This is my favorite necro channel. I really appreciate your ability to apply sound math logic, and you are the most diligent with clean testing to be sure about the result. Extremely trustworthy advice.
@suzy_ueda It looks like Spirit Bomb will overshadow everything this season, but the next best Necro build will likely be very competitive with other classes as well. Certainly more than just "viable", especially since the old S+ tier builds are gone
Could you please highlight/push the importance of the node Wither!! With it being capped my Necro can no longer compete in the top PvP tournaments.. it’s a complete rip. Shadow Wave was the ONLY viable build. Thanks!!! And nice video :)
Listen, brodey- I took a break from Diablo for a bit, but holy hell is it refreshing to be back and watching your vids again. I dunno, man, something about the way you break things down is EXACTLY the kind of stuff I would want to make and get out there to discuss, so I feel like I’m watching a video where you’re just talking to me like a nerdy D4 friend. Kinda reminds me of my Death Knight friend back in 2010’s World of Warcraft: Cataclysm. We’d spend like an hour or two after raid analyzing the raid and what we could have done better and also pioneered an entire new way to play Frost DK. Lol
I think your videos are awesome. I struggle to keep up with the spreadsheets and calculations but you just sound like you know exactly what youre talking about and you focus a lot on my favorite archetype: Necro! Good job!
I think you hit on something in your closing thoughts. My main gripe about this game is that it feels like every item choice basically requires me to totally re-spec my character. I ether spend all my time doing that or just ignoring it and not getting anywhere in the game. I really hope that they can move some of the major choices off gear and onto the skill tree once the expansion comes out.
I’ll agree corpse explosion needs help, but I’m happy to report I took a homebrew corpse explosion build to pit 109 this season. So it’s getting better. I’m hoping the unique changes helps me push the build further. Also not going to run blighted next season, I’m thinking of leaning more into blood to compliment my corpse explosion dmg. Lots of fortify for sure.
@@drkillbrew6387 24 or 28 if using ring of sacrilegious souls points into corpse explosion to start. Shako, chest, boots and black river all adding skill points. Lots of fortify and blood orb consumption to reset army of the dead. Sometimes I would use corpse tendrils other times I would use blood golem just depends. But pretty much my own version of infinimist but stacking heavy into corpse explosion skill points and damage. Mostly Intel/max life/lucky for base stats. Then as much damage rolls like darkness or just damage in general, just damage on top of damage juicing up corpse explosion. I don’t spend a ton of time in blood mist so it’s not a main form of exploding corpses. I don’t use a ring of sacrilegious souls but I probably will use that and howl from below next season. Switch to physical corpse explosion. Add lucky hit to freeze stun and all that onto tempering cuz physical corpse explosion gets dmg buff from CC enemies. Happy to share details, if you have any other questions let me know. I play around with adding blight into the build also to just get 20% more dmg on boss. But it’s a burden for me to press so many damn buttons lol. Also I guess I make corpses with blood most first or army of the dead. But once I make one I make a billion
I wish the devs did something like this chart when they are looking to make changes. The math is really not that hard, but it often seems that they just throw out numbers and hope that things work out (and often don't)
@@MacroBioBoi you're right, I don't have any insight to how they do it, but to be fair I didn't say anything definitive. I said it *seems* like they throw numbers out, and that I wish they did something like this; not that they definitely throw numbers out, or that they don't do this. Anyway, changes that they have made in the past (like the change to blighted, which was "compensated" by buffing the shadowblight passive) suggest to me that they either don't understand where the damage of certain builds come from, or they are attempting to completely change things, and miss the mark by a long shot. Both cases would likely be improved by a better breakdown, like the chart you made.
yup its the same impression i have with a lot of the sorc changes, the majority feels out of touch, and not much thought was going into. Changes feel too random. They really need to learn those builds, and how they function and not randomly buff/nerf them in weird ways.
Thank you I read this and did some testing with Razorplate and Control glyph and Skelly priests Priests don’t buff or heal simulacros I tested some mobs hitting the simulacros and I haven’t noticed significant damage like my other minions when they would take damage (I suspect they don’t inherit thorns neither, but better testing should be done) For control glyph, I noticed that they do increase my movement speed but I dont know if they benefit from glyphs, I suspect no It’s a cool Unique but this Thorns minions may not be the best fit for it It would be nice having a tick time bomb walking around and dealing thorns damage though
Love your stuff, just coming back. I mainly play eternal and I’m wondering do any of these nerfs like the wither cap apply to the Eternal realm? Also I’m seeing that all the stuff I farmed including my Black River that took forever are now marked as “Legacy Items” is this stuff all junk now?
Do you think basic skills builds can work on necromancer now ? With uniques they added I really think Splinters build can work I love to experiment so I'm going to try anyway I understand why you didn't like the patch notes, but imo, the fact there are potentially new builds that can work makes me feel that this season can be really good
There's currently a bone Spirit engine bone splinters build. It's the only "real basic skill" build that's currently viable. Our basic skills are just bad at doing damage.
If i'm gonna roll Necro this season i'm gonna try blood builds. They made minions smarter too so i might try minion build too. Burn out from shadow and bone builds last season.
So, i am a necro minion main, and my favorite way of building it is use blighted corpse explosion with shadow skeletal mages and the shadowblight key passive (as well as Skeletal Defender Warriors from taunting and my Iron Golem.). I have two questions. Question 1: Do you think Howl from Below can proc of the auto-use of corpse explosion from the Ring of Sacrilegious soul (which is a must have for me)? Question 2: Is Blood Moon Breaches a good way to auto-use Decripify, and does it mean that i won't have to have that skill on my limited skill bar which i only have room for 4 skills since my minions eat up 2 slots (one fro Raise Skeletons, and one for the golem).
1) when sacriligious procs a corpse explosion while howl from below is equipped. that corpse explosion will 100% be affected by it 2) s5 introduces a legendary affix that casts a permanent circle of decreptify around you
Blood Lance did Pit 120? Damn, thats better than my no-bleed Dust Devil Double Swing Barb 😲 Btw the aspect of Hungry Blood was buffed as well from 48% to 70%. Not sure if this was already included in the list (probably), but its pretty big I'd say in combination with Mutilator Plate. Even gives BL duration a little bit of meaning ^^
@MacroBioBoi ah sorry, I think I mixed up something. I thought this was Blood Seeker not Hungry Blood. Got too excited when reading the notes =). Damn it looked too good :-(
Could the new legendary that gives 80 % more damage when spending life (instead of mana) be a boon for blood builds? Solve resources & damage in one item.
While I'm sad that blight build was nerfed, the wither cap is really dishearting. I hope if they rework paragon in the future this could return to its former glory.
Still won't be good, not until the damage scales off the minion damage. +3 masterwork crit probably aligns it to a legendary aspect, but that's an expensive endeavour to get the same level of output.
Regarding Ebonpiercer, isn't the chance to cast blight projectiles twice applying the unique effect twice as well, leading to a chance for 8 small projectiles?
Any idea if the minions being able to overpower is going to matter much for anything? Will they be able to trigger effects that overpower, or get automatic overpowers, or anything? It seems like it's a big change if they can, for example, trigger the blood moon breeches unique effect. That said, I haven't looked to find if there'd be a reliable way to get them to trigger minion overpower attacks, meaning it's going to be 3% of the time they get the overpower, which isn't inherently a lot. Then again, if there's anything that cares about necros overpowering, will minion overpowers affect that? I'm still not 100% clear on how minions inheriting 100% of your stats now works in some instances. Especially with regards to minions triggering procs.
@@MacroBioBoi That is a shame. Thanks for the reply. Though it's probably not going to matter, any idea if Aspect of Untimely Death (each percent you heal beyond 100% grants .5 OP bonus on the next OP, stacking up to 60% bonus) could benefit the skeletons now, using the skeleton priest?
@@MacroBioBoi Well, that is a shame. Thank you very much for taking the time to respond. Sounds like I'll continue my tradition of working non standard builds because... I like them!
Have they said if they changed the flat damage on Unique items? Because that can be a game changer if they did. They certainly screwed up the screenshots, where the flat damage makes no sense whatsoever for a 925 item.
18:47 wait so Blight having a chance to cast twice does not cause the unique effect of Ebonpiercer to also trigger twice? That seems weird Also, can you explain how Blood Lance duration 22:09 is bad? As someone who haven't played that build yet, duration for Blood Lance sounds super strong just reading the tooltips for the skill?
They nerfed tf out of a lot of these for example crit chance is a very important stat and a lot of pieces that used to have crit chance now have a worse stat. Another example is removing resource gen on harlequin and tal rasha and then completely killing the spear of lycander it lost both attack speed and crit chance just to get way worse stats
The change to Ebonpiercer is just another in the long list of examples showing the devs dont know how their own game works. Ranks to Blight AND blight casts twice, when Blight does nothing for the build is prime 10 IQ change. Absolutely no awareness of the game or the classes. Are we sure AI didn't make this season?
If DOT builds are dead I'm straight up uninstalling the game until they fix them. Extremely disappointing that the Wither and Blighted changes were untouched after the PTR.
Me two my favorite builds are nuked to oblivion, so i have moved back to older games. I have wasted money on the expansion, i take that as a loss. But i can live with it, and hope one day i can try it on my favorite builds. But atm i'm done with the game. They just nerf without knowing how much it impact on all the builds. It's only blood builds that work and have no intend to play those. And what we have in season 5 is gone in season 6 to the level decrease. So that is a huge change all over again, to be honest this season is not even worth playing knowing it's just a temperate state until season 6.
I hate minion builds and only play necro for Darkness and Blood. Another shitty season with the same issues. I was hoping for some actual decent new aspects for Sever, Reap, or Blood Surge. Blood lance is still a shit tier spell that requires multiple legendary aspects to barely function like a normal ability. Reap still doesn't scale with talent points, and hemorrage still doesn't even have a unique animation. We still need more ways to consume corpses besides just explosion and tendrils. D4 Necro still feels like half of a D3 necro that was rushed to make it to live.
A constructive mathematical critique that I wish you see, I really like this type of video, but I really think you are keeping making the same mathematical mistake with how calculate the overpower multiplayer, the non overpower damage in a overpower build like blood lance and blood surge represent a super small amount of damage, just to clarify, if you keep casting blood lance for 1 minute, and let’s say that you overpower 10 times and don’t overpower 30 times, this 30 times you don’t overpower in that 1 minute time will represent like 5% of the total damage you dealt in that minute, cause the 10 overpower damage are wayyyyyy more strong, by a mile, compared to the non overpower hits, so for example consider a 1.26x multiplayer as a 1.07x for blood lance and blood surge for me is completely wrong, you should consider it almost at 100% effectiveness
@@MacroBioBoi fair enough, but why if I could ask? My through process seems pretty clear and straightforward also numbers in hand, the more important thing, I assume also for you edit. It’s all matter of dps
@@Chomp96 So we both can agree that a buff to Overpower must be evaluated at a higher value for a build that can Overpower 100% of the time vs one that doesn't, correct? Just like if you have 50% crit chance, you dont calculate your increases at 100% effective, you evaluate them at 50% effective. Any Crit Damage I put on Blood Lance, with 100% to crit, is worth 100% of its bonus. The same cannot be said of Overpower.