I love this add on but I think quite a bit has changed since you made this tutorial. I've made a draft of my roof but can't figure out how to make it into a mesh... it's just an outline and the buttons you're using aren't in the UI anymore (unless I've made an error in the installation). The documentation that ship[s with the add on doesn't seem to cover this.
@@StephenLeger thanks for the very fast reply. Yeah I know that made, the one shipped with blender, has another mode. Cant recall the name. Perhaps i just need to raise the quick edit time by a lot
@@StephenLeger Yeah that works nice! It was the quick editmode which acted different. If i alter the delay time it works nicer. One other issue i have is in Auto-manipulate mode. When its ON, i cant edit the parts in the overlay which shows the measurements. Like segments, height, width etc. I need to turn it OFF and then use manual mode in other to adjust it. In you video it seems auto-manipulate mode does work just fine
Hi Stephen, is it possible to set a left (or right) width of segment n+1 to a different value than segment n ( I have a building on the right side on which the roof comes up against two thirds of the length before it can overflow freely) , or do I need to add a new roof ? PS it is ok with 2 segments linked to segment 0 for my special roof (what strange values for the angles in order to achieve what I want..) , but didn't receive your answer about road's slope through e-mail .
Hey Stephen, We need a step by step of how you add a roof to a wall layout. Is there one already? I've only seen 2 videos by you regarding roof, and both of them don't approach it from the walls first.
Can I define my own roof tile object or gutter section shape from curve because without it addon is useless for proffesional use? Addon has to many unnecessary options but don't have those few basic most important ones.
At this time, there are 9 real world roof tiles, and allowed sections for gutters range from half circle to square (more than 95% of real world gutters). This tool is pure python based, and user defined tiles is on the roadmap, but setup may be complex in order to still run fast enough.
Hi Stephen, it's a great software though I have a couple of questions: - for drawing up simple house plans, archimesh seems to do pretty much the same thing even if the doors and stairs aren't as fancy, what other advantages does archipack have over archimesh? - archimesh has a very simple "room from draw" and "close wall" which makes drawing walls very easy, how does archipack do this?
Take a look at the full tutorial or other videos in the chanel, ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_zImPoRr4TI.html ru-vid.com_leger/videos Archipack is able to handle far more complex geometry than archimesh, manage materials / objects through presets, and objects remains parametric and manipulable on screen.
Download and setup the default material library. Materials only show on screen when "Lookdev" or "Rendered mode" are active. blender-archipack.gitlab.io/setup.html#activate-the-add-on
Hi thanks for the great product. I just purchased it and its awesome! but when I create secondary roof like you did at 6:19 mine did not cut the parent roof. the shape of the roof is ok just did not make hole on the parent roof. Any idea?
roof's cutter is sensitive to colinear / vertex exactly on edge. try to change a bit the child location using x and y offset (small values like 0.001 - 1/10mm) usually are enougth to fix such issues
Hi Stephen, very cool plugin! I have a question regarding the modelling of custom roofs. Is there a way to change the slope of individual roof faces when using Draft / User Defined Roofs based on a curve? (With a non-user defined roof I am able to do this through the axis panel -> segments, however, this does not seem to be available when using the Draft Roof) Also is there a way to parent a gable roof to the "triangular end" of a main roof? Thanks!
Hi, you are not limited to "draft" geometry, you may edit the draft's mesh / provide your own mesh. And yes, when using custom mesh based roof you may parent gable to any part of the main roof.
Plugin purchased a few days ago and I don't find a way to have a roof slightly longer(on both side) at the level of the ridge than at the level of gutters (it is a common design here in Valais area). Is it possible ?
Add 4 segments (2 on each side), set Segment type to "Slope" and set "Link to" to 0 for the 2 first and to 1 for other ones. Then play with Angle value of each segment until the shape fit with your needs.
@@StephenLegerI still need your help: how can I add roof segments on both sides ? for walls it is easy with "flip in/out" for reversing the segment order, but for roofs I don't find a similar command. And what happen when I set a link to segment 0, there is no segment 0 (I guess segment 1 is linked to segment 0). When I follow (I think I do) your indications but adding segments always in the same direction (side), the angle of my shape on one side , side links to 0, seems to be connected to the length of segment 1 and angles of left and right sides are not independent . The side linked to segment 1 keeps the angle as expected. Is it normal ? Parameters as follows : 5 segments seg 1 : 7m/0° seg 2: 4m/155°/link 0 seg 3: 4m/85°/link 0 seg 4: 4m/97°/link 1 seg 5: 4m/-97°/link 1 Is it possible in a future version to add a slope parameter to roof creation ? About the terrain tutorial : - what type of file did you receive from the surveyor ? - frequently road sides on the hill side are higher than valley sides (for water drain, I think). In the tutorial, roads seem to have right and left sides at the same level. Is there a possibility to put a lateral slope ? I can't imagine your level of mastering python, geometry and building tips.. very impressive !
A child roof is great when using "dist y" so its apex can be lower than the parent's like you show here. Trouble is the child roof does not shape the top of walls, only the parent does. What is the best way to raise the wall height to fit the child roof line?
Walls are designed to fit with lowest roof intersection (as they may be more than one roof surrounding) You may create another wall on top of the first one, disable "auto fit" and edit "slices" in wall segment. Basically slices are sub-segments allowing different height along a single wall segment.
Is there anyway to get more roof types looking for one what uses just a texture image instead of the actual slates if that makes sense lol, love the full on realistic feel but its abit overload for the game i model for 😆
@@StephenLeger genuinely missed that setting lol, thanks, if there is one thing i could recommend is I beams setup where it generates a full i beam structure for things like sheds ect
@@CMoDZ3D Beams generation process does not allow I shapes, they are extruded from simple planes, as boolean for holes and sides are processed before extrusion on planes only for performance reason. Maybe in the future i find a way to generate such structure using beam objects.
@@StephenLeger Yes, sure. Just a suggestion. Seeing timber roof /under/construction I thought about reflecting supporting framing. But anyway: maybe this idea is worth considering in some future, HouseBuilder code is freely available to analyse /Ruby/, maybe transposong it to BL.Python would not be that effort.
Order archipack 2.0 PRO for blender 2.8 from gumroad (49€ + vat) gumroad.com/products/ZRMyP or download archipack 1.4 for blender 2.79 from github.com/s-leger/archipack/archive/140_dev.zip