Its sad, really. Not even the "Boss Version" can put up a decent fight against wisadel. We really need a "anti range, damage threshold enemy" where they will only take certain amount of damage per hit from ranged attack and 100% reflect the overspill damage back to our operator. Just so that we can see wisadel instantly get obliterated by her own attack. (Its obvious that this kind of gimmick is very weak against Exu, but what cam we do?)