there's a few different maps that have that, but they really aren't all that common -- plus you can usually finish those enemies way before they start doing those sorts of things - the rarer one is where the enemy passes through a blue box without counting as entering the objective point
@@gaerekxenos The trick is that the blue box is purely decorative: enemies simply have a list of checkpoints they try to path to in order, and when they reach their final checkpoint (which is almost always placed inside a blue box (the exception being stuff like the character you escort in chapter 8, whose final checkpoint is placed in a red box, and who deducts 0 LP upon despawning)), they despawn on their own, deducting the appropriate number of life points. That's why on the rare occasion that you can force an enemy to path through a different blue box than their destination, they'll stroll right through. That's the reason enemies will sometimes ignore a much closer blue box, and why you can't use roadblocks (or the RA2 construct) to completely block off a blue box an enemy is trying to reach, even if there's another blue box available: the enemies don't actually consider where the blue boxes on a map are, just their own internal list of checkpoints.
cmiiw in old version you can trap them this way and confuse their pathfinding but now they will redo pathfinding but ignoring the roadblock (and destroying roadblock in the way
Blast Caster shenanigans you got the fire lady who burns you (Ifrit) you got the snake man who silences you (Corroserum) you got the bubble lady who floats you (but she wasn't here for some reason, Aroma)