@@originalityisdead.9513 I’m playing lords of the fallen at the moment and it looks pretty good and runs fairly well now. It looks incredible compared to ark. (That’s not saying much though)
@@Chimera_PhotographyYes, yes most people would. That image is like looking through an extremely smudged sheet of glass. Most wouldn’t be able to say the exact resolution, but I at least can clearly tell it’s very low.
@@Chimera_Photography Lol you can tell, AI resolution reconstruction like DLSS for example is amazing but when the rendering gap is so massive (450p to 1440p), the image looks like ass. These consoles don't even use DLSS so that's another massive L in that regard.
At 4k Epic it runs at like 25fps on a 4090, DLSS Quality gets it to 35-45fps so you have to either drop to High, turn on FG, or drop to DLSS Balanced to get 50-60fps.
In my mind I picture ARK developers just buying UE assets and putting them together as they come along with basic gameplay stuff, without actually knowing how to program.
I think it's significant that the best, smoothest working part of ASA, is the thing designed by a former modder they hired. They hired the S+ guy. He's the one who made the new building system.
I always get the feeling with the Ark games that they have awful technical knowhow. It constantly feels like their games turn on features for the sake of advertising that they're the first there. And then there are zero optimizations. "Just because we can" is rarely a good reason for anything.
It's only Snail Games to blame for ruining Ark because of its greed and not caring for quality. And some of the developers at Wildcard are simply inexperienced in optimizing Ark. The Coalition from Xbox Game Studios is the master of Unreal Engine. I can't wait to see what they do with Gears of War: E-Day.
@@digdog5834 Not necessarily. I pretty much never find my graphics settings are set appropriately and I always have to adjust a bunch of thing. A lot of people would get PCs and not adjust things and not realize they're PC might handle Ultra but it defaults to Medium or something, and I've noticed a lot of games don't set the right resolution of refreshrate.
@@mttrashcan-bg1ro Alex does whole videos on optimal settings. You can’t make up lies on a channel that does videos disproving your lies. Enjoy your pc gaming, it’s the best way to game if you want to put the effort in, but don’t make up blatant false statements for no reason. It’s really weird.
Crysis scaled perfomance wise, up to a point where it got stuck on engine limitation of no multithreading (ps3 version of engine, that was ported later, had multithreading, but weirdly supported only maximum of 3 threads). Ark however, work like shit on any hardware equally. *Insert your communism joke here*
I can see why, but not many even on console accept dirty 30fps these days. 60fps is the baseline of acceptability for games going forward and this game is a mess on console and PC performance wise.
@@richardhunter9779 Kind of seems like a poor design choice then. Would be one thing if the game was more consistent 60 with only drops during heavy scenes with lots of combat. Because capping at 30 would do a lot of smooth out performance.
This game is a scam, pure and simple. They stopped updating the broken UE4 version people paid for that remained unfinished even with a 1.0 release. All of the promises they made to fix meshing and continue fixing the game only made it's way into the (again broken) UE5 version that would now cost an additional amount. The icing on the cake is a total monopoly over private server hosting through a Nitrado insider deal that was disguised as a "helping hand" for a studio "running out of money." Vote with your wallet folks.
@@SagittariusAx they releaced a bugy alpha game they continued to releace dlc for which were all buggy whilst still in alpha, they then releaced the game still haveing horendous bugs and then moved on to there next game, the ui is awfull, everyone in the community agrees its a buggy mess, sounds like a scam to me.
@@robertlaidlaw4592 these dlc added tons of contents allowing hundreds hours of gameplay for a decent price. You did not pay for skin or for a stupid creature. Aberration became my favorite map ever released. I see no scam in this, the base game with the island already has more contents than many other games.
It technically did finish, but their are still many bugs that still exist today. Most frustrating is the 'new' game appears to be based on the old game's code because many of the older ghost code bugs are returning with a vengeance as if the code band-aids were pealed off, but worse than before. It's beat for beat, "oh this map had THIS bug and it does THAT, and oh that seams familiar..."XD I DO love these games, but my god, it's like they learned nothing despite growing the dev team with skilled moders and "experts". Snail games keeps forcing wildcard to push suboptimal code out the door instead of fixing it properly, so this gets tiring. A perfect example. The infamous "50/50 bug". In ASE the bug just caused lost fliers to be drawn to the center of a map... in ASA It causes ALL lost objects and dinos to appear in the center of the map on private servers. The problem is every time something goes into hibernation (unloaded due to players leaving an area) it might be considered lost. This forms a glitchy katamari ball in the center of the map causing a toxic level of ever- growing lag. I've seen builders of beautiful bases cry because the game unloaded half their base, causing chunks to dissapear. Building takes a great deal of time in this game, but the results are amazing. As such it's frustrating that hours of work disappear in an instant.
I hate how on pc you either have volumetrics on or off, no scaling it down. The way they applied volumetric effects to the game is akin to Homer Simpson's makeup shotgun and I think performance would be so much better (without too many visual sacrifices) if we could just tone it dooown.
Yeah I wish we had a slider just to reduce the clouds amount, saving up performance. I think the island is too cloudy most of the time. At least on the center and scorched clouds are turned down, those maps run better and still look good.
Well, looking on Alan Wake 2 - more geometry indeed looks better. Sadly, it's not *just* the amount of geometry, but how you use it. Ark developers using it like they have autism, for example.
They had deal with nitro servers to get the game out by a certain deadline or else nitro would get exclusive rights to survival evolves servers, on top of ascended’s and a bunch of money too boot. So they released the game in this state. I doubt we’ll get all the maps they promised. It’s been a real shit show.
Did you see the state of their other releases of the game when it was still just UE4? Take a look at the original Switch port of Ark Survival on DF and you'll truly see horrendous visuals and performance
what other state did you expect? its been over 8 months and its still the same. this isnt just a need for more time. the devs all work from home, none of them have a test system, they all use their own pcs which have gpus like the 4090 mostly. why do you think its so demanding? like all of them used a 4090 based system to make the game and assumed anything lower would be fine if you just lowered settings.
I've put a ton of hours into Ark since it's early days. The devs are not interested in making a game that feels good in motion...they just want it to look good in screenshots. File sizes continue to grow and the game doesn't run smooth. Even on PC some setting just result in a huge performance hit.
Hey , our game runs like crap, what can we do about it? How about UE5? These devs are so busy getting their game to look good, but they've never managed to get the performance anywhere near where it ought to be.
Its got nothing to do with VRAM, its the bandwidth. Its the same reason anisotropic filtering is often far lower on console, some good examples of this are DOOM, and spiderman.
@urmomma2688 It's not random, it's based on their actual output, which is consistently technologically and performance wise - dogshit. Great development know how to balance those things.
The fact anyone stuck with Ark for more then 5 minutes and still puts up with all this is stupid. The og was terrible broken to the point of being a scam and they never fixed it just made DLC. Ark Ascended is also a scam because they promised it would be free with Ark 2 and got rid of that. This remaster is no better and still 100% unplayable And it is still broken almost 10 YEARS LATER
this is what i hate about ue5, not the engine itself, but the devs, or whoever makes these decisions to cram every buzzword feature into the games so it runs like ass but at least looks somewhat good
I used to go *really* deep into UE3 settings back in the 2010’s. There were tons of ways to tweak those games by editing ini files and using console commands. I had an absolutely gorgeous version of Borderlands 2 running on my GTX 670 4GB card back then, using advanced tweaks on the game’s settings. I wonder how much you could achieve with some of the more advanced, lesser known settings and commands for UE5, granted that there still exists such buried options two generations later on this engine.
And this is just scratching the surface. The lower you go in the game/engine’s code. Closer to machine code, that’s where you can make greater difference in performance. Just tweaking graphical settings is a very simple and lazy strategy that today’s devs do. And even that wasn’t done in Ark.
@@edyllemost UE5 devs don’t go close to the metal because that takes more time and actual higher level coding skills to do right. Thats why PS exclusives perform so well on the PS5 despite it now being low/mid hardware spec and the games still graphically looking excellent.
Well the game has charm. And even as I would argue that this game has never left the beta stage, it's still fun to play for those who like these type of games. But it has been poorly handled
I swear wildcard has lied to community and ASA is actually running UE 5.0/5.1. Thus why runs so bad. It’s is NOT remake or new code. They have lazy ported over ASE and slapped a copy inti UE. 5.0/5.1. Thus why it has all same bugs when ASE launched back in 2015. They just slap on few new features and called it day. Asa =scam.
@@Symovik Ascended struggles to reach 60fps even when running at an internal resolution of 1080p on RTX 4080. This tells you how shitty optimized this game is.
@@Symovikthese games have always been woefully unoptimized, and the platforms in question can’t really be blamed for the disastrous performance. Unreal Engine 5 has had a ton of issues for other games this generation too. That being said, 720p is waaaay way way better than 360p lol
Its the unreal5 engine. Its really a next gen feature set. But FSR3 Could help. PS5 has cleaner image, textures and ambient occlusion but the game runs like ass everywhere sadly. Atm Unreal 5 is better with a more linear game world. Yoo much resources needed. Nextgen is whats needed for that engine. S just looks awful. What shocks me more is there are no Dinosaur games like Uncharted etc where you have a good story and escape the island. Shame.
Myyyyy goodness!!! I got frowns on my face the entire video, what HORRID presentation, the devs and publisher should be ashamed for releasing such monstrosity, this is just unbearable to play in Series S, looks worse than a PS3 era game, geez. Far Cry 3 takes leaps over this atrocity. Indeed worst UE5 optimization ever. sh1t sh1t sh1t sh1t sh1t
5:30 textures look slightly better on PS5, surprised you didn't notice it. Maybe that's one of the culprits of the drop in performance compared to Series X? Horrible ports in any case, though 100% expected for this developer.
Yet another UE5 game that runs like garbage. It goes GAMEPLAY > PERFORMANCE > GRAPHICS - Whats the point of playing a video game when its this choppy and variable in FPS? Its a miserable experience.
games on UE5 look weird...I cant quite put my finger on it but everything feels floaty, cloudy, puffy, and not like hard planted polygons, I cant explain the feeling well, but it just feels odd.
Hellblade 2 looks absolutely amazing so I don't really think UE5 is causing that. I think it's more related to developers just checking boxes to get their UE5 game out quickly to market it as an early UE5 game. Once we see talented devs use it we'll know how it stacks up.
Series S is an embarrassment to this generation. Save $200 to play mediocre ports on a "fancy" One X and obvious multi-platform games built around that shitheap holding back part of this generation.
The PC version on Game Pass doesn't feature DLSS and it won't even play properly on my 4090. Absolutely shocking performance, I immediately uninstalled it.
@fvallo the framerate is all over the place and the version that I played on game pass doesn't have dlss. The steam version does have dlss and I'd guess that's what he'd be using.
if unreal engine doesn’t solve the multi threaded problem then no games coming from that engine will matter. I don’t have to put up with half ass work & neither should you.
@@rangersnut - My weakling AMD 5500U integrated laptop can do 60+ in many games, why didn't these console hardware designers plan ahead for Unreal Engine 5 knowing full well that developers would be moving to it mid current gen? 1080p 60 fps should have been planned for as a minimum, preferably 1440p.
@@vanceg4901 The engine is scalable and they expect developers to do what they always do. Choose the visual presentation you like. You could go all out like Hellblade or do something more reserved in visual features. Also your weakling AMD 5500U is doing 60fps in old games that would gladly hit 120fps on the consoles
"Ascended struggles to reach 60fps even when running at an internal resolution of 1080p, upscaled to 4K by DLSS on RTX 4080. The incredible demands of the game on PC do set the tone for the situation on console, machines with considerably less GPU and CPU resources available even on the top-tier PS5 and Xbox Series X - to say nothing of the weaker Series S." Source: eurogamer
@@InFlamesor12 An asset flip is a type of shovelware in which a video game developer purchases pre-made assets and uses them to create numerous permutations of generic games to sell at low prices. This game is a remaster.
He said they recreated that old game using the new techniques. He didn’t say Survival Evolved used Nanite. I did notice something though, at around @16:40. There’s some obvious pop in with the little rocks on the beach. Unless I misunderstand how nanite works, shouldn’t there be zero pop in? Isn’t that one of the major new benefits of nanite, complete lack of pop in?
Who would have thought that this game would be the most demanding game this gen lol even harder than dragon dogma 2, now Im curious how it holds on ps5 pro perhaps 720p 60fps 🤣
Strange, like alot of new games, i prefer the graphics of the older versions, they look most of the time even better to me, alot of the new graphics features just make graphics look washed out to me.
Unreal Engine allows devs to somewhat easily push out any kind of game at the cost of performance optimization, long gone are the times of proprietary engines made just for one game.
The Island was a shitshow at launch, even on a 13900K/4090/32GB DDR5. However, they improved it over time. Things are improved with Scorched Earth, likely due to the lack of excessive trees that litter the Island map. The recent release of The Center is also an improvement. Also, Wildcard has stated that they're upgrading to UE 5.4 this Summer. Hopefully we'll see further performance and visual improvements.
Will have to keep an eye on that. Been waiting on the game because i knew it would have issues at launch. If 5.4's performance increase allows it to get closer to a consistent 60 I will buy it.
@@MarcusBuer Nope it isn't. In fact, I think ASA was probably WC's most unstable game to date. It was an absolute mess at launch. Never have I had a game crash as much.
@@RQUKOfficial Ok, that's bugfixing, not optimization. I have analyzed the devkit when it became available, and of all optimization I noticed they could do they haven't changed a thing, not even the "low hanging fruit" type of optimization that only requires a few clicks, like automatically generating LOD's for skeletal meshes. They relied completely on Nanite to fix their shit, and are hoping in a few years PCs get so powerful that it could actually run the game properly, just like they did with ASE. There are MANY things they can do to improve the performance but chose not to do. The foliage in this game is a shitshow, as an example.
It's because the game needs Brute force. Which with PC, it can be anything. Only limit is money tbh. But first thing any dev should strive for is performance either at 30/60fps.
@@wanshurst2416 I thought the gpu at least inside a ps5 is equal to an AMD RX 6700(non XT variant). I cannot say for xbox series s/x but ICEBERG Tech made a video about the potential ps5 equal GPU.
I remember playing ARK on the ps4 with the low resolution and low frame rate. I had the time of my life playing it with zero care of the low frame rate and resolution. I even played split screen with my friend for literally the whole day. 🤣
That's impressive. That game ran so bad and had so much screen tearing it was genuinely impressive as to how bad it was. And then this came along. It cost more and somehow ran even worse
Why have an unlocked frame rate that struggles to hit 40 fps? Just lock the damn thing to 30 fps, and at least get a more consistent experience. [Edit: seems like you CAN do it in the settings? Not quite clear on that.]