Are Elden Ring players right to complain about the DLC's difficulty? #eldenring #eldenringdlc #shadowoftheerdtree #fromsoftware #lukestephenslive #lukestephenstv #streamer #twitch #gaming #LukeStephens #ps5 #xbox
@chloespades it's hard depending how you make it. Exploring helps you ,ashes helps you , pots , crafting items helps you , summoning players and npcs helps you , shield helps you. The fact that most people just expect to basically win with a metal stick alone almost medium to low armor is insane
@@chloespadesit is about overcoming adversity But different people have an easier or harder time with it Miyazaki made the genre based on “real life” life is hard, and difficult, but not everyone has the same difficulty going through life, some people go through with ease, while some stay homeless their whole life It’s not hard as much as it is a patience game, especially the final dlc boss I breezed through it, but that’s only because I already had extended knowledge of the world and how it worked, like in real life you’d study to know stuff and get by more easily Tpdr: it isn’t hard difficulty wise, it’s a hard patience test to see if you can keep calm in a stressful situation
Reminds me of the first week of Ringed City, where the first Ringed Knight walks up the stairs like "It smell like PUSSY in here all of a sudden!" Then proceeded to send your ass back to the bonfire.
Not even specific to the DLC yeah, you have to change your strategies depending on the boss. People just aren't collecting the blessings.. the DLC is hard, but it's nowhere near the ridiculous state that people claim it is in reviews
@@xrphoenix7194so is this game all builds are viable its also easy as hell to get enough faith to get some protections and buffs only sleep builds suck for pve
The final boss is actually straight bs, his first phase is excellent it's a tough but fair fight but as soon as you get through the first phase and start to master it the game goes "nope you aren't winning" ...and queue the second phase which has so much projectile attacks and other shit that is so unfun to dodge and learn to dodge like the game wants you to attempt this boss too many times. I love Elden Ring though and enjoyed the DLC, I really really love Sekrio too and now am playing Dark Souls 1 for the first time and enjoying it too.
And like every single attack he does explodes with gold and would absolutely takes a dump on the 60fps lock that the game has tied to it and completely f's up your dodge timing on top of the fact that you can barely even make out wtf he's actually doing amist all of the flashing lights. He's the one boss in the entire game that I deliberately had to use bleed and a mimic to beat and even then, it still feels like I just got lucky he didn't do some specific attacks at points. Another thing to add on, I feel like his entire fight is so insanely immersion breaking for me in a way that I've never seen with any other boss in this series. Like, I'm sorry, but Consort Radhan makes it more clear than ever, from a narrative standpoint, that the player character is basically God because they are completely invincible to everything and anything during the few milliseconds of a dodge roll. It just seems too ridiculous that an average human would even be capable of beating them with the amount of stuff they do
@@nickhard7615 The tarnished are slippery goblins who are frustrating to fight. You want to combo them as soon as possible and abuse AOE attacks. In that context, bosses' behavior makes perfect sense.
Why do people act like these fans are a monolith? Kinda weird to claim the people who made fun of journalists are the same ones complaining. Elden Ring brought a shit ton of new fans into the Fromsoft realm. So i doubt the "git gud" people are the ones complaining.
One thing that always irritates me about "People do x but then do y" on the internet is that most likely they are never the same group. People who were clowning ign probably aren't the people review-bombing elden ring now.
After playing the dlc thru and a lot of co op with randos, I know exactly what the problem is: 1. Git Gud it's cliche yes but Jesus the way some people play.... 2. FOR THE LOVE OF GOD LEVEL YOUR SCADU BLESSING AND VIGOR UP People complaining how hard enemies hit while they're running around with a 4 scadu and 1300 health wondering why they get one shot in the messmer and hog rider fight. I got summoned into a final boss fight. The dude had a scadu of 11, so of course, he got one shot.
You don't need to level vigor in any other Souls game and it's still reasonable. ER has a lot of bullshit that is borderline impossible to dodge. As someone who has beaten DeS, DS3 and BB without putting a single point towards health, ER simply isn't fair a lot of the time. Soulslikes were never hard for the sake of being hard, yet ER really feels that way. To be clear, I've beaten ER with 22 vigor, without a shield, using only Vyke's spear and Frenzy incantations for 80% of the game. A lot of ER bosses are simply not fun to fight, either because of massively delayed attacks that you just have to memorize, shitty camera or VFX clutter. I don't like the "make it so hard it's miserable without face tanking damage or using spirit ashes" approach to balance that Fromsoftware has taken
I do think some of that is valid though because alot of the difficulty is just artificial and cheap, mainly the final boss. I spent like 4 hours just learning rellana with a save file until i could beat her over half the time bc shes a really good boss. The last boss though i only spent 2 hours on before i just used mimic tear and beat it like 2nd try. That fight specifically is too hard in a bad way
If you want to make the dlc easier, you need to fix your build. Use defense talismans. Pearldrake, Dragoncrest Shield, if you have no endurance for heavy armor, use the dragon forms, they give good defense. And get scary tree fragments. If you still struggle, get 60 vigor and come back. If you still struggle, don’t be afraid to use a spirit ash, like mimic, or Knight Jolan and Anna, or Tiche, or the Greatshields. If you still struggle, use an overpowered weapon, like blasphemous blade, or endure + oath of vengeance + holy ground. Use stancebreak builds, or play from ranged with spells. If enemies close distance, have something like carian slicer ready to go.
The dlc has a clear jump in difficulty I went a strength build from day one and I could take at least 5-6 hits per boss if not more. But in the dlc I go from being able to take a few hits to being 2-3 shot from bosses and most enemies.
While I agree that the DLC is not unfair levels of difficulty. I do think that people saying “Just summon / Switch your play style / Just grab a shield” does not help with the issue. Because if people have been doing practically the whole base game with a specific build style, they probably don’t want to change it, especially if it has emotional or roleplay value in it. Instead people should be giving more tips on how the bosses and enemies work mechanically. Even giving them guides can be more helpful, they can teach you ways to handle the challenge regardless of your build or optimization
THANK YOU! Up until ER Souls games didn't have such a thing as a "correct" build, sure some bosses were harder with some builds, some were easier, but it was always manageable. Hell, most soulsborne games don't even allow you to respec. Telling people that they should just use one true build and then the game is fun is a sign of an inherent issue with ER and/or it's fanbase. ER is heavily lopsided with how it favors tank builds over other strategies. As someone who's 100%'ed ER (as of right now, just the base game, didn't move onto DLC yet) with 22 vigor character that uses only Vyke's spear, rags and frenzy incantations (it's a roleplay build) I do not like the direction Fromsoftware took with ER, but the rabid Fromsoftware fanbase doesn't accept any criticsm, my complaints are not valid because I chose not to level my vigor to 75 and use a shield.
This DLC is their steepest difficulty curve, with inflated difficulty for the sake of difficulty, it steps way back from its general design of tough and fair, to favor an RNG battle of attrition. I can't even see what's going on during the Bayle or Final fight.
"Thats what their DLCs are." Yeah, no. Their DLCs are a step above the base game. Shadow of the Erdtree is like you just started walking as a baby, and then you immediately got thrown into a race against Usain Bolt. It is way too hard
The issue here is the assumption that the people who are complaining about the DLC being too hard, and the people made fun of journalists for saying the games are too hard, are the same people.
The dlc is hard. The only thing that's unbalanced is some of the bosses. Some of them r just eay too spammy with nonstop combos. Rellana and the final boss r the main culprits. Dancing Lion is just an annoying boss.
I still haven't even touched it yet😂😂Maybe soon, i love those games specifically because they are difficult. Now every game i play I start on the hardest to see how the scaling is. Some games are just stupid hard and not rewarding but this game is rewarding from what ive heard
Hit or miss. An unfortunate fact, is that there really aren't that many impactful rewards. I can count on one hand the amount of viable rewards, and I've gotten almost everything there is to get. I don't mind difficulty, when it is rewarding. 99% of the time in this DLC, the juice isn't worth the squeeze.
I loved every moment of the DLC on new game plus 3. Including having to change builds and strategies for most bosses. Without question I also love that the final boss took me 8 hours.
I genuinely think it's because most players stopped playing for a long time and now they're relearning everything again , especially the more casual players
Realistically, we’re the exact same people criticizing all the “DLC too hard” reviews, also complaining about the DLC being too hard. I think most of those complaining were different people.
I think from software is ass. Like if I’m being completely honest. I have always found the gameplay and combat clunky. I have always found the premise extremely weird and not intriguing whatsoever to me. I’d much rather play something by cd project red or rockstar.
What people have forgotten is that this is a lot of people's first game in trying Souls game. Like compare the sales between Dark Souls 1 to Elden Ring and subtract how many bought it both games. And let's ASSUME those subtracted bought both games. That means a lot of people never played the previous games and did not expected the sudden jump of difficulty. The downvotes are NOT justified, but makes sense.
I find it crazy that this is my first souls game and I beat most of the DLC bosses in less than an hour. I left and went back to a couple because I knew I clearly needed more Scadutree fragments after an attempt or two, and I feel like most people don't do this because they're stubborn. They'd rather keep slamming their head against a brick wall instead of taking a step back and looking for other options. I've also seen people complain about the people they've been summoned to help not speccing into vigor and getting one shot off the bat... So it's very obvious that some players who are complaining clearly just don't know what the fuck they're doing. But I didn't find any bosses INSANELY challenging besides the last one... and even then I beat it after a couple of hours of attempts and mixing up my build. Max Scadutree fragments is necessary, as are summons. Otherwise just gonna get wrecked. I've seen people attempt the last boss on like level 15 Scadu fragments... and yeah, you're gonna lose. Go explore.
It is a FromSoftware game, WTF DID YOU EXPECT. This is about as bad as Armored Core 6 and people complaining about the first boss when all you had to do was literally think for two seconds
Jumping r2's and the playstyles people usually use would work normally after getting 15+ scadutree blessing. I feel like the restriction is the what warrants the dislikes. You're forced to use builds you dont want to, to progress in the game and the alternative is to look 50 exact fragments. for example: (spoiler) most people I've seen, but not all, who fight radahn usually have around 12 blessing which isn't alot at the final boss, can't really do much other than using a shield. theyre forced to turtle, and most people including me dont find that fun. even at 20 blessing you can't lie he is really hard. I feel like this could've been solved if they added like 70 scadutrees fragments and main line bosses could drop them. this would prevent people from getting to the final boss at such a low blessing. Its a real shame because behind the over inflated numbers are really good bosses like Messmer, Rellana, and the first phase of radahn.
@yuriusutr7284 there is no reason to not have at least 15-16 scadu blessing by the time you fight him they arent difficult to find. I had 18 when I first fought him and that was on the first playthru. And yes radahn is hard even at scadu 18 but he's so much more manageable when you can take 3-4 hits and be okay. But what you can't do is go in at scadu 11, die in 1 hit and then complain the game is too hard. Or I've seen people go against the putrescent knight at scadu 4 or 5 and die before I can even hit the ground (that's a skill issue AND scadu).
@themosin1852 so you're also saying people are missing fragments when they shouldn't. how is their fault for missing something? it like blaming a child for being ignorant. I also understand using the internet, but using it also ruins the fun of exploring, no? so either you stay underleveled or you ruin exploring for yourself. that's why they should add extras and have boss drop them
@@yuriusutr7284the scadutree blessings are not hard to find, there are a couple that are well hidden but most of them are easy to find if you explore and pay attention. The people who are complaining are probably bee lining it straight to the legacy dungeons. Elden ring has always been about exploration and the dlc is the same way.
@allanwhittle4603 Some of the scadutrees are pretty easy to find, but I and I'm sure other people wouldn't have guessed that those shadow people with pots would drop the fragments and just those pot people are a decent chunk. that aside, the map is also much more complex than the base game, so I'm sure some people were stumped trying to explore places. some areas also don't really make sense, like the unte ruins being connected to a hidden in plain sight ladder
The Ringed City was the hardest DLC I have ever encountered. Compared to that, the Elden Rings DLC is easy. Still crazy challenging but its so much fun to die and come back harder.
I'm on my second play through and having a blast. First time the fights were really hard but second time through not so much. Took 50 hours first playthrough and about 20 hours in and almost done.
I didn't have any trouble in this dlc. The hardest boss for me was metyr. Took around 10 tries. No summons or shield on any boss (I did summon igon... because who wouldn't.)
None of my friends complain about the difficulty. No, we all complain about how it just won’t run properly on any of our computers. It’s crazy annoying 🤓
There's a difference though. The difficulty of the ER DlC is purely due to terrible game design. Same issue that plagues the base game if we are being real. The bosses aren't designed with the player in mind, it's just fromsoft choosing spectacle over substance. If you want to give me a boss with a unique gimmick or maybe a clever weakness that an attentive players can exploit than thats wonderful. But watching a boss fly across the room and go Ape with a seemingly infinite pool of stamina while I'm forced to just passively roll untill I get a chance to play the game is bullshit. And the fact that any attempt of the player to play the game is met with immediate death is laughably bad
We were for sure making fun of them for failing to beat the tutorial of cup head, that being said, people make fun of games journalists because they hate them, not because the journalists are bad at the games. If they were amicable institutions that loved gamers (Instead of clearly reviling them) people would have a lot more grace in that regard. That being said, the dlc is very hard, but absolutely beatable, I’m straight up not good at souls games and I still beat it.
It should be hard, it’s new! If you steam rolled it you’d be complaining the other way saying it’s too easy. Shortly it will be easy once people learn what works. Put in the time, that’s what these games are and what makes them so great! People are already no hitting RL1 no blessings the final boss, another is doing it while eating a donut with 1 hand even…
Lol ppl complaining it's too hard, when it's literally the selling point of all fromsoft games, some ppl just jump into the hype train without checking what are they really buying or getting themselves into.
Idk why people are crying about the difficulty. The game is already on the difficult end of games and you're getting butthurt you bit off even more of it.
Maybe they just patched all the loopholes the people used to defeat bosses in the basegame? No more Asmongold running through the entire game with the same giant sword and same 3 moves?
I don't think it's actually difficult. People just went in to the DLC expecting to run through it because they felt untouchable after having beaten the base game. It's the level of difficulty I expected. It's fromsoftware.
I’ve beat the dlc and did all of the bosses in it yes it is hard but it is not impossible when you beat and over come the challenge of how difficult it is that is the reward enjoy.
I also feel like people are not even using everything they can to help them in the game, like yeah obviously the game will be hard for you if you dont even bother learning some basic mechanics that will help you.
I can see why people are upset they don’t enjoy a $40 dlc but they should have waited a week and seen what it was like if they knew they weren’t good at these types of games. Feel bad for them but it’s the same reason you don’t preorder
Elden Ring is a hardcore game, one thing about hardcore games is they for some fking reason, can’t be criticized and have toxic community. Soulsborne games, Tarkov, Darkest Dungeon, etc. All hardcore games have shite community and can’t be criticized because of that community.
Only the final boss was 50x harder than everything before it. If you explore and level up your shadow tree level a bunch most of the game isn't that tough, especially with summons.
Like, rune level 70? Because that's midgame level. Also I don't think there is ever a point where you will stop dying. If you don't like that, that's fair, but it's intentional and a lot of people do like it
Personally Souls like games have never been for me because its the kinda difficulty i know i wont have fun in but id never want the game to be made easier just for ppl like me. I trust the genuine fans of the franchise to guide the game design.
In fairness, people were dunking on IGN because they couldn't use both sticks at the same time, nor because they couldn't pull off the ridiculous nonsense that comes with Fromsoft games
I think that while thr base game is indeed hard, it's so popular and there are so many guides that if you follow optimised stats, you can easily brute force most challenges. The DLC seems very similar to other FromSoft DLCs and so the difficulty spike seems more unfair. Imo, the deficulty spike between endgame and the DLC is actually comparable to the spike between the capital the the snowy mountains.
Yeah, but after a certain point, if a consistently large amount of people keep expressing the same sentiment, it may be worth examining the situation. Most of the complaints I've heard, the valid ones anyways, come from the Final Boss and his flashbang twink. The camera angle during the fight of Bayle, on top of his absurd rate of attack, that can sometimes lead to him acting really weird and just slamming his "arena" attack, etc....other than that, the only complaint I've heard, is over not being able to get the Lord of Frenzied Flame helmet.
It's less that the difficulty is hard, and more that the difficulty is artificial. Shadow Blessing is a linear stat upgrade, the level design is littered with cheap gotcha moments by hiding info from the player, and the final boss has garbage tells and encourages trial and error. It's difficult, but not meaningful, and no one has been able to convince me otherwise so far.
I think the problem is alot more people play elden ring than previous titles. Mimic tear and bleed was a crutch for alot of people to beat the game. Im not saying that's bad btw, the more people who play games I like the better, and beat it how you can. All im sayin is these people might not have played ringed city or ashes of ariandel so they were in for a rude awakening. Fromsoft does not play when it comes to dlc, they're always the hardest parts of the game by far.
So I really don't understand this. If it's too hard, pull up a 10 min vid that tells you all the locations of the tree fragments, and now everything scales like the main game. I went the whole game with 12 fragments, including BAYLE!!! and Consort in the Sky. I also am a brass shield, frost greatsword, savage lions claw, comet spamming, crab meat consuming, 51 poise having min maxer, so I guess if you are having difficulty I can't blame you.
I am probably the least qualified to be an a Souls veteran but Elden Ring DLC makes you feel like one. Can’t tell you how many times I swapped equipment, talismans and weapons to beat these bosses. I find myself going back to the Blasphemous Blade (aka easy mode) to be these mfers most times smh
ITS NOT THAT HARD. ONLY MESSMER AND THE LAST BOSS WAS HARD. ALL YOU HAVE TO DO PEOPLE IS FIND THE SCADUTREE FRAGMENTS, USE DEFENSIVE TAILSMANS, USE DRIED LIVERS, BOILED CRAB, USE THE RIGHT DEFENSIVE TEARS AND YOU ARE SET.
The main problem is this: the game FORCES you to go out of your way to collect scadutree fragments and other things or change your build to a faster one to avoid having an aneurysm. A game should never punish players for wanting to play it a specific way. In a game with as much freedom and build variety as Elden ring being punished for wanting to play a specific way is completely and utterly inexcusable
@@capitalism7189elden ring is all about exploration, it's been that way since the base game released. The dlc is the exact same way, it's design is excellent in my opinion.
@@allanwhittle4603 That's nonsense. Most of the stuff you get through exploration on any given character will be utterly useless to you (because you don't even have stats to use it)