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Are SRPGs more RPG than Strategy? 

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Are SRPGs more about RPG elements than actual strategy? Strategy in this case is making good moves and evaluating positions in real time in order to squeeze out an advantage and overcome the enemy to win.

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27 апр 2024

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Комментарии : 57   
@DonkeyAndy
@DonkeyAndy 2 месяца назад
Curious if you've ever played Into the Breach. That game is pure strategy, and is practically one of the best if not my favorite strategy game of all time. Never had a video game where I had to sit down and think so much.
@IcedCoffeeGaming
@IcedCoffeeGaming 2 месяца назад
I haven't played Into the Breach but it looks really cool. It has a strong premise as well
@DonkeyAndy
@DonkeyAndy 2 месяца назад
Highly recommended. It had a free expansion for more content, fully customizable squads literally however you want (even 3 of the same mech), and it's just $15. Love it so much I bought the physical for Switch. Just raw, tightly designed gameplay.
@user-pp5qg6ip5x
@user-pp5qg6ip5x 2 месяца назад
@@IcedCoffeeGaming I think tha the diflcuy isnt the pbomlem is the fact that they give you les resticeiton in fier embel gmaes then in aeany other RPG for and exmepsl you cna faf infit levels in Fier emvlbme you cna chenge clases this are thing that in other rpg yo can't do adn its bascly the trest with the libey you cn take the only one ho bets it is mitopi hso hole pontis to have your adveture
@user-pp5qg6ip5x
@user-pp5qg6ip5x 2 месяца назад
it si soy avout the liberty i think enge has bad gmeply bece lest put and expel like pokemon ther is sou much you can do with pokems to loses lets soeus you make and engi run bit you cna't oly levle up htis isen teh stats on the enmyes is fbeoce the palyr ha ot may adegteges
@09ALPHAROGUE
@09ALPHAROGUE 2 месяца назад
I would argue that understanding the games systems and building the op units is part of the "strategy" and the reward is making the game easier. It lets players who might not be great at strategy games and thinking still overcome challenges. I get what youre saying though, once youve "solved" the rpg side of the game the challenge is trivial. You want to remove the emphasis on the unit stats and put it into the gameplay positioning. So like a mode where all the units are locked to lvl 1 and you can only make minor changes to their equipment and stats
@FLIK510
@FLIK510 2 месяца назад
They did this in Triangle Strategy and it was awesome. The Enemies lvl with you to a degree and once you hit the lvl cap everyone you're all on the same playing field. Add in new game + (and it's a game that wants you to play multiple times) you're basically doing the whole thing with every character at max lvl 40.
@zachlaughlin9515
@zachlaughlin9515 2 месяца назад
My biggest gripe with players preferring hard-core difficulty is that they act like they can break the game so easily but that's literally because their doing the cheesiest strategies. Warp skipping to boss isn't min-maxing, it's straight cheesing the game. If anyone warp skips to a boss and then complains about difficulty, then that's on them. I wouldn't even say choosing not to use warp is making yourself a "challenge run", most players choose not to use warp not to set up challenge runs, but because it inherently feels cheesy when you skip fighting enemies. Same with unicorn overlord, just because all your teams either use a pre-charged special attack / enemy board freeze doesn't mean the game isn't difficult. It's still difficult if you don't do these things, and even using them is fine, just not when you make certain that every single squad is using them. Of course the game would become easy when all of your squads are designed to freeze-lock / nuke the enemy. Saying that not using these abilities is called a challenge run is weird, because most players don't use these strategies not to challenge themselves, but because they realize it takes the fun away from designing their own skill combinations that work. These powerful strategies aren't bad game design by themselves, but are cool, special skills that allow for special gameplay moments. Using warp to defend an ally, for example, is perfectly valid and *feels* good. Using it to skip across the entire map, of course not. Same with unicorn overlord, having one particularly power squad that uses the freeze/nuke strategy is good but only when you're not dedicating every team to doing it. With all that said, I'm all for more difficulty options that challenge the best players willing to use every tool given to them, and wish more developers were thoughtful of adding these modes, i just think it's weird people act like their challenging themselves by not using warp/etc, when in reality most players don't use them just because they simply take away the fun of the game.
@IcedCoffeeGaming
@IcedCoffeeGaming 2 месяца назад
Not really, anyone can break UO. If you can amber sniper lens any AOE attack and just get high INIT on your units you win by default due to enemy team comps. As for cheesing in FE, many run these things but most players stop using broken mechanics or use them less. I warp skipped in my first run but after that I stopped using it. Same with Bonded Shield.
@unstablepc5913
@unstablepc5913 Месяц назад
The problem with limiting off certain gimmick builds is that the strategy itself (boss rushing) is just so over-centralising. I did a no warp/stride/wall FE3H run because I was hoping to make boss rushing unviable, but you can just AVO stack and walk to the boss. How many things do I have to ban to make these games actually interesting, to force myself to engage with the strategy I actually find interesting?
@DonkeyAndy
@DonkeyAndy 2 месяца назад
Also I agree what you said about unicorn Overlord. I was having fun in the beginning but as it went on it just became more of a grind because it's just simply min-maxing as you said. I still think I want to go back to engage, as well as XCOM 2 because it's more strategy than RPG, and that just feels a lot more satisfying. I definitely agree that most people want to play rpgs for the story, characters, and workd building. But games like the previous two i listed are more strategy with rpg elements yet still labeled as a form of RPG. I prefer the term Tactical Strategy. It's still viable to win with just tactical gameplay instead of Simply leveling up your characters. Most people don't want to worry about strategic gameplay play game to see another cutscene. I swear all the people who love three houses and hate engage have only played the former on normal/casual and could never handle pure strategy games. I love games that make me try to think my way out of the situation.
@Maroxad
@Maroxad 2 месяца назад
Didn't XCOM 2 have an achievement for beating the final map with only rookies (level 1s), or am I misremembering. In the OG X-Coms, I loved taking rookies and beating the final mission with.
@Shog64
@Shog64 Месяц назад
Has you filmed / put this run on youtube? I am interested to watch the streams
@kpaekn
@kpaekn Месяц назад
Regarding your point on Canter, it would've been better if it was non-inheritable so that only 1 unit can have it. Sigurd could've given Movement +1 instead. Like you said, Canter trivializes too many positions. That's one of the things I like about FE Fates Conquest. No Canto.
@narkona1084
@narkona1084 2 месяца назад
I still enjoy newer FE, but this is sorta of why I like older FE a bit more. Making your whole team Wyverns or giving everyone Canto just wasn't a thing back then, you had some more natural limitations. To be clear, the older games weren't perfect either, you just couldn't break the games in quite the same way. I wish they could find a balance between old and new, but I think the reality is that they've found more success with the whole dating sim + busted customizable units style.
@IcedCoffeeGaming
@IcedCoffeeGaming 2 месяца назад
Agreed, flying units felt more unique in older FE because you only got a few of them. The older games had Seth-like problems though. Newer FE still has statistical hard carries but certainly not as OP as Seth
@astra2198
@astra2198 Месяц назад
@@IcedCoffeeGaming I think Seth is a pretty niche example, he is a completely over tuned unit that can easily solo the game Titania in por is pretty over tuned but I think she's more balanced I think thracia's really good at strategy (ignore the ambush spawns lmao I'm mostly talking about in terms of the cast/army) but thracia has every unit locked at a cap of 20 though some weapons give stat boosts, it makes it so you could make any unit broken, but there's pretty much no unit that can solo the game without some help Galzus might be incredible but he will get swarmed the only unit from thracia that I think is close to being game breaking tiers of broken is Ced, but he's a gotoh and thats kinda the point of gotohs
@astra2198
@astra2198 Месяц назад
but uh real ones pick Saias anyways I love leadership stars
@Videodrome1991
@Videodrome1991 2 месяца назад
Never stop with the MS paint edit thumbnails, they’re SOVL 😭
@sinisterdesign
@sinisterdesign День назад
These are good Fire Emblem critiques (and you're definitely right that the FE community is more interested in the RPG stuff than they are in the strategy side of things)--but "SRPGs" are a whole genre! Try playing Telepath Tactics Liberated on Tactician difficulty; I promise you, you will have to think about your moves. 😉
@isabellesmith7578
@isabellesmith7578 Месяц назад
tbh I used to think I enjoyed strategy more than RPG but either I've changed in recent years or I didn't really understand what I was actually enjoying about the games that I played. I've found myself much more enjoying the recent trends of games becoming less strategic, or rather *requiring* less strategising. I've wholeheartedly enjoyed modern pokemon despite the very noticable drop in difficulty and while I was introduced to fire emblem with the newer games I've tried to go back to some of the older ones and really struggled to get into them. One of my favourite turn based strategy games, Library of Ruina, heavily nerfed one of the final encounters in the game during early access. instead of requiring you to prepare all 10 floors at once using limited equipment, you now only need to prepare in sets of 4 or fewer. I actually didn't struggle at all with the old version of the reception, but a lot of the playerbase did, apparently. the new version is, I think, objectively worse from a purely strategy game perspective: it requires less strategy, resources don't need to be spread as thin and not as much forethought is required. however, Library of Ruina is more than just a strategy game, it's an emotional story-based game filled with turbulent characters and lore. it's the kind of game that makes you *feel* things, so I think allowing players to play moreso at their own level to still experience that story was probably a good move. (and somewhat funny, considering that the previous game in the series gatekept the true ending behind some absurdly unfair and borderline evil challenges) idk, maybe I'm just becoming a casual with age, or maybe my lack of free time since becoming an adult has something to do with it, but these days I much more enjoy games that let me put as much strategy into them as I feel like rather than requiring a certain level of play from me. just my perspective, though. and I do agree with the point that you made early in the video that, for games with selectable difficulties, the 'hard' setting should probably still be difficult even for people who are familiar enough with the game to know its tricks and cheeses. though it's tricky to balance, since the cheeses and OP builds are fun for more casual players, so should probably be left in the game, but if you were to balance around them for the harder difficulties it would often make them into the only viable strategies, which isn't particularly fun for anyone.
@WillowThomkin
@WillowThomkin 2 месяца назад
As someone making an SRPG themself, I see the problem’s that it’s heavily leaning towards vertical progression, objective improvement, over horizontal, an improvement for a penalty, give and take. We can see all the characters here improve without much downsides it, all relationships between the certain partymembers without a sense of toxicity, the items an improvement from the previous without any problems of their own, and skills not without a flaw that can open the actor up to certain forms of danger. I feel a true SRPG would be this gritty ass horror tradefest where you have to pay attention to every detail, tradeoff, move, and piece of dialogue to get yourself the best ending possible.
@davie7670
@davie7670 Месяц назад
Personally I play mostly for the rpg elements, I like the process of building units. I don’t like when the game is set in stone like chess. Obviously there is a scale, for example I think conquest is a game scaled more towards strategy, and I still enjoyed it. I think the rpg elements adds a lot to replayability, other wise once you know the the best moves, there is nothing more to figure out.
@lemonhead9978
@lemonhead9978 Месяц назад
I’m haven’t played many strategy games. The only one I can think I have played a lot would be disgaea but that’s barely a strategy game but brain neurons activate when big numbers. It’s like 5% strategy max 95% grinding
@mrc3533
@mrc3533 2 месяца назад
Something like Engage is definitely more RPG than strategy. In a way it is the opposite of a pure strategy game like chess. In chess, the teams and staring position are exactly the same every game. It is your opponent’s moves that change, and that is what you must adapt to. In Engage, the AI responds to the same moves in the same way deterministically every time. Once you have learned to beat the maps with a certain team comp / resources, the only thing you can do is mix up your team and builds.
@IcedCoffeeGaming
@IcedCoffeeGaming 2 месяца назад
Isn't this every FE game not just Engage? Compared to other FE games I'd argue FE has more tactics involved. FE 12 is definitely more move oriented than most though.
@mrc3533
@mrc3533 2 месяца назад
Yeah I didn’t mean Engage is worse, I just didn’t want to make a generalization about the whole franchise because I haven’t played a lot of the games.
@puttputt3937
@puttputt3937 2 месяца назад
To be honest all these wants of modular gameplay. Sorta just sounds like you would have a fun time with Tactics Ogre.
@maxspecs
@maxspecs Месяц назад
Level ups and stat checks aren’t really fun imho. Take a game like Triangle Strategy where the only difference between easy and hard mode is a raw stat check that ultimately just makes you play slower or grind, compared to a game like Advance Wars where enemies don’t have stats at all and it comes down to making formations and trades vs superior numbers.
@Crummock-vo4uy
@Crummock-vo4uy 2 месяца назад
I agree mostly with your take on difficulty. I think fire emblem is particularly hard to balance due to iron man’s being a relatively large part of the community. Are you a fixed growth guy? I think random growths adds some variance to adapt to between runs although that is more rpg less strategy.
@IcedCoffeeGaming
@IcedCoffeeGaming Месяц назад
I prefer fixed so the game is more consistent across runs. I would enjoy AI randomness or randomized enemy positions/unit types
@kuhmuh2357
@kuhmuh2357 2 месяца назад
What I gathered from this video: - Canter is still a OP, triple-S, game-breaking skill - Engage should have Awakening-style Lunatic+ difficulty
@IcedCoffeeGaming
@IcedCoffeeGaming 2 месяца назад
I wouldn't say Canter is game breaking, it reduces the positional skill requirement of the player. If you can position well, better skills exist that do more. 3 Houses is also way too easy unless doing a challenge run, I can imagine Awakening is also easy to break over time or with game knowledge. I was told FE12 is super hard and I haven't been having too much trouble with it outside of ambushes/new player traps that I adjust for then beat the maps.
@vivil2533
@vivil2533 Месяц назад
​@@IcedCoffeeGaming Awakening is easy to break in Lunatic+ the problem is getting to that point. The early chapters are Hell. The random Lunatic + skills can make early chapter close to if not impossible. Luna+ allows enemies to completely ignore defence combine this with Vantage+ which is just always attack first put these two skills on specific enemies in chapter 1 or 2, and your just fucked. Fredrick who is your only viable unit in early Lunatic+ gets one shot with zero chance to do anything. Fortunately it's random so you can just rerole the chapter, but it's annoying as shit. But eventual you get nosferatu tank Robin, and now you basically win. You also do need to prepare for the final chapters. If you can't kill Grima on turn two, you're most likely gonna lose units.
@GaiusTulliusCatallusXXC
@GaiusTulliusCatallusXXC 2 месяца назад
Imagine using Canter to go back instead of forward 😂
@IcedCoffeeGaming
@IcedCoffeeGaming Месяц назад
It is hard to flex on an easy single player game though.
@GaiusTulliusCatallusXXC
@GaiusTulliusCatallusXXC Месяц назад
True
@Maroxad
@Maroxad 2 месяца назад
I wouldnt mind if Fire Emblem toned down the RPG elements a bit. I would like seeing a low growth and stat caps make a return. Easier for me to calculate around too. That said, compared to most other TRPGs, I do find Fire Emblem more tactical than most. Not as tactical as Valkyria (if you plaly it hte way it is meant to be played) or Jagged Alliance, but more tactical than FFT or Tactics Ogre, and especially disgaea.
@Maroxad
@Maroxad 2 месяца назад
In Jagged Alliance, no ammount of stats will save a character from a direct hit from explosive rounds, a burst fire to the face. Making good moves is the priority, and because the game operates on a non linear fashion, speedrunners can beat the 2nd game in 5 minutes. Simply by heading to the final boss and blow her up with some well placed high explosives.
@user-hq1fd2pd1l
@user-hq1fd2pd1l Месяц назад
no matter how hard the game is you will have somebody doing self imposed challenges I see what you mean but numbers bigs boom damage big
@monikaguerra
@monikaguerra Месяц назад
you find me fully agree that they are + rpg.. in fact all those who use the acronym srpg is a big mistake because these are tactical rpg ... strategists are starcraft age of empire etc xD
@Me_Mike_sus
@Me_Mike_sus 2 месяца назад
Chloe thumbnail
@helquine4675
@helquine4675 2 месяца назад
So i watched some of your unicorn overlord VODs, and i found it kind of baffling how you would complain about how easy the game was while hot swapping the one lucky coin you have across 8 different characters to ensure you always had favorable outcomes after assist manipulation spam. Seemed like way bigger cheese than using consumables or valor skills. With that said, i think UO is actually a puzzle game dressed as a strategy game. Figuring out how to beat Gerard was one if the most satisfying experiences the game had to offer. Youre just not going to find real strategy in a single player game because the developers are creating an experience thats meant to be beaten. Chess is a bad comparison because black isn't designed to be beaten by white.
@IcedCoffeeGaming
@IcedCoffeeGaming 2 месяца назад
I love it when people make arguments about strategies being used in a game that the developers put in the game then claim it is cheese. Using the AWP in CSGO isn't cheese, it is in the game. Using fundamental game mechanics is not cheese. Also UO can easily be broken with almost anything, the lucky coin is a silly anecdote, that isn't even one of the best equipment items in the game. Arguably it is like a B tier tool. As for chess, you are missing the point. Chess demands strong moves to win regardless of ELO and ELO scales the difficulty to the player. These "Strategy" games lack mechanical/tactical skill requirement on the player and enable things you consider cheese but the entire game is full of it. Is it also cheese to use a Druid def debuff and have literally any row attacker instantly kill a row of enemies with higher initiative builds than the enemy? Is it cheese to Yunifi board nuke, elf sister board nuke, trinity rain board nuke? These are mechanics in the game. At some point you just need to admit you are measurably wrong about the game design because literally anything breaks it. You create super teams that instantly win with minimal effort. The vod you watched of me moving Lucky coin around were likely a challenge run with self-imposed limits on items also. Likely the one where I banned a ton of mechanics. Valor skills and items are more impactful than moving the lucky coin around.
@helquine4675
@helquine4675 Месяц назад
@@IcedCoffeeGaming When one menu says you can't do something, so you go into a different menu to do that same thing, that's obviously a coding oversight. Using a coding oversight to turn a finite resource into a an infinite resource is an exploit, even if that exploit is weaker that intended gameplay. It's still weird to see someone complain about lack of difficulty when they're using exploits, no matter how moderate the effect is. But ultimately, I guess you're point stands. Most gamers are looking to play something like Chrono Trigger with bigger scale battles than actual strategizing. People are much more okay with being punished for obviously bad moves than they are with being punished for sub-obtimal good moves, expecially when there is a high level of time investment. If I'm looking to tackle a nigh-impossible challenge, I go for arcade style games, not strategy.
@IcedCoffeeGaming
@IcedCoffeeGaming Месяц назад
I believe Strategy games can be better. Chess is as hard as you are good, if you are 1500 ELO and you fight opponents 1500 ELO or bots emulating 1500 ELO, you will have hard games, so why can't Strategy games implement true difficulty that can match the players skill ranges? I don't know that equipment swapping is an exploit though, you are able to switch to any equipment that is not equipped on any character in a squad, the game allows you to unequip other units to then move that equipment onto the unit in question as your unit collides with an enemy. Funny enough though, if you just pause the game BEFORE colliding with an enemy, you can completely change everyone's gear. So it isn't even really an issue of exploiting the game if you just remember to pause and equip gear. You can also have a habit of unequipping gear that needs to move around. So you could take a lucky coin and just have it floating in the convoy and equip it to units as needed/remove it post battle so ensure it is always free. Either way you can either just unequip it after battle so it is free to anyone, move it before battle, or unequip it from another deployed unit in battle. It is an awkward system that has a lot of problems but I don't consider it cheese if the 0.2 seconds before I collide with an enemy I can move items around freely anyways.
@IcedCoffeeGaming
@IcedCoffeeGaming Месяц назад
To be clear equipment works like this in UO: -Any unequipped trinket can be equipped by anyone at any time including pre-battle screen (collided with enemy) -Characters can unequip a contested trinket post battle so another squad can use it regardless of battle-state (collided or not) -You can pause pre-battle to remove an equipment then add it to a character in pre-battle. It is weird anyone can use convoy but that is the way the game is coded, so as long as your best weapons, shields, trinkets are unequipped anyone can grab them. Actually having Silver Trident unequipped is one of the dumbest but most effective strats in the game, as long as you post battle return it to convoy, literally every squad with a spear user can row stun haha
@user-pp5qg6ip5x
@user-pp5qg6ip5x 2 месяца назад
Tis os alwo becose The tre thngs that defictt unites are not the rin engelge the are 3 tings that difety units, Stats clas , and sikils, First clas clas is varible du to secon sels sou it ist a isu ,Stats stats can be maxd out du to havevong and infet number of levle ups nd gindirn, Sikis can be alterd like having a carter have all the sikleis that you whant . Comper this to telios or fIer embel 8 .All the carter have difnet stats du to not hvin infit leups have difnet skils and difnet clase du to the lack or reclasing andd the ebn 3 hose Wich has unlide reclasnig catte have lited lebel ups. The oly game wher one of this ther thisng cna eb malbuel is New mistry. Adn that is oly dur tostat botesr adn the lack of skils
@OrihimeNeeChan
@OrihimeNeeChan Месяц назад
This whole video was "So if I use strategy to make things easier, its no longer a strategy game". Its not a roguelike, its not a soulsbourne, its an rpg with Strategy, just because it isnt incredibly ball busting strategy doesnt make that not true like bro, crawl out your own ass.
@IcedCoffeeGaming
@IcedCoffeeGaming Месяц назад
How to tell me you are bad at strategy games and arguments in one statement.
@OrihimeNeeChan
@OrihimeNeeChan Месяц назад
@IcedCoffeeGaming HA, get called out get mad, Jesus christ, I get its hard to hear in there but relax, all of your videos are so jaded and ridiculous, just have fun and stop being a cuck you freak. I get you need to milk Engage for content until the end of time but damn.
@IcedCoffeeGaming
@IcedCoffeeGaming Месяц назад
en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
@IcedCoffeeGaming
@IcedCoffeeGaming Месяц назад
I guess I can break down why your initial statement is bad: " This whole video was "So if I use strategy to make things easier, its no longer a strategy game"." //Strawmanning the entire premise of the video while failing to understand the main argument, WHICH IS: Most Strategy RPGs allow you to not use Strategy by making overpowered builds/unit setup so actual moves on the levels matters less "Its not a roguelike, its not a soulsbourne, its an rpg with Strategy" //Roguelike/Soulsborne did not invent difficulty. Hard games have existed before these things, these aren't the only things known to be hard. Any game can be as easy or as hard as it is designed to be "just because it isnt incredibly ball busting strategy doesnt make that not true like bro, crawl out your own ass." //I am assuming you mean just because a games strategy isn't very highly skilled it doesn't mean it isn't a strategy game. This is technically true in that a game can be considered a strategy game but not be very difficult. //You could argue TIC TAC TOE is a strategy game, and so is Chess. But the issue being discussed is how GOOD YOU CAN BE AT THE GAME. Tic Tac Toe can be mastered in an hour, Chess cannot be fully mastered. //You are missing the point of the video here, these are AAA "Strategy" games that sell millions of units and cater to an existing veteran audience, a lot of which expect a challenge on the highest difficulty setting. "HA, get called out get mad, Jesus christ, I get its hard to hear in there but relax, all of your videos are so jaded and ridiculous, just have fun and stop being a cuck you freak. I get you need to milk Engage for content until the end of time but damn" //Making an assertion that has no foundation is really nothing to have an ego over frankly. //Having opinions you don't like or agree with = jaded/ridiculous, yet here you are saying get mad, calling me a cuck/freak, crawl out of my own ass etc (Maturity of a 12 year old?) //I make videos on topics that interest me, Engage is something I enjoyed for over 2k hours so I make content on it.
@OrihimeNeeChan
@OrihimeNeeChan Месяц назад
@IcedCoffeeGaming Copy, paste repeat ya ya ya, you have no footing to stand on I'm sorry my guy. I know you try and try but all you have is word vomit. The game is easy when you play it I've seen your videos I know you know how to play I'm not calling you bad at it. Your attitude to most things is just toxic is all, you are an elitist just own it. There's nothing wrong with having a good time you are just a dick about it in your videos like this. Take a pill and you'll realize I'm right, every game is easy when you've played for thousands of hours yes not many have the time you do or maybe don't even enjoy the game as much as you do, doesnt mean you need to make 30 tier lists, 10 videos breaking down the same 5 concepts. All I'm tryin to say. Peace out guy, damn.
@alexbdagger
@alexbdagger 2 месяца назад
hay could you recommend some games that are mostly strategy
@IcedCoffeeGaming
@IcedCoffeeGaming 2 месяца назад
Chess, Shogi, Go. Maybe some indie games I am unware of. Most SRPGs are RPGs with strategy elements.
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