This is a short tutorial on how to make tasks activate in a sequence without having to use Zeus in the Arma 3 Eden Editor. Enjoy! Any questions about the video? Ask me in the comments!
Putting '!alive unitVar' in a trigger's condition will activate it when the unit is killed. You want to sync this to the 'Set Task State' module of the kill task, and the 'Create Task' module of the next task you want to appear after the unit is killed.
@@vironmandoe7218 Unfortunately I don't really have time to do that, your best bet for learning scripting is looking through existing scripts such as stuff from the workshop and pulling it apart to see how it works. The BI forums also have lots of useful topics, so if you're looking for how to do something specific just chuck it in a Google search and chances are you'll find someone who's tried to do it already.