It's kinda superfluous but workable. The issue is that for Ashlock they kinda forgot that she's supposed to be a Defender. Horn doesn't have the same problem, her skills work in melee as well (albeit perhaps with reduced effectiveness), while Ashlock S2 (the skill you'd want to get) makes her a worse version of an artilleryman sniper, without even having the benefit of manually being able to turn the skill off. Horn at least seems to have had most of the issues worked out.
I love how all Horn skill can be seen as how versatile a Mortar/Artillery is Can be use as Flare Support or just simply deliver pain to enemy from a far
Horn is such a nice op for annihiliation map She can easily double as an asmr to help you sleep while waiting for the stage to finish What, with that good voice and explosion sound
~ Hoshiguma- _"Huh, so this is Rhodes Island, ehh? Nice place."_ ~ Ch'en- _"Yeah, the atmosphere here is quite different from Lungmen."_ ~ Hoshiguma- _"I can tell. Which way is the training area by the way? I haven't had a good sparring match in awhile."_ ~ Ch'en- _"Right this way. The Guard and Defender Operators train down here. Oh look, according to the logs a Swordmaster and new Defender are practicing."_ ~ Hoshiguma- _"Looks like it's our lucky day then."_ **Opens sealed door** ~ **Multiple explosions and rapid gunfire followed by more explosions** ~ ~ Ch'en- _"..........."_ ~ Hoshiguma- _"Swordmaster, ehh? I think I know where you learned your squirt gun "swordplay" now."_ ~ Ch'en- _"Shut it."_ Cheers!
Its so cool when 6* operators have an actually useful S1. That said, having to attack first to reveal invisible units may be kinda awkward though Edit: Since people are misreading my comment, I didnt say that Horn was the only 6* operator with a good S1. In fact, my comment pretty definitively implies that there are other 6* operators with good S1s, and that Horn is another addition to this fantastic list. So yeah, Saria has a great S1 and I M3'd it along with her S3 for a reason. Dusk though... Kekw come back when you have a good module
@@Dr.Krezotexe The one buff that would make her more useful. Unless it has to be from the skill shot, being able to hit invisible enemy in general is pretty neat.
Her effectiveness is absolutely insane, not only she dishes out absurd ranged AOE dmg with her skills, but they can also work as strong single target melee attack as well which nullifies her potential archtype drawbacks.
Seems like it activates every 2nd attack more or less, considering the SP cost decrease is at M1 it’s probably a nice skill to have at M1, even if not for he utility but just consistent damage compared to her other skills
Yeah so far all the ones I remember off the top of my head (Mizuki, Blemishine, Gladiia, Dusk) have actually useful S1s. Although at least they’ve been coming up with unique S1s for most 6*
I love how pissed off she sounds. Especially in that one voice line... I'm sure you guys know which it is. Regardless of what she's saying, she actually sounds like she's in a battle more than most operators.