@@VegetoStevieD yeah locks are machine guns too lol. But take that tournament with a grain of salt. Everyone was on equal grounds in terms of preparation. Lock is definitely ridiculous but rogues have 2-3x more cooldowns than other classes.
Something that often went unsaid regarding hunters in these Classic wow prep videos is their role as the tanks' "right hand man" more or less in PvE. There are multiple scenarios where a hunter would be designated to kite certain mobs because of their range and movement speed. On Majordomo in MC for example, a hunter could pull a mob away and kite it while the raid focused on the other mobs. Same thing with the last boss in UBRS, even. They would also often move ahead and be in charge of pulling in Raids, because it was simply easiest for them with low risk of accidentally body pulling. Tagging trash mobs at the right time of their pathing cycle, for example, was super important in classic vanilla, where trash was sometimes more harsh than the bosses themselves and chain pulling could easily wipe you. My experience of playing in a decently performing raiding guild in classic vanilla was that the hunters would certainly not show up on the meters that much, but you'd never go anywhere without their utility.
How wanted is this class by others: As an example, shaman vs rogues Everyone and their moms wants to be friends with a shaman, you can be lvl 57 with green gear and be asked to heal mc, join some dung. Cleaves, do jump runs and more There are 1million rogues, you need to compete with 100 rogues for a few raid spots/ join a dungeon, so the effort you need to put in, is soooo much higher
In short, Classic (original) has been special because it was all about class fantasy and a role playing game. The faction, race and class you’ll choose will have a tremendous amount of impact on your experience.
Based more on how many you bring to PVE raiding, rogue and shaman scores should be switched. Rogue is just an inferior warrior a high percentage of the time. Raid spots can be VERY limited for rogues. Shaman on the other hand are incredibly important getting more raid spots than anything other than warrior, and are always the highest demanded spot. Rogue should get the midrange pve score 5-6, and shaman the 8-9 simply due to raiding supply/demand.
Classes are pretty well balanced when you look at the game overall (leveling, gold making, solo pvp, group pvp, bg pvp, raiding, dungeons, ability to play different roles, competition for loot). They just aren't well balanced for people that play the game wrong (raidlogging). There is so many aspects at which you have to look at to actually determine overall strength of a class. But at end of the day every class is strong at some things so as long as you pick something that is good at what you wanna do its gonna be fine. Every class was overpowered in some way which made the game fun and modern wow every class sucks and if it doesn't blizzard is quick to balance it.
People always shit on warrior leveling but honestly it’s not that bad, just keep up with your weapon every 3-5 levels and you’ll be fine. I would say the worst leveling gap in my experience is rogues between 1-20, before their toolkit comes online rogues are like really squishy warriors, once you get past that initial stage you take off though. By far one of my favorite classes I’ve leveled was my rogue in HC.
It’s not so much Kings and Salv themselves that make Paladins so good, but the fact that you only need 3 in total. Let’s alliance stack priests, who are able to output absurdly high amounts of aoe burst healing. Hordeside you have to rely on chain heal (good but not exactly the same niche as PoH), and priests are relegated to tank healing mostly
What I think about this? Well when it comes to giving classes in WoW a score... whatever that score is... really depends on what you are interested in. I think there should have been a 4th category. PvE should have been split into "Open World" and "Raid"... with Raid being Raid and Open World being both Open World and Dungeons. The reason being that once you are raid logged... you kinda have to LIVE in Azeroth and Make Gold or hunt down hard to get drops in dungeons / Rep Grinds... to say nothing of living open world on a PvP Server. Example: Paladin and War leveling does suck but life at 60 for both classes is VERY good in Open World Content. 5th Consideration might be SKILL for a Class... Some Classes are Hight Skill and Low / Knowledge... while others are Low Skill and High Knowledge. Double Highs like Hunter and Lock... Double Lows like Shadow Priest Also I took over PvE Leveling Guide Content for Paladin when Kargoz Left. Paladins and wars now level MUCH faster then they use too. Both making use of heavy Sprit Gear. The TLDR on that is that Melee Classes have 80% of there damage but naked with a good 2 Hander... with Str/Stam gear only amounting to +25% Damage... when you could instead just never had down time as a War or Stupid levels of Mana Regen with Paladin. Paladin Regens 2/3 mana bar in 30s with Sprit Gear... and you can grind on Demons / Undead all the way to 60 if you know where to go. Really good stuff.
tbh I feel leveling skews the chart too much. While leveling is an extremely important part of classic/vanilla... it does eventually end. Even on turtle 0.5x exp. It does come to an end. While you can still do PvP or PvE while in BiS. Like no matter how hard and slow leveling is, it is the only section of classic wow that "ends" eventually. with the restart being the only way to do it over again. I would rate leveling on a 1 to 5 scale due to that.
rogue at 9 leveling (tactics says the are faster toward the 50s than hunter) I would raise warlock leveling to 9 (can solo most things plus a free mount) Warrior leveling ide raise to 8 (very fun and can get dungeon groups instantly, plus fun to get loot) Paladin leveling ide lower to 1 (its the only class people want to quit leveling before 60) Shaman leveling ide lower to 2 ( drinking simulator and dropping totems every other fight gets annoying)
So on the warrior i agree that us experienced players and level just fine. I would say the floor tho is really low and alot of new players or less experience with vanilla struggle with warrior. Have a friend playing for the first time in twow and warrior is a real struggle for him.
@@DefcampMelderonTV I'm not kidding, unfortunately. Shaman is bad if we are talking about era, phase6 and 1v1 pvp naxx geared enemy. There's just no good enough gear in era for the ele shammy. Also there's not enough burst, in phase 6 you can't just one shot naxx geared ppl any more. Any good pvper will melt you down, no metter your spec EM/NS. One pummel/kick/CS/Silent and your done, cause of school lock. Im not even gonna talk about curse of tongues... 60% speed reductuon, just pathetic. And i dont need vids, im paying main ele shaman on era 🥲
@@mojotmn I respect your experience but when it was live, Ele was so damned good but I do agree once everyone is in peak gear its not as OP for sure. Tongues is always bad but I just try to ground it as much as I can and light locks up. T2.5 is pretty amazing though
@@DefcampMelderonTV yeah, the thing is, T2.5 is phase5 set and if we compare with other "pure dps" classes, they all have sets from naxx and those are extremely OP with spell/attack power and stamina. So basically you are lacking behind with the gear from the prev phase. Shamans dont even have spell power shield in era, what a nonsense, i have to run around with the Wall of Death i yoinked from tanks. On top of that, we dont have gloves enchant. I can go on, but u can literally try to log into era and check if by yourself, you're gonna be surprised how not OP shaman is in phase6 😅
TBC fixed all issues with balance. Gameplay is the same but you can play all classes/specs. They have to nerf bloodlust/heroism or even remove it and it would be perfect for a classic+.
TBC was for sure an upgrade from vanilla but it had glaring issues in PVE and arena. Prot warrior fell seriously short of Paladins and Bears. Healing was actually really well balanced with each healer having different niches but holy paladin definitely fell short off the rest. A few dps specs were doing way too little dps and were at best brought to be a buff/debuff bot which leads to miserable player experience as I found out first hand playing balance.
TBC wasn’t balanced well at all. Rogues we’re terrible throughout the entire expansion, as were Resto Druids. Some specs like ele were okay for one tier but sucked for over half the xpac. If you removed or nerfed heroism nobody would bring shaman for any reason but wf, you’d just replace all your resto shaman with holy priests