16:54 What happens when you play 3-player? Do the other two just fall on their face and explode into the pavement? *EDIT* Just saw a 3-person game. Literally the person to the very right of the screen falls on their head and takes damage while the other two fall on the box... wow... that is some detail there but stilll... wow!
I love how after beating the lady boss with the mace, he flies off of a building nearly 50 something stories after narrowly being missed by a rocket launcher missile, lands on some boxes, hops up and sprints full speed just to beat up more bad guys!!! And oh my...that music is off the chain...
trip2themoon I remember playing this game in arcades and thinking it was kinda shit. I still hoped and hoped it would get a MEGA-CD release but as with 96% of what SEGA Japan did with the MEGA-CD back then, I was disappointed.
So true. Although I remember thinking the graphics were a bit lacking in 1992. Especially when compared to Bare Knuckle II and of course the SYSTEM-32 masterpiece; Golden Axe Revenge of Death Adder. It is a damn shame we never got a SYSTEM-32 arcade Bare Knuckle. Could have been amazing! Spider-Man was another SEGA beat em up I loved. I own the arcade board too. Just bought a non working D.D CREW to fix as well.
anyone spot Spider-Man at the top of the Empire State Building (which is an obvious plug for the then upcoming Spider-Man arcade game which came out 3 months after DD Crew was released)
I hate how there is no staff roll. Because of the nature of this game's music (heavy with samples), it seems somewhat creepy that we don't know who composed it.
I would have liked to have known who the composed the soundtrack to this game as well. I LOVE the final stage BGM, and I listen to a rip of it all the time on my MP3 player.
Ah yes, the adventures of Copman against the forces of Frederico Mercurio, Bwoof Wee, Mace Chick, Arsensio Murphy, Cousin Eddie, Bazooka Pimp and Mushmouth Takeshi Kitano. And by exciting, I mean an adventure of jumpkicking everything to death. As in-depth as Rise of The Robots, really.
@@dse763 Which means it's not a terribly well designed/enjoyable game if you have to cheese a single move to have a hope of making it through on a reasonable amount of credits. I think the original poster's point stands.
This game has same exact art direction as the ones in Golden Axe The Revenge of Death Adder and Streets of Rage 3, I find it baffling that most people seems to still not realizing this simple fact.
Great visuals, Too bad the music and gameplay gets way repetitive. It's a shame, the game had a lot of potential. With a more engaging gameplay and music variety the game could have been a real hit.
I also think the same: nice graphics, smooth characters movements but at the end everything is ruined due repetition, lack of weapons and unbalanced difficulty.
***** Kudos, the hit detection is aeful at best, also how the heck an enemy could receive many hits from a knife? Seriously, this game could kick ass but but those issues screwed the gameplay.
***** Indeed, Sega showed they could do some fine beat´m up games as Street of Rage but I wonder how they couldn´t do the same good job with this game.
Looks like they spent all their budget/development time on the visuals. Looks incredibly repetitive. The thing is, even in an arcade environment nice graphics only go so far, sure, I imagine this game would get people to put a quarter into the machine, but after playing it once they probably wouldn't be back.
It always amused me that SEGA Japan could not make an arcade beat em up that could touch the masterpieces that was the Bare Knuckle series. I so wished for a Bare Knuckle arcade game on the Incredible SYSTEM 32 hardware. They could have made an incredible BK game on that hardware! Just look at Revenge of Death Adder and spiderman. Then again they also coukd have made an incredible Saturn BK game as it was even more power than the SYSTEM32. But instead they pretended the MEGA DRIVE never existed and continued none of their incredibly popular MD titles. Idiots.
There's nothing graphically here I can see that couldn't have been done on a Megadrive. Add a CD for the music, and the move set from SOR2, this could have been a massive hit. As it is, it seems too simplistic compared to SOR2.
Eh, it had some interesting animation and music, but as you say, it was very limited compared to something like SOR2, and even on Sega CD the one thing it has going for it - the animation etc. would have to be cut down due to RAM limitations vs. arcade hardware.
You can grab an opponent but only after you stun them or knock them down, and IIRC the only weapon in the game is a grenade you get from soldiers who carry guns they can't/won't shoot.
this is what i call a TOTAL final figh rip off! the stances from the fighters and even the enemys look almost the same. they even copied the part with the subway at the beginning.
This game is so super lame that it's comical. U can only dropkick 1 at a time, irregardless of how many are grouped 2gether. The BGM is lame and stereotypically hip-hop ish. Every1 goes "Ow" when hit. The bosses have outdated entrance slogans. Just freaking hilarious...