@@badgerattack943 I can say that I am here for her way of making videos. I LOVE her presentation style. i feel so calm and relaxed as I watch her videos. The architecture is really cool too. im here for it all
The original "Tron" movie was also filled with both the comprehensible and incomprehensible structures, to illustrate thematic elements of identity and community.
The architecture of the house in Ex Machina, being meshed with the nature around it is actually also a very good metaphor for the theme of the film. It’s about this AI cyborg becoming human. Meshed with its environment and its creators, like the architecture of the setting. Really love this deeper perspective on the film.
@@SnowTheKitsune Technically it's a gyndroid - a humanoid machine or robot with female appearance attributes. But agreed, certainly not a cyborg. FWIW, The Turing Test in the movie is an assessment, not an experiment, because there are no experimental conditions present.
The construction and transportation of all these custom pieces needed to fit around the rock in the Ex Machina house, probably produced more greenhouse gases and hurt the environment much more than just breaking the fucking rock. Classic architect behavior.
As a simple layman in life, I truly respect and appreciate your attention to detail. I like how you explain everything in "layman" terms that I can understand. You are awesome. I have subscribed to your channel!
Of all the videos to pop up in my feed randomly in the last couple of years, I have to say that this video is the most timely and relevant for me as a teacher. I have zero experience with architecture in any professional capacity, but I enjoyed each of the films you reviewed in this video. More importantly than that, your analysis of these films within the context of design and our impact on the world around us started to hit home with me in other ways. As a teacher of quite a few years, I have always struggled with how to design the layout of my classroom: where desks go, how to use wall and ceiling spaces, etc. As you note for Ex Machina, my classroom often feels like the bottom floor of the enclosure because the tools I have at my disposal are limiting: same square desks, same whiteboard, same projector screen, etc. What I have failed to see up until I watched your video, is that I am limiting myself in classroom design thinking because I am only using the visual 2D world when I draw up plans. This concept of haptic experiences is a real eye opener for me because though the limitations I have for the classroom space I have remain the same, I can at least approach the puzzle with a more circumspect mindset. I need to begin educating myself on haptic design so that when I make order requests for my classroom next year I might be able to articulate a vision that actually gets me what I need and my students need. Thank you!
The World is a circle without a beginning and nobody knows where it really ends. Everything depends on where you are in the circle without a beginning and half the time we are upside down.
The brutalist architecture that comes to mind is scarily, every college campus I've ever attended! ( UCF, FAU, BCC{Now Broward College}) All built around the mid to late 1970s. Not sure how I feel about that😂
oh god. As designer in Japan myself, so grateful someone who is professionally talking deep about BLAME! (architecture!!!!). Your comment and opinion are such a treasure. I wish hardcore SF manga like Nihei Tsutomu works is coming more in the future. luv from Japan
I'm a big fan of Tsutomu Nihei, after I read NOiSE and BLAME, I decided to read more of his works like Biomega and Aposimz, and there's one where the character has a suit of armour, I can't remember the name though But his Manga is some of the most unique Sci fi I have ever read Edit: the name of the last one is called Abarra
I think that i'd be really interested in an architect's opinion particularly on speculative fiction movie (scifi and fantasy)s, because the architecture is so important in selling us other these other worlds. In some ways, it has the potential to go even further than contemporary fiction where architecture is used to emphasize a particular character or institution. Like for instance, prior to mechanisation, it was common for a building to be built around the landscape, and more often than not a building was the result of generations or extensions and renovations, resulting in a very organic, lived in architecture that very few fantasy visual media manage: it's oftentimes a bit too pristine when it's built from scratch, but stuff like lord of the rings nails the feeling of history running through its imagined spaces.
Also games, how with games we can explore it could be a good way to see from an architect point of view and maybe a programmer because many choices of size and layout are memory constrained in computers.
Battle Angel Alita is a classic cyberpunk Manga written by Yukito Kishiro in 1993. It was written and drawn by the same guy so the art plays a major part in the story. His attention to detail is fascinating. I'm not sure how accurate the architecture is, but it still looks really cool. I'd recommend it if you've never read it before.
Inception makes an analogy with architecture elsewhere when they say one dreamer builds the space and another populates it. The architect designs the space but the users and residents fill it with life. There is then a tension of the two where one can mess up the plans of the other, or one can help the other.
I'd make him fold my laundry or he goes in the jar again. It takes him hours to fold a shirt. He can't even do socks, but I make him anyway. Also there is a spider in the previously mentioned jar.
I randomly had this video come on while I was in another room, but just the audio of this made me stop what I was doing and watch the entire video. Your passion for the architecture and the concepts of the movies is incredible to me. Even to the details of how perfect your dialect and enunciation made me really enjoy this video and hearing you share your thoughts about everything. Subscribed without question so I can watch more of your intellect. You're an amazing human and I thank you for sharing that with people!! (Mostly me, but clearly others enjoy it as well)
Gibson's writing always gave me that haptic sense of the spaces his characters inhabit. Like the sprawl in Neuromancer or the living spaces in Count Zero. Too bad there hasn't been any movies made of these incredible works.
i encountered BLAME years ago, and recently cannot seem to remember what the anime/manga was at all. i only remembered the visceral expereince i had, and the world building was described to my freinds rather characters itself. and so im finally glad to find the name of it again, and truly understand why i felt the way i did! thanks omg
I generally kinda hate manga and anime but I loved Blame! and Noise so much. I've read through it all a few times and each time I pick up on something new that explains the setting or story a little more.
we should not forget all other works of Tsutomu Nihei. discussing about them in detail would be very interesting. sidenote: there was a scene in Knights of Sidonia where they were watching Blame! even though the movie was not released at the time.
@@domonkosscheiling5809 good idea, let's hope @DamiLee will find some time for a video about his outstanding worlds and architecture. Talking about "fantasy" architecture, I've notice a very good work from CDPROJECT RED in cyberpunk2077. Night city is very well designed for a futuristic city.
There's a video game that seems to be HEAVILY inspired by the art and architecture of BLAME but literally nobody has ever heard of it, and hardly anyone has played it. I'll give it a bit to see if anyone can guess. I'll be shocked if anyone does. But then I'm shocked BLAME was brought up in this Video too!
@@hantubelaung Yep! You got it! Its a hard game. Gorgeous design, I've never seen anything quite like it. It should have came out a VR game and it would have got so much more attention.
You asked for suggestions: Metropolis (1927) and Blade Runner (1982) come to mind. In both these movies the city and its buildings and living spaces play an important, overwhelming role, I find. Good work. I enjoy your channel.
i was so excited to see Nihei included in this! When he draws himself he is represented as a beetle, which makes you think about the hive or labrynthine tunnels he sets his stories in.
When you were going over ex machina, it reminded me of this old lady I know who owns a compound on the island of Crete. She built her homes integrating it with nature. Many of the interior walls are actually structures from the mountains. Basically, there’s these gorgeous mountains that lead down a valley, facing the water. And she built the homes down that path, on the downward slope of the mountains. It’s gorgeous and very interesting. All self-sustainable too
I absolutely love Blame. I've tried to explain Blame and get other people turned onto it, but it's not super easy to do. It isn't easy to convey emotions that the buildings and open spaces has on me, either a person would understand or they wouldn't, and I'm probably just not that great at explaining how atmospheric each page can be. Oh well, their loss. 😊
@@koraxi8958 I've actually been getting into the Backrooms and I'm really enjoying it. I heard they're going to make a show or movie out of the backrooms on Netflix, but I don't know how true that is.. I hope they do either way. :)
Totally. It also conveys this sense of pragmatism and infusion with the environment, as they build by carving stone. You see the marks of the carved stone in the walls. It has a very brutalist feeling too, as a constant reminder of the harshness of Dune.
I liked the movie but one thing that bugged me was that the Architecture didn't seem to fit the Environment particularly on the Atreides' lush water Planet, Caladon. Totally Brutalist with an extreme lack of Glass to enjoy the beauty of the landscape. I think something about the Arakas desert planet didn't feel right but I can't remember exactly what I felt while watching the film.
i love the style of Blame! because it reminds me a lot of this very specific sci fi style, that is less rounded and soft, more harsh and foreboding it has a similar vibe to simon stålenhag, although he does mostly objects and vehicles with some touches of architecture
the architecture of the silent film Metropolis is pretty wild, and it was the most expensive film of its time, not to mention a HUGE inspiration to so many movies that would come after it.
I'm not an architect, but I do 3D environments as a hobby and you've been a better find as far as inspiration, information, and entertainment than most of what I've found in YEARS
>Modular construction is the way of the future >Brings up Blame! Great video overall!! This lives up to the weird haunted but not haunted house stuff I was looking for!
Wasn't ready to see blame! in there. Thank you very much for talking about it. I think not enough people talk about the visual language of that series. Very insightful!
8:30 is essentially the root of the problem with "green solutions for sale". If you install more efficient lights you can leave them on all the time. If you buy recycled products then go ahead and buy more because they are guilt-free to consume as much as you want. If you invent a high efficiency electric car then we can go ahead and continue single-rider commutes 20 miles each way. Thank you for pointing it out.
I’d love to see a video dedicated to Nihei-sensei’s work! He’s my favorite mangaka and his background as an architecture student lends his art a super unique feel.
Your HP sponsorship/promotion is probably the first thing I’ve seen on RU-vid that I would actually buy. Also wanted to complement you on how you integrated it. Felt very organic and honest versus scripted.
Can we be realistic here, a slim keyboard with premium typing, allow me to be sceptical. I'm sure the keyboard can be good in certain applications, but i'm almost certain the sells pitch is well amplified.
"If architecture was to become alive, Brutalist architecture would be the type that would want to destroy humans" - I can appreciate Brutalism, but that quote is absolutely beautiful and fitting! 😁
Ayo! i don’t even care about architecture, but your delivery is so calm and informative in such a graceful way i couldn’t help but to subscribe and binge watch your videos till 2 am
Thank you for this analysis - I also noticed the ex-machina detail of the glass cut to fit the rock. I must say that I like spaces where lighting is considered as an architectural feature, so I appreciate the spaces that are described here. I am not sure if the moview Dune had been released when you made this but I am excited by the desert headquarters of the duke and his family - so much so that I really almost don't care about the rest of the movie, I just replay the sections in the board room and other areas. Having access to a range of controllable lighting conditions in daytime and the night is a priority for me in my home and I have installed plantation blinds almost everywhere that they can go and have a range of different artificial lighting to play with, so no day is the same for me as the last.
I always wanted to be an architect but just wasn’t into school enough to pull it off. I am also a huge SiFi fan and have seen all of these movies except the Magha one. That said, this was real great and Dami is easy to watch and listen to. I love the insight form a design point of view fascinating. I’m looking forward to more and will spend time in your archive.
OMG I'm surprised you know BLAME!, it's one of my all time favorite, all Nihei's works are food for my mind, my imagination goes wild reading his mangas and I re-read BLAME!, Sidonia every year! The way he uses environment and world building to tell the story instead of dialogs and text walls is why I love his works so much. I hope one day his work will be adapted by good director for the big screen. You should react to more anime and game architecture/interior design, would love to see those. I can recommend Psycho Pass (one of the best sci-fi anime ever), Mirror's Edge Catalyst (I spend most of my time just looking at the city and environment rather than playing the game), CONTROL (I love the way they created the brutalist architecture in the game) and Stray (the cat game!) just to start. PS: I'm a student of Interior and Architecture too, though no longer practicing.
One of the best comments that I ever saw on RU-vid--and I would give the person credit if I could recall his name--was about "Elysium." He wrote, "'Elysium II: The Sequel'--Everyone dies when the new inhabitants hock all the life support equipment for cash."
Oh wow, what a timing! We just had this topic at the weekly lunch-presentation "Architecture in movies". We also had Inception but additionally Bladerunner and The Truman Show which was very interesting as well. I kinda did the segment on Bladerunner since i'm a huge Sci-Fi nerd so thanks for that video and the other faszinating media you showed!
There's a cameo in knights of sidonia. Basically the same authors. Knight of sidonia also have the same style of architecture with blame and it is also an amazing mecha anime for those who love mecha genre
Speaking of haptics: Disney does a great job using all the senses to tell a story/experience! Have you heard of “smellitizers” that they use to pump smells into rides and even outside on Main Street? The most famous use of smellitizers was in the Horizons attraction at EPCOT when you’re flying over the orange groves and in the film “Soarin”, again, when you’re flying over, orange groves in California, you smell oranges!
Hey, if you're going to do a part 2, definitely check out the architecture in this game called "Control". It's really awesome, it fits the atmosphere and story line perfectly.
One of things that dreams use to connect to that hepatic sense is that interaction sounds tend to pick up (footsteps, wind in foliage, etc) and texture or smell cues (a hand brushing against something, tea/other aromatic things) are shown.
11:11 I love how you looked directly at the source material because his art and use of space and design within a given space is just so powerful, immense and unique in its feeling. Feel like I could go on for hours just about single images from his works.
What do you think about the architecture from Westworld? Its a bit like Ex Machina in the sense that its futuristic. Like the architecture of the museum of science from Valencia, Spain. Also, maybe you should consider making a video about why are modern cubic futuristic homes so appealing? (A good example is Fallsview Residence by Setless Architecture)
One of my favorite architectural design choices in sci-fi films is Minority Report. When Alex McDowell collaborated with Spielberg, they focused on how you’re not allowed to develop vertically beyond a certain point in Washington D.C. because of all the restrictions.
One of my fascinations is designing a first martian village for between 120 and 150 settlers (starting with 50 -- 25 mating pairs as enough genetic diversity to fully reboot the human race). I have my own concepts but I wonder how you might think of this? The surface of Mars has large numbers of nickel/iron meteorites plus the native rocks have similar by double ratios of metals in them. This makes iron very easy to come by. So, a small smelter, foundry, and machine shop could be setup to make stainless steel sheets and corrugate them. Also, the salts in the regolith, abundant water ice, and CO2 in the atmosphere can be used to mass produce PVC (transparent with light blue tint, in pure form--also highly insulative). My design is a rectangular structure with a large greenhouse in the center. The outer sections are a hallway with living quarters on each side, going around the entire village except for other kinds of facilities in the four corners: a materials processing center (gathers to and separates raw materials), a heavy industry center (make sheet metals, wires, PVC, etc), a craftsman's shop (final products like furniture, etc), a school. Power would be generated by one large wind turbine over each corner with vertical blades and the actual turbine generator inside on the floor (for easy maintenance). The greenhouse would be made of blown glass bricks filled with water that is frozen before placing on top -- and a PVC membrane within to ensure a good and insulated seal. The roof otherwise is covered in regolith and overhangs the outer walls to shade the windows on the sides. Both the ice and the regolith are mainly for shielding of cosmic rays (space radiation). Only 1 meter of regolith will fully shield, even less of water (in this case water ice) but 100% shielding is not necessary for safety. The living quarters are for a small family, each. This is a place to raise families. The inner units should have windows into the center garden and the outer units should have windows looking out over the martian landscape--two kinds of beauty. The garden should be for food crops (aquaponics and in soil). Lemon trees are for lemon juice for cleaning. Other crops would be grapes, sweet potatoes, corn, various lettuces and herbs plus whatever they want to grow--also mushrooms. There would also be chickens, honey bees, and possibly crickets. But I'd like to see a waterfall and pond/stream to swim in. It could both have fish (part of aquaponics) plus swimming. The housing units should each have enough space for reasonable comfort and family meals but events for social meals and sports and music festivals and such would also happen both in the garden and at the school.
love the mention of blame!, the manga is one of favorites. sadly i’m yet to meet anyone else who’s finished it, maybe the pacing and focus on the scale of the environments isn’t everyone’s cup of tea.
No its just that it used to be damn impossible to find. I discovered it many years ago but I wasn't able to find anything but bits of it rarely. Even finding online descriptions of the lore and story was extremely difficult to find. Now its more available. Or maybe in the past 4 years.
Because it's ridiculous when you consider that climate change is not happening because of overpopulation or overconsumption of resources is happening because of the economic model we have internationally it is capitalism that causing overproduction of commodities not overconsumption.
Interestingly, the Hilton Palacio del Rio, a 485-room, 21-story hacienda-style hotel , was built for the 1968 Hemisfair in San Antonio using modular rooms hoisted into place. All rooms were placed in 46 days and the structure was completed in a record 202 working days with crews working around the clock in staggered shifts.
as a neurodivergent person (and a nerd!), i want thank you for the way you speak and present about your subject matter. someone seems to have told a bunch of youtubers that they have to talk really fast, but you don't do that. as a result, your fascination really comes through, and it's engaging. infectious, even.
I personally think (as she does an 'actual 'like 'a lot of) that a comma after each word is 'just 'like 'ya know dragging it out. 'Like by a 'whole bit.
I like Nihei's spaces actually tell stories of their own. Most of the spaces he draws seem functional, but out of proportion. At the end of the manga, we see Killy entering a vast empty space, with a single tower in the middle of it. The place is huge, with no boundaries immediately visible in any direction. In the tower a silicon creature lives, studying this space. He has a theory that this place was a storage room for all the material used in building the this ever expanding city. In almost all of the locations we spend some time we can approximate some sort of function the builders designed them for. And the most interesting part is that if there are survivers there, they often do not use the place for it's designated purpose. Like how people can live their whole lives in huge pipes, or how the electro-fishers live in the industrial area around Toha Heavy Industries not even knowing what the name means. While Killy doesn't really speak, the visuals have so much to tell...
Dami Lee blows my mind, she completely describes things in an affirming classical way that more than implies architectural genius, it makes for calming attractive environments on multiple layers of visual design and auditory stimulus, she really makes me smile when it comes time to watch her most recent work, .... also what's understated most is her synergistic and complimintary fashion choices, so beautiful too 😅😊
Its not the tv series but the book 'Gormenghast'. The illustrations and descriptions reflect the inhabitance. There is also the tv series 'His Dark Materials' that uses a mix of architecture to create settings that reflect the mood of the scene. this mix of architecture in His Dark Materials is also what you see in the real United Kingdom, this has a very big impact on British viewers.
This 'we must radically change the way we think' brought back a quote by a French scientist (I forgot his name) regarding renewable energies not being able to save us : "You can bulldoze the rain forest in solar powered machines." It was a very eye-opening statement.
Yes! There is so much to explore in SciFi about how society shapes cities, architecture shapes interaction, etc. The point about "haptic architecture" brought to mind the sonic qualities architecture,.
It makes sense that our dreams are more feeling-based than visual because one of the plausible theories as to why mammals need sleep is to prevent the visual processing elements of our brains from hijacking all the resources of our brains. Supposedly the random neuron firings abate rewiring to becoming visual processors.
its pretty amazing, when i saw the title of this i immediately thought of BLAME! as an example of extreme building that would be interesting but there was no way i thought it would be brought up...what a great surprise, awesome, love this channel.
Re: Elysium and prefabricated modular structures -- have a look at the Nakagin Capsule Tower Building some time. The building was allowed to decay by residents because while the original concept called for capsules to be repaired or replaced every 25 years, this work was never actually done. As you highlighted in the _Downsizing_ segment, all the technological advancements in the world don't matter unless the values of a society change to take advantage of them.
Soviet era panel houses were awesome in concept. Affordable, standardized, modular and a lot of time very sturdy. These houses when properly renovated are still valid.
this channel really makes me consider being an architect. ive always found it interesting and i already have a passion for illustration and design. I just always thought i was too dumb to be an architect
You really got me with this, one of the best subs i have ever had. I was thinking of frank loyd webber snd my love of yhe little arcitecture i had known growing up as soon as i realized you where talking about the ai movie and not the anime, and then again and again you brought up stuff I really liked even though it was misunderstood as political instead of comedic and introspective of the larger issues... you are probably one of the smartest people i have seen and almost everyone i have ever met says i am the smartest person they have ever known. Thank you for sharing your amazing eye for art and design.
The "Scandinavian Style" in Ex-Machina is what I would call a psychopath house. I guess that's why it was chosen, to reflect the CEO and what we are supposed to think he is.