Let's just say I have an addiction to 40k scale titans. 12 reavers, 6 warhounds, 3 Warlords, and I just got done printing an Imperator. I also have Eldar and Ork Titans, and God knows how many knights.
@@matts1166 I have a question, how tall is a warhound titan compared to an ork stompa? I've been thinking about looting one into a stompa but want to make sure its a similar scale
Imagine being a normal Space Marine of the Screaming Ravens, watching a battle-scared Centurion lumber past after watching it decimate an entire horde of Armigers and a Titan. These Centurions are *Those Guys.*
A quote from my last apocalypse game to highlight how underpowered titans are in melee: “did your mega gargant just fucking suplex my warlord titan and kill it?”
It should have a running kick attack that it can only use if it moved at least ten inches. Just a running boot that ignores armor and deals a flat ten wounds.
so recenty i played a 2k game with and no joke Imperial agents (mostly inquisitors and a few of the killteams) and a custom designed (so GW cant burn me alive for daring to print a better model) Warhound, against a 2k list of pure space marines, and won by a scrape 48-44 the only models left on my army. was the titan on 6 wounds, and two of the navy breachers
I recall a pre-daemon Angron being stepped on by a Warhound Titan. It was about to crush Lorgar and Angron tanked it for him. Angron had a bad time but the World Eaters were actually cheering for him.
I did the math recently. You’re better to take a Knight Despoiler and Knight Rampager for slightly more damage output and 290pts cheaper than a Warhound Titan
I ran a game against a single warlord titan before with an equal points amount of imperial knights. Basically, if the titan goes first, say goodbye to your big guns. If the knights go first, say goodbye to half your titan in the first turn. Also, titans (all titans) only have the knights 5++ vs ranged only. It's depressing that you get stuck in melee, get a miserable melee with almost all blast weapons, and don't even have a melee invul save. Bladeguard vets have a better save than all titans!!
I am reminded of the Iron Warriors Warsmith in the novel "Storm of Iron" that uses his Power Fist to reminds a Warhound where the phrase "Achilles' Heel" comes from ... a very "Crowning moment of Awesome" ... until the OTHER Warhound shows up!
The gauntlet-mounted weapons of devastator centurions and flamer aggressors protrude too far out, meaning they would likely be damaged when attempting to punch. This implies they attack in melee by slapping their foes. I'd like to imagine your guys pimp slapping a titan.
Most titans in 40k are pretty Bad, there too big so they're baisically a moving target for literally any shooter and often have dissapointing stats for The cost, but there is one Titan that is so good, I don't Even know why More people don't have it in their armies, and that titan is The gargantuan squiggoth for The orks. Compared to a gargantuan squiggoth a warhound is baisically just a big joke, for one it's because a gargantuan squiggoth is much cheaper than a warhound, and a FRACTION of the points cost of a warhound, where the Warhound costs 700 euros and costs 1100 pts ingame, where as the GS costs 395 euros and costs 465 pts ingame (atleast the last time I checked). Plus with one of it's attacks in melee if you were lucky enough, you could kill a warhound in one turn.
My only experience fielding my Titan was when me and my friends did a Titan Walk, playing Titanicus with 32mm titans. My Warhound was responsible for 2 engine kills
At Titan Owners Club we use Titans vs Titans AT28mm rules, they are just too clunky, and expensive points in 40K to be useful - so to avoid gathering dust in a display cabinet we put on the largest battles Titan vs Titan with Knights as the foot troops! How does a 56 ft x 16ft playing mat sound lol
I do agree there's a lot of war. Maybe to much war? Should they rename the game to just, like, Hammer? "What are you doing Friday evening?" "Hammer 40 Thousand!" "Ewww...." "No, wait, that came out wrong."
You know Ive Never played a Single Game of 40K but I definetly plan too. Hearing that my favorite unit, the centurions which im currently building 18 of are apparently pretty strong warms my heart :3
The intro was perfect! No notes. I'm also *very* happy that you used some of what you learned about AoS in this discussion! (here's hoping we get a video or two talking about your 4th edition experiences in the future)
Here's my idea: When the Warhound Titan does a melee attack- everything within 18'' of the target unit takes D6 mortal wounds. Imagine it being the shockwave damage from it stomping the battlefield.
Only time I went up against a titan of any caliber, it was with my Necrons and my opponent brought it saying he wanted to use it at least once (which is valid and fair honestly, they're so damned cool). I did feel horrendous however when two squads of heavy destroyers and some lucky shots from a doomsday ark later, it toppled over and exploded all over his units on turn 1 (I went second). Was a real 60 to 0 moment where I felt great for taking down that behemoth until I saw the disappointed look on his face. We did another game with it after he called it by turn 3 (hard to just casually lose 1100 points and not have it affect your army) where we just tested its unadulterated firepower. It was blast. Could never buy one though, too expensive and for such a high risk/high reward unit.
Titans are actually pretty decent in Horus heresy. *Lascannons* can only wound a warlord Titan on a 6, and it has *30* wounds to tear through, and has 6 extra wounds from void shields, also cannot be hit in melee short of another Titan by anything by anything more than a 5, and you also cannot disable them by any means short of destroying them, and it has an invuln save. And, for some fucking reason, it’s still cheaper than a 40k Warlord Titan at 3,000 points (though this does mean you will legally never see a warlord Titan outside of a 12,000 point game).
I fought a list that was the exact same during my first ever tournament game! Actually the Titan looks really familiar so it might have been the same guy, that is if he participated in a tournament in Inverness!
Just keep the same same attack, make the WS 5+ in melee, but give it +1 to hit monsters/vehicles. Put the Ap at 2 and the damage at 4 and it feels about right.
World eater Exulted Eightbound: yeah so our chain fist are strength 14 and on the charge we get +1 to attacks and strength. And we have a stratagem that lets us add one to the wound roll... On top of that it hits on 3's it's AP -3 damage 2... Blood for the blood god skulls for the skull throne, warhound Titan not even a thing anymore
In lore the psychological effect of the titan seems far more devastating to infantry than it's physical threat. What if it effected moral instead of being better at squashing guardsmen? I also think the stomp needs a buff, but something like forcing battlshock tests in an AOE feels more thematic and easier then adding splash damage.
Back in the 1990s you would have been met with a puzzled look if you mentioned the possibility of Titans in regular 40K. The reply would have been "the model would be far too expensive, too large and game wise would be invincible and destroy anything else on the board. They aren't practical and are the reason we have Epic. If they did make them then it would take up too much production resources and everything else would fall behind." Returning to the present and here we are debating if Titans are worth it, and we also have The Horus Heresy: World of Tanks. Even Knights are questionable being present in the game. Oh and they're still replacing iconic Eldar sculpts from the 1990s, and apparently GW is finding it a challenge to reintroduce Epic when its only a handful of Imperial factions...
Warhound Feet [Blast 5, Devastating wounds, Anti-Infantery 2+] A: 1 WS: 4+ S: 13 (because it's T13) AP: -4 D: 10 Blast 5: for every 5 models in the target unit the weapon gets 5 extra attacks This way a Tank or Monster may survive a stomp but infantery is basicly 2D.
My man plays with the $80 Space Marine Teddy Bears. He deserves hi well earned Wins; like that one guy who became a god for a month when the Hammerfall Bunkers blasted anything that moved.
A Warhound is probably better paired up with Guard or AdMech so that you can use the increased number of bodies to score points around the board and keep things out of melee with the Warhound. Closest I've come to facing a titan is going against Knights, and my Orks did not fare well. Half of my anti-tank got annihilated before they could get into melee, and I was whiffing way too many wound rolls on the units that did get into melee to take anything down in a timely manner. I think by end of round three or four I only had my units of backline gretchin left.
I played Space Wolves vs chaos Knights and got crushed. Lasted 2 battle rounds before it seemed totally lost. I suppose Titans might not be a problem for San anti-Titan list but how are they against a typical meta list? Had anyone won grand tournament with them? 🤷🏻♂️
I've always thought about getting a titan, probably one of the mid-sized ones. Problem is, i dont want to drop 2000 dollars on a piece of resin that i might get to use once every five years or so.
My opinion on titans is Legions Imperialis 40k please Or in other words, I wanna play them but I wanna play them in a format where I can afford the model and play a faction I like
I played in an apocalypse game for the first time recently, we had an warhound titan on our side, it fired both of his plasma blastgun and turbo laser at a imperial knight.... And did like 14 wounds. After that people just ignored him, as every other titanic unit was more of a threat and easier to kill. It was extremely disapointing to see such weak rules for a model that by all rights should have been the highlight of that game.
I own a reaver, but I compare its output to a shadowsword. Personally, I think these things should be 33% cheaper so that they can see play. As they stand, like the stompa and flyers, they are not fieldable really against any non-titan list.
one of my friends bought a Warhound titan and painted it up over several months just to bring it to a casual 2k points game against myself. I shot it off the board turn 1, I let him bring it back at 20 wounds on turn 3, then shot it off again. The warhound Titan didnt even get to move or shoot, the dice gods just blessed me that day for some reason
I mean...when all it takes is around 800pts of Eldar to take out a REAVER (2 Scorpion tanks are capable of outputting up to 60 damage in a single shooting phase WITHOUT using their secondary weapons)
Funny bit about the dreadnought too angry to die; in my last game, a dreadnought charged my War Dog Karnivore (of Khorne ofc), guns blazing, and did literally no damage Then the Karnivore punched a hole through it and charged the techmarine and hellblaster behind them, killing them instantly
Basically a complete flip of what happened to me. My Brutalis ot charged by TWO war dogs and between them they took it from 4 wounds left down to 2. The Brutalis then turned around and one shot one of them from full health.
I had a match in tabletop sim where my friend made a list to kill a warlord titan which i got to controll Firstly a warlord has not a lot of ways to deal with a horde of tanks, and elder can hurt like a mf
Played against a warlord once in an apocalypse, it would just melt 4 units a turn with 2 volcano cannons and 2 big tri lasers but got engaged by 10 old inner circle terminators and was stuck shooting on 4s for the rest of the game
While not a titan per-se, I run my Taunar supremacy armor whenever I can with my Tau, and absoloutely love the thing. That railcannon it has is godly and I relish any chance I get to dump that firepower into a unit. Profile for it: 2A, 4+ BS, S 24, -5 AP, 16 damage, with dev wounds. One of those shots goes through it instakills a land raider.
the only time ive seen a titan on the bord was my last game of 9th and it was a 7v7 bord lots of drinking and rules bending both sids had 2 titans and some wear in the midle of the game they joined forces and just started killing ther way down the long way of the bord wild game
Every game I have brought my warhound to, it hasn't survived past round 2. It really takes the wind out of my sails to play it because, as much as I'd like to field it just for fun, it isn't fun to lose half of my army after 1-2 turns.
If you play with a friend group writing some homebrew rules to make the warhound slightly more competent might make it more fun to use and fight against
this video perfectly encapsulates why I don't like table top or pen and paper games people get so rapped up in the details of balance that they forget that there are more important things no a Warhound should not be just a spectacle it's a bloody fucking WARHOUND let it do it's damn job and build an army around it if you don't want it in game play with a no Titan restriction but no you have to balance everything against everything NEWS FLASH your guards man isn't gonna kill a bane blade by him self and your space marine isn't taking out a Titan alone I'm sorry that just not how it should work and yet with these stats I could see that happening just let the Warhound be a Warhound and follow the video games example by adding restrictions as game modifiers so this modal can get the stats it deserves there are ways of killing a Warhound in setting and that should be respected not undermined like this.
Titans need to have special rules where you cannot make an invulnerable save if the gun is big enough, im sorry but your personal generator on a guardsmen castellan isn't going to save you when a warlord titan shoots you with his volcanoe cannon thats designed to atomize other titans in half.