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Applying Different Character Types to CC UE Control Rig | Unreal Control Rig Plug-in Tutorial 

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www.reallusion.com/character-creator/cc-ue-contorl-rig/default.html?In this video We’re going to look at what the types of characters - CC3+, Actorcore, and AccuRIG in CC are and the different features in between them. Furthermore,
we showed the difference of CC Control Rig in UE based on 3 main character types here.
Learn more
Character Creator www.reallusion.com/character-creator/?
Actorcore actorcore.reallusion.com/3d-character?
AccuRIG actorcore.reallusion.com/auto-rig/accurig?
Getting Started with CC UE Control Rig: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-TrxBXlnEg9k.html
00:00 Intro
00:28 Character Types
02:42 Facial animation profile
04:52 Fully Customized Skeletal model
*Note: Assets shown in this tutorial serve only as reference material.
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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Learn about Character Creator: www.reallusion.com/character-creator/default.html
Learn about iClone animations: www.reallusion.com/iclone/default.html
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MANUAL: manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/01_Welcome/Welcome.htm
#rigging #charactercreation #unrealengine

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12 июл 2024

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Комментарии : 10   
@reallusion
@reallusion 2 месяца назад
To learn more CC UE Control Rig skills, visit our course for all the details 👉courses.reallusion.com/home/character-creator/pipelines-and-render/unreal
@locodrome
@locodrome 2 месяца назад
Love that you are integrating so tightly into the UE Control Rig ecosystem. The Facial profile for CC3+ characters looks pretty much the same as the Metahuman control rig. Does that mean that Metahuman Animator animation sequences will work on it?
@reallusion
@reallusion Месяц назад
Hi @ninomancuso7021, Yes, the CC UE Control Rig works with the MetaHuman animator. They share the same facial control rig, making them compatible. However, achieving optimal animation results may still require some fine-tuning. For the best visuals, we recommend using iClone AccuFace or iPhone Live Face facial capture app. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-jHj8m5p1UQ0.html ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Zli3jbCcSm4.html
@maxpayne4118
@maxpayne4118 Месяц назад
I tried working with a Ready player me charecter, it worked flawlessly in cc4, but in unreal the rig hand controls are offset form charecter's body and most of the controls aren't working what's going wrong?
@reallusion
@reallusion Месяц назад
Hi @maxpayne4118, Thank you for the question. You can report the issue and suggest feature enhancements to the Reallusion Feedback Tracker and monitor its resolution here: www.reallusion.com/FeedBackTracker/
@incrediblesarath
@incrediblesarath 3 месяца назад
Cool! So the Accurig only matches the bone positions and doesn't copy the existing skin weights, right? 6:11
@reallusion
@reallusion 2 месяца назад
Hi @incrediblesarath, Yes, it only aligns with the existing bone positions; the skin weights will be recalculated.
@manollobango
@manollobango 3 месяца назад
@Reallusion I'm trying to contact you as I've some questions regarding your products, but I can't find any contact point or email address on your website, which doesn't require to be a registered user. Is there really no way for non-registered customers to contact you?
@reallusion
@reallusion 2 месяца назад
Hi @manollobango, We have multiple email addresses you can use to contact us without needing to register. Please refer to the page below and select the one that fits your needs. www.reallusion.com/About/contact_us.html
@manollobango
@manollobango 2 месяца назад
@@reallusion Thanks for the reply! Unfortunately, none of these email addresses fit to my request as they're either headed to inquiries regarding Business Development, Marketing & Press, Education or Reseller & Distribution. Anyways, I was able to passthrough my request in the meantime, but the support's answer was that they're not able to answer my questions there and that I would have to create a Reallusion account to contact the corresponding department and to get answers.
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