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APCK 1.0: Interplanetary multitarget guided missiles 

Mobius Core Industries
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Link to script: steamcommunity...
Link to BP: to be published
My body is a machine that turns stupid ideas into a perpetual hedache trying to make it work
music: Dark Synthwave Playlist - Empress Royalty Free Copyright Safe Music

Игры

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20 окт 2024

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Комментарии : 36   
@Umu_Eri
@Umu_Eri 7 месяцев назад
mans the entire military industrial complex
@Captain_Jelly
@Captain_Jelly 7 месяцев назад
I'd be so interested in using these for the exact purpose of off-planet attacks, if I had any idea how scripts of this caliber work. My limit is the VTOL script XD
@mantha6912
@mantha6912 7 месяцев назад
Once this missile system is perfected, I challenge you to create an equally-advanced point defense system that can counter the missiles. A shield to counter the sword(s)!
@Eggmayor
@Eggmayor 7 месяцев назад
You are in every single video's comment section that this man posts 😂
@mantha6912
@mantha6912 7 месяцев назад
I'm like an animal marking my territory with piss.@@Eggmayor
@Eggmayor
@Eggmayor 7 месяцев назад
​@@mantha6912😂
@drewh0208
@drewh0208 6 месяцев назад
When Gandhi's aggression decreases to -1 Awesome work!!! Super inspiring from a development perspective.
@mobiuscoreindustries
@mobiuscoreindustries 6 месяцев назад
Very exited to release those missiles soon too. Working in collaboration with EXODAR corporation to join with their effort on the subject
@accalt6519
@accalt6519 7 месяцев назад
My dream is to create interplanetary artillery with missiles but i just dont know how to Anyway, awesome work🎉🎉
@mobiuscoreindustries
@mobiuscoreindustries 7 месяцев назад
Well I am going to be publishing the BP I used and it comes pre-loaded with the timers for their auto build/fueling cycle Its going to be a self contained system though vanilla thrusters may struggle getting the full reach on 2 small hydrogen tanks but with more tanks, or a single LG tank, its absolutely possible
@accalt6519
@accalt6519 7 месяцев назад
@@mobiuscoreindustries what do the laser antennas do? And im definitely looking forward to the BP release
@mobiuscoreindustries
@mobiuscoreindustries 7 месяцев назад
@accalt6519 well I needed them to track the targets. Specifically here I had a little tracking pod on the surface that broadcasted via regular antenna to the relay in orbit. That relay then sent it all the way to the launch platform so it could see the targets
@aBitBrutal
@aBitBrutal 7 месяцев назад
@@mobiuscoreindustries any chance of getting an invite to the artemis discord please, already was a member/tester but lost access to my discord account would love to get back in there? TIA edit...nvm found my way back lol
@finnm.2582
@finnm.2582 7 месяцев назад
The CEO of Missiles is back
@mobiuscoreindustries
@mobiuscoreindustries 7 месяцев назад
I never left. I just took a nice stroll outside, to change from living in your walls
@PixelBlaze32
@PixelBlaze32 3 месяца назад
at the end he said bp will come shortly is 3 months short? or am I being impatient?
@mobiuscoreindustries
@mobiuscoreindustries 3 месяца назад
No you are not being impatient, I am being a dumbass who reworked the entire system serval times and am now on the third "definitely release ready" version. Thought that one may actually make the cut. Need to organize with EXODAR on it. The adding of the utilities management for construction is definitely going to enhance survival practicality, and on the flipside also makes nukes far more practical
@PixelBlaze32
@PixelBlaze32 7 часов назад
4 months later *cricket sound*
@Lambda420
@Lambda420 7 месяцев назад
Very cool.
@Spacepotato9000
@Spacepotato9000 6 месяцев назад
Ahhh yes gaalsien missile destroyers ❤❤❤❤
@swagysnoop5248
@swagysnoop5248 29 дней назад
anychance you could upload the bp? its been 6 months lmao
@mobiuscoreindustries
@mobiuscoreindustries 29 дней назад
@swagysnoop5248 yeah, as always issued propped up as the scope of the release expanded massively. I am basically an inch away but the issue is that the secondary coder for the project is handing the build management script to someone else and I need to make sure that is handled before I can release something. But the rest is basically done and I am thinking of releasing the thing as a public early acess on the discord for people to give me feedback
@zaflowgalactic
@zaflowgalactic 7 месяцев назад
At first, I thought maybe you were using mods because you mentioned weapon's core. Does this work without the mod? If so, looks like you put great thought into the script! I really like how the missiles stayed in low gravity at first, and then when close enough to their targets pitched down steeply. If it depends on mods though, I'll just stick to using ai blocks as they are also useful in the vanilla and even the scriptless keen servers for that matter. I have a fully automatic ai missile launcher that works reliably and can be scaled for many missiles at once. they also work as "mines" if they find no target.. But about 6 years ago I won a build off contest using Whip's Optically guided missile script, and I never thought I'd see the day they made these ai seekers but yeah they are incredibly simple now. As long as you designate a coordinate within a 2.5km radius the ai will find a target and it can take over guidance. :) Anyway, large volley's like this work best since turrets can shoot down missiles. I have a sped up video too, I was testing my sub 20kpcu missile printing mining frigate's weapons made for Keen Servers, and it only fires one at a time, but can still start landing hits due to it's fairly high semi automatic fire rate. Just have to wait for the welding to be complete and the missiles are very reliable. Gaaah, anyway now I'm geeking out, but I just meant to say that was a pretty cool looking salvo bro!
@mobiuscoreindustries
@mobiuscoreindustries 7 месяцев назад
Thanks for the thorough reply! Here is some more details | Does this work without the mod? Yep. I use WC out of convenience really. Through something like TGP I can use raycasting cameras to lock onto multiple moving targets as well as cast static points on the ground for the bases. When I was testing the system, I was using that vanilla static point method and casting random points on the ground to verify it could work. The role of WC was just to make it easy on myself as it would allow me to track enemies in range without bothering setting up too complex of a tracking system. The other 2 mods used here were an engine mod and a speed mod. The engine mod was there because I didn't want to bother with fuel economy, and I wanted to use the small missiles I was developing. The all vanilla Wyrm missile has the endurance needed to strike on a good chunk of a whole planet and I already demonstrated its capabilities for orbital strikes. Its just 2 small grid small hydrogen tanks will only carry you that far. The speed mod also was there so I would not need to wait 2 hours for the missiles to arrive. I usually employ the large grid "equivalent" for such stupendously long range fires, because even a small hydrogen tank will take you comfortably around a planet and its moon. | I really like how the missiles stayed in low gravity at first, and then when close enough to their targets pitched down steeply. The updated CD for these missiles (and probably all my APCK missiles going forward) implements a top-down attack offset even if the target isn't far enough to trigger the circumnavigation guidance. This makes for some great long range artillery and it assists greatly in complementing their unique thrust method. | Anyway, large volley's like this work best since turrets can shoot down missiles. One of the core advantage of loitering munitions, being the ability to stockpile missiles for an alpha strike or to fire at more targets at once. This is even more important on welder/launcher/PB strained servers since you do not want a ton of individual launchers taking useful block space but probably still want to oversize a salvo if needed. The other being that the missile will return to you if all targets are destroyed, and follow you around if it has no targets. Not so much here but for space based missiles there is a fair bit of missiles that come back to me after the target got demolished by others. And in space its entirely possible to be in a ship in a "hot zone" having a few drones or missiles pre-emptively deployed so that you can always be ready to respond to a surprise attack
@zaflowgalactic
@zaflowgalactic 7 месяцев назад
@@mobiuscoreindustries Yeah, planets can cause a lot of complexity, hydrogen is the obvious fuel choice for missiles, for many reasons. I've got a very compact small grid missile on the workshop that can be fired repeatedly with one welder and fit through a sliding door. Sooo simple, but there is room onboard for two more blocks that could be used for either a second auto pilot phase, or other functions. I could also get rid of my target missed condition event block, that after a lock is acquired, if it flys further than 2.5km the missile self destructs, but I did this for server cleanliness. Basically, I made very cheap little six warhead ai missiles that are plug and play, and are just meant for outreaching railguns. Potentially maybe 9 could be printed from a single welder but I've never attempted that because in actual pvp encounters targets either get to 100m/s or jump away when they see missiles. I tend not to attack static grids because they are either owned by new players, or covered with a safe zone anyway. I mean, I am also talking about mostly playing in the highly populated Keen servers with the 20k pcu limits. I used to play in Embrace the Lag server, where we could use all manner of scripts, even the Eye of Sauron for getting target locations and guiding missiles, but that was a long time ago and I've become a gentler Space Engineer lol.
@mobiuscoreindustries
@mobiuscoreindustries 7 месяцев назад
@@zaflowgalactic kek same dynamic for me These missiles in question are capable of welding 4 per welder (mounted externally, at an angle), and they have 2 small hydrogen tanks and 4 warheads each, with both lidar and internal proximity detonation. I also have a micro-nuke variant that is the same size, and trades regular warheads for an item nuke system. I also have an internal bay variant, which is smaller and has only 3 warheads and one hydrogen tank, but it is faster and 2 missiles can fit per door and per welder. Each has proximity detonation for near misses and you can call for remote detonation of all missiles if needed to clean them up. OBVS here one of the big advantages of APCK here is that since I can call for the wingman, I can recall missiles to formation without needing to destroy them. So if a ship decides to disengage or jumps away, the missiles are just going to come back. Only current "downside" RN is every missile that reaches less than 1km from the target switches to a far more agressive thrust regime to be far harder to avoid and as a result I need to reset their sp-limit manually so they do not go burning off their fuel too quickly
@dashans6175
@dashans6175 7 месяцев назад
Which mod do you use for thruster effects?
@mobiuscoreindustries
@mobiuscoreindustries 7 месяцев назад
RocketFX by Klime
@acarrillo8277
@acarrillo8277 7 месяцев назад
Can the script recognize gravity? if so it might be better to have them climb out first then wait in orbit to form up.
@mobiuscoreindustries
@mobiuscoreindustries 7 месяцев назад
It can recognize gravity, but generally speaking, the goal of circumnavigation is to get from point A to B and accounting for when a planet is in the way. You can create an intermediate task after launch if you want them to go extremely high up or leave gravity before proceeding to target.
@acarrillo8277
@acarrillo8277 7 месяцев назад
@@mobiuscoreindustries understood, thank you for your hard work and reply.
@qWeR1111-n2j
@qWeR1111-n2j 3 месяца назад
can i know what you use graphic mode?
@mobiuscoreindustries
@mobiuscoreindustries 3 месяца назад
Graphic mode?
@qWeR1111-n2j
@qWeR1111-n2j 3 месяца назад
@@mobiuscoreindustries light, blur, something like a sky, skybox
@Spuddy-zd6do
@Spuddy-zd6do 7 месяцев назад
Since nobody else said it... You spelt it wrong
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