Nearl alter kit is actually good even great for some situations, like 4x shield helidrop s2 or true damage s3. The main problem is that she shares the same problem with every Dreadnought Guard. Block one, single-target attack (followed by all her skills), slowest aspd between every guard archetype, and kinda high dp cost for that. I guess if Nearl alter does not work very well in the end, the real problem is on the archetype. Like how Blue Skadi is not relevant. Or her kit is not strong enough to lift the Dreadnought Guard weakness.
I dont think DG need more block since their purpose for killing bosses or elite mob with their high damage as they have high hp and attack That same problem with arts guard back then before surtr appear maybe giving this nearl will get some spotlight as a DG but she more onto hold lane cuz all of her skill more reliant as a holder lane
they need multiple targeting not block that's for sure, bcs they have lowest def than even some vg thus it will melt them if they got hit by two hard hitting melee enemies
duelist guard be like: _surtr exist_ _kaltsit exist (shes summoning her own surtr lol)_ _melantha exist_ like, whats the point of duelist guard when enmity guard and defender exist if they are too strong, they touching enmity power level but if they are too weak, they touching fast redeploy power and melantha level too bad that, nearl alt would be the only relevant unit from that class bcs 0 dp
@@sorcierenoire8651 We’ve only ever seen stat & Trait buffs for sub-classes, not specific Operators. An ASPD buff would benefit Nearl’s True Damage, but it wouldn’t do anything to help the other Duelist/Dreadnaught Guards
Why does Nearl Alter look underwhelming here? She has a very high base ATK, 1149 ATK at E2 Lv 90 with Trust, compare to Surtr's 772 ATK or SilverAsh's 763 ATK at the same level and max trust, with her S3 she can go up to around 2.7k ATK. (or even 2.9k ATK with S2) So why does she look like she doesn't deal as much damage as we expected? One reason is the general meta are filled with medium to high DEF enemies, and it is even more prevalent in CC, where physical damage units will have trouble dealing without any external supports. You can already see an example with Patriot where phase 1 he has around 2k DEF, so of course she doesn't deal as much dmg due to how DEF calculation works. You can also say "but she has true damage with her S3", yes she can deal true damage but only when the enemy is blocked by herself or her summon, which then will prone Nearl to take damage. Sure, in general content, no one will be able to kill the summon cause it has 6000 HP, 600 DEF and 2 blocks, so it is very tanky, but when it comes to harder bosses (like Patriot) or in CC, enemies will have much higher DMG which then will make it much harder to deal with. For Nearl Alter S3, that summon is the core reason for her to deal reasonable damage and it is also her safety mechanism as it blocks and takes damage for her. So once the summon is gone, she will be put in a vulnerable state. Therefore, unlike Surtr who has a death defying talent that allows her to absorbs tons of dmg while still allowing her to ditch about insane damage, or SilverAsh that has insane range that allows him to deal damage from a safer distant, Nearl Alter is a bit harder to use than 2 of them if you want to use her S3. Her S2 is the easier skill to use, she can deal higher damage and has 4 shields for protection, but it's far too expensive and the redeployment time is too long (which is the same problem Guard Skadi has with her S2 as well). The third issue is that she is single target damage, which is a bit harder to use. The current meta dmg dealers are either having high AoE dmg (Surtr, Eyja) or if you're single target, you need to have high range to deal dmg from a distant (Exusiai, Thorns, SilverAsh), or if you don't have either range or aoe dmg, you must have high sustain instead (Mountain, Mudrock), the fact that she is being single target and short range makes it harder for her to easily deal damage to enemies and being safe at the same time. Nearl Alter is no way bad, it's just the showcase doesn't really show what she is best at, in time people will find her role and how to use her effectively. One way is to use her similar to how you use Bagpipe, who is also a single target physical damage dealer with short range, that is dealing damage from a side where your defenders tanking the enemies for you. Nearl Alter is a more balanced unit compare to the current meta units where you just ooga booga plop them down and press skill and let them do all the work, she needs more planning to make work which is a great thing.
@@kyarumomochi5146 I did say it didn't i, she is strong but not "braindead broken ooga booga me deploy me press 1 button me win" kind of unit. It's nice seeing a limited that is not overtuned tbh, i don't like it when they are utterly broken and essential to get and i hate it more when the unit is so braindead to use and play. I like her cause she is reasonably balanced and that you need to use your brain to use her, she is really good still.
Is that Kyaru the brain dead who tell ppl he can clear Mostima's Paradox sim with Eyja long time ago? Whatever, tbh S2 with deploy limit bypass is pretty nice consider some dude have to goes as far as pull out robot in their line-up just to get that advantage, and I can see S3 most of the time gonna work, sure in something label "hardcore" like Patriot or CC it's quite mediocre, but the requirement is just block, unless that random enemy 1 shot the lance, she gonna at least do something The point is, just don't listen to kid's whining man, they don't know how balance work and "below broken is junk" is their line It's hilarious considering we all reasonable grown-up can easily understand that if they keep making shit more broken than the previous existed thing, you will break the whole game a lot faster than it should be, and that's what Arknights try so hard to avoid, since they never nerf shit and they need players to actually dip their head in strategy planning not powercreep shit (just look at the newer boss in EN, your broken one can't randomly save your ass now), all of that, and there's still ppl whining "boohoo they're so bad they can't do anything", unless it's in Swire level, those are just a crybabies 🙄 Man, I even heard ppl talking about deploy limit bypass gonna be broken because, it's broken on it's own tbh, and here, a boy wonder pointing out Surtr is better lol, what a retard
@@kyarumomochi5146 arent you the guy who comes around to cry about chen's alter every once in a while? like, just dont pull for her. It's not that hard to comprehend that...?
@@kyarumomochi5146 First, I don't disprove, because it's not wrong, as I said I and a lot of ppl around here are reasonable enough to understand and look at the neutral view, not bias, Nearl is nice, not broken, but also not even hit anywhere near 'not good at all' level either Second, who's crying, you can see it yourself, I don't even have to point it out Third, the reason I pull up your take on Eyja on Mos's paradox sim is because You would go that far, disagree even to the math and all the prove, just to say you are right You can't accept the reality even if someone can prove you're wrong This case isn't quite same, but the point is Time flies, and you still try to win every conversation no matter how wrong you are, with well, aggressive tone I would say, that's really show how mature you are And at that mature level, I just want to suggest the man who try to judge things right that, the childish opinion doesn't matter really, just talk with the other who actually can use their brain, I don't even want him to listen to me, just, the other, not a child And it's the only time I have read your comment tbh, it's so bad I tried to delete it from my brain and it won't go away, god help me I don't plan to feed you my attention all day either, so if you talking about me as a rude guy, well, yes, I hate kids who don't think before commenting shit on the internet, I'll take that, but if you are good, you won't face kind of me anyway so, yeah, it's kinda on you tbh And if you wanna think I'm crybaby who boohoo because you say Nearl succ, go nut, maturity need time so you can't suddenly grow up anyway, at least you are happy with it Oh yes, and idgaf tbh, I just like to write the long ass comment, you may see it like I put a lotta effort in but I just like it this way, no fk given whatsoever //well, thanks tho, at least you comments are readable now
i still recommend pulling since her l2d is godly. but no she is not a meta must have and never will be. Game has evolved to the point where this architype is just power creeped beyond repair. Phantom, mountain, surtur... she is not the best for any use case scenario. her kit is perfect, the abilities are designed with versatility in mind. Its just that other ops we have rn are too broken
@@ralphthejedimaster Exactly. Most people that are unable to see her potential are those that only do CC at Risk 18 and stop. This is coming from a guy who cleared max risk with a Beehunter.
@@justinrazon7200 I feel you lmao. I immediately cut out when he mentioned surtr for a comparison lmao. Like that can somehow stop another unit from being meta. I feel like way too many players are too close minded to give opinions on what’s “meta”. Dope clearing with Beehunter btw!
@@patrickstar8132 Sort of? Used Beehunter to block the chargers on CC4 since she's one of the few cheap units that can survive a full charge of those things. Also she can proc the Sarkaz Casters early so that they don't insta delete your main defense.
@@kyarumomochi5146 True, except for a certain Blue Dragon with two water guns came along. Actually planning on pulling for Pluma and save for NTR Nearl instead.
I mean is there any op that can solo patriot without any buff and/or debuff ? Surtr definitely can't in one go. Not sure about Chalter but i doubt she can solo it without some buff or at least someone blocking the boss to keep him in her skill.
@UCeg90tfnYAyHcmxYI3i5nxQ get a fking life you shjtty weeb 🤡 No one forces you to get Chen Holungday at all, why you have to act so annoying and hate on just about the in-game character?
It will help if she or all dreadnought has kit like auto locking boss/elites/first hit. If they want it to be soloing. Because, if it like this 1 target need to be blocked, they'll be bonked first. Elites & boss got multihit/aoe, then nearl placing pilar 1 tile close to her (too risky). Well maybe blemishine will heal her with s3
How do you think she performs right now? Compared to other burst DPS or single target DPS operators, her performance here seems just ok in comparison. Her skill 2 being able to ignore the deployment limit seems great for CC when the deployment limit is reduced though. Her multiplier for skill 3 looks a bit low IMO considering that it's single target and can only deal true dmg to enemies she and her sword blocks. I'm not so confident about how good she is, but I might be completely wrong tho, what do you think?
Pretty strong, but I see her strength on more high end content honestly (CC). Her damage can be overkill, and other dps ops have more utility (more range or higher target count). She would be cracked on CC though, S2 with the deployment limit bypass will be useful, and S3 with the true damage will be useful when enemies def and res are buffed to the high heavens that any other damage type can't damage the enemies
I felt that both S2 and S3 lacked something. It's hard to explain exactly what I felt lacking because I used it for 2 hours. It definitely has good performance but there's something that's hard to use.
I'm not sure coz I'm a Global player. But after reading her kits, I can say she's definitely an upgrade of Skadi. She has better survivabititly compared to all the duelist guards, she provide stuns and can deal true damage. Ignoring deployment cost is a niche but a pretty solid ability for some CC clears. She's definitely a good 6-star.
I still dont know what DG are used for , they really need buff the archtype, they suppose be one by one (boss/elite) but failed to do so. NTR and Skadi both have same S2. The problem for S2 really not good since their redeployment time is long not even close to medium, they have high HP but low def that make easy their to die, If they wanna make good they should have have dmg taken reduction when block. even i see now their module not gonna help them much. also low atk spd.
Eh, S1 and S3 should've been AoE. Or at least 2 enemies for S1 and all blocked enemies for S3. Right now she's only usefull for S2 helidrop and stalling while also deal decent dmg for boss. Still gonna pull because Nearl is the reason I continue Arknights back when I see her in ch. 0 and because she's voiced by ayaneru
No Bad OPs... It just back to situational problem... They're good at their part... Even the 2* Noir is good at the current event to blocking some particular enemy cuz his small damage... It's Arknights... If you've been playing this game for long periods of time, you should've to realize to it...
Is it just me or skadig hit harder than her? I'll try this map with my skadig later. Edit: NTR knight hits harder but For an op with ignore def and true dmg, it feels lacking especially because its single target. Will still pull for that e2 art tho
I rarely use Dreadnoughts so maybe I'll skip this. Whenever I need 1 Block unit to kill something, Utage is usually enough and if i need stalling I have Gravel, Red, and Kafka. But who knows, I might build her if I get her.
True Dmg is okay but the fact that she’s a normal Duelist Guard with 1 Block is kinda meh Also just found out that both her S1 and S3 is single target At first I thought it’ll be at least attacking 2 Enemies at once :/ Edit: her S2 literally turns her into a 6* Robot with ignoring deployment limit and has long redeployment time bruh(except if u buff her with her own talent and SA’s talent)
tf do u mean low, she legit has 1k1 dame at lv90, not including her 2nd talent The real problem here is she attacks single unit, which she is meant tobe bc she is a dreadnaught guard
@@trang9992 block 1 isn't too big of an issue. Just put a defender (Maria is actually perfect for the role with her s3) behind her and watch as she wrecks fools who get stalled. Same tactic as Skadi and Franka, or Eunectes
@@trang9992 @Trang "The real problem here is that she attacks single unit, which she isn't meant tobe bc she is a dreadnaught guard" I'm confused, do you mean "She IS meant to be" ?
Once she comes out in EN server ill have to send Skadi to the dorms because I dont think i need 2 dreadnought guards (Unless i need to kill talulah or something)
All these people saying/asking why Nearl looks underwhelming here? TLDR; this is a bad showcase. This is Nearl with no masteries. Sure she's Lv90 but if you've been playing this game for a long time, you should already know by now that Skill Lv7 and M3 difference is really really big. More often than not even M1 and M2 difference to M3 is still huge. I'm by no means saying Nearl is actually secretly OP. I'm just saying she's not as bad as this showcase makes her out to be. Yeah Surtr is still probably going to be your Go-To Boss helidrop. But you should also consider that every new unit doesn't necessarily need to replace the most OP thing we currently have. Reason why I say this showcase is bad because there are already other content creators showcasing Nearl where she doesn't look like shit unlike this one. The actual answer whether or not RK Nearl is good or not is still up in the air tbh. Personally I'll be waiting until I actually have her before deciding on that one. Or just wait for 777 ucky to release his showcase. Edit: Speaking of 777 ucky showcase. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-7JsijppqvwU.html&ab_channel=777ucky lol that guy below saying he only does buff army strats.
I don't think its a bad showcase, this is simply shows how she fares on situations on her own. 777ucky tend to just buff+debuff army the shit out of them or have operators like Thorns and Mountain as a safety net which ends up making all ops to be really OP.
Went back her to convince myself its okay for not having Nearl Alter after doing 105 Pulls, copium :'(. But in all honesty, I always known her to be not a broken character like other Guards, I just want her for waifu. Nearl Family mirrors what Paladin Knights supposed to be, Im biased :D
She's kinda lacking.Or more like all of her skills has filled roles already.Her S1 is inferior version of blaze/thorns.Her S2 is better version of skadi but phantom exists.Her S3 is kinda low on survivality plus we already has surtr/eutenes.So all in all,she is the result of HG's backlash after the unholy creation that is chenalter,a balanced,niched limited 6 star.But this time,the other 6 stars is also not really looking good honestly saying.
Hg really should add an actual trait that'll classify the duelist guards. Since they're usually dealing physical damage, perhaps it should be something like the bug Crocs on cc6, reduce def or increase self damage on blocked enemies.
Just adding more to this, "increased damage the longer on the field", "a percentage of damage will always be dealt to enemies", "generate shields that'll block damage (no heal or whatever)"
@@ayivanonamia2225 Shields sounds awesome and relatively easy to implement, just add an effect over them like Mudrock, Akafuyu, or Gravel. Though the idea of a 'parry' also sounds kinda cool. "Every several attacks against the same enemy grants one parry for a maximum of one parry; parry mitigates a lot of the damage and immediately does an increased basic atk against them"
Since we already have art dmg to deal with high def enemies, i think the trait can classify the dg should be something focus on some special kind of enemies like "do more dmg and take less dmg from boss"
I wish they had some kind of Retaliation trait, e.g. all damage received since the last attack is added to the next attack (would also make for a great meta team-up with Aak). Right now they are single target damage ops that can't deal damage because of low ASPD and high enemy DEF.
Welp her good thing is s3 summon sword wall which she free from targeting enemy that deal any debuff like stun and UT event sanity drop, I can already tell mon3ter weakness in this event is enemy makes mon3ster feels useless with sanity drop stun Also yeah buff army definitely works well with her bcus she already have high atk stat 1K
1. This is sl 7, she does far more damage with M3, 2. By underwhelming, what do you mean? Chalter and Surtr level power? I'm glad she's much more balanced since it's a good change from having op limiteds.
Need more ops like this. Great but has its own flaws and drawbacks. Not👙 Ch'otgun over there. Fucking ammo skills with burst spurt gun with wide range, stfu.
So far ch'alter is the only broken limited i think. The others are just "ok" or "very good" but requires you to use the brain to use them, whereas most for most broken ops is just a question of clicking a button. Sincerely i'll save for nearl cause i like the concept for her alter more, really a shame that ch'en but water guns is meta. I'll probably just do the free pulls in the dossoles banner, and if i get lucky good for me. But at the end choice is not mine soooo, idk. You could choose to screw waifu,lore and appearence to aim for a meta op, or say screw meta because waifu.
@@HayanSnowFlower 저때 정보 못찾아서 영상소감밖에 못 적었습니다 깡딜로 적들을 학살하는건 무리겠지만 방어하면서 적들을 빠르게 제거하는 방식으로 설계된 3스는 확실히 일부 상황에선 스카디나 헬라그보단 더 빛이 날것같습니다. 하지만 적들을 방어하면서 빠르게 제거하는 방식은 머드락뿐만 아니라 다른 오퍼들도 가능해서 머드락같은 오퍼가 없는 사람에겐 희망으로 보일수도 있지만 있는 사람에겐 한정을빼면 그닥 필요해보이진 않습니다.
In Arknights, everyone is usable. The only unusable is a Doctor who never extent their brain and screeching about how bad the Operator just to hinder their low intelligent. As for NTR Knight, she just unluckily fall to this archetype Guard. If she was a Spellblade then it another story (or just my opinion).