics! I love monks in any form, and they're my favourite unit in AoE2