A pretty cool anti-stealth and anti-ranged enemy dollkeeper. Specific but in playing around with dollkeepers they do have difficulty when under fire of multiple casters so this neatly bypasses that somewhat on top of her anti stealth utility.
Her kit is very unique and I could see her playing a very unique support role, but she lacks the stats needed for her to make big enough impact for you to pick her in your squad for most cases :(
@@shewhowearsred3617 Yeah first time i tried the S2 it was on 3-2. activated the skill at the beginning and never again lol. she either has be protected or put somewhere that she can't be attacked if you actually want to use the skill.
Really boring ops... Her damage event not reach to 1000 damage per hit, Fragility only for 1 enemy, and you need to group the enemies for effective AoE splash damage. She's also untouchable that's very bad for defensive usage. The good ability that she have is spammable Reveal Invisibility.
How does being untouchable bad for a unit that relies on the switch mechanic way more than other dollkeepers? From her talent it's already obvious that you shouldn't use Iana to be a blocker, but rather put her to the side or somewhere and let her kit does its job. It's like ambusher with extra steps. She's not the highest damage dealer 5 stars whatsoever, but as a sub-DPS/anti-invisibility support, she's pretty good.
@@dindapriska im very satisfied with bena or kazemaru. Both have good damage also good for baiting. But i think iana focused on her conditional utility to reveal invisible enemies and stealth. That thing make me unsatisfied with her.