i forgot to explain some things yes the hitbox size is relatively big, for example, the shockwave shape will hit ALL guards in the main city of ravenna if you do it in the middle (tested it) apart from that, pulsar range doesnt change as i think its hard set to a size or the size scaling is too low to notice, but javelin does increase its size (about a third of Tiberia), as well as surge, which just becomes a flamethrower of destruction (easily deletes buildings) also the vertical hitbox of the pillar shape is probably larger than ravenna. is this practical? no, but really fun
@@hiroshiramasendjews9539 dosent that npc have blue flames? i forgot his name but we met him before entering skypiea arc. maybe there will be blue flames when you reach certain lvl on on flame u just need to increase ur lvl cap which only possible if they update the game
update: i have reached 589 attack size but the explosions and projectiles are so damn big they dont fit in my screen and my fps drop to literal 2, not only that but using an alt account or different POV still doesnt work because in order to capture the full size of the attacks i need to get out of the range of which the explosion clouds are rendered
We have to remember that if some parts of stat scaling base around your current level to work for example agility’s definition of high speed for high jump and instant reflexes then that means stats are only going to get much much higher as the level cap rises yes this is terrifying but imagine what we could do when the level cap is at its highest endpoint and we have over 1000 size modif or much worst, we will eventually go from nuking one city on Ravenna to just nuking Ravenna my dudes