I like how you made the clear with the least amount of ops needed, like adding a few more ops into the mix like Texalter to clear the final mortar instead of that really well timed Feater push would be a lot easier. This clear was amazing!
This fight really "dragged" on, but you managed to "pull" it off in a "stunning" performance, really left me "binded" at how long it took to figure out how to "push" the right buttons, must've been a "slow" process.
Congrats bro, your patience and try hard are paid off. What a good achivement, GG. And Good job Feater, giving you module isn't a waste. You escaped from doujin sentence, if you fail to dodge that attack you will get that🤣.
At 9:30 I feel bad for the red avenger and lowkey wanted him to win during that little montage giving his all pushing against all those slows almost reaching the blue box just to get setback again and again by that rope millimeters from the goal.
For me, It's quite sad that the red weeb can be stalled like this. As a boss, isn't he supposed to weigh more than 3? But on the contrary, he will wipe out your whole defender army because he really is impossible to stall with the normal means. But maybe with the normal Risk 3 tag you can "cancel" his attacks with a good cycle? But anyway, what a godly clear to end the final CC! I'm going for Risk 24 (I know it pales compared to this..) but wish me luck!
To be honest, the fact that this boss was designed to be beaten only with pushers/pullers on higher difficultyes is disappointing, i like versatility. I mean, in my channel i managed only a Risk 26 without using pusher/pullers, but when i tryed to go with defenders, i only managed a Risk 22 because else that boss 1-shot any kind of melee unit
i dont know how many times i try using this strategy. the red weeb always charge straight to the blue box after transforming to 2nd phase. and mostima slow is not enough