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Arma 3 Eden Editor | Use placed physical assets with Arma 3 Support Module 

OnlineCombatBN
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A quick tutorial on how to place physical assets on the map in the editor to use as supports for your missions.
Download demo mission here from the steam workshop.
steamcommunity.com/sharedfile...
Thank you to Bohemia Interactive Studios for the greatest Military Simulation game ever made.
Questions or comments? Want to ask for help with something or just want to be involved in our community missions? Join our discord: invite.gg/ocb
Missions and videos take time to make, please help me out by becoming a patron: / ocb_au​​​
Or you could make a one-off donation to help me out.
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Thanks so much for watching!

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12 янв 2022

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Комментарии : 30   
@Webufet
@Webufet 6 месяцев назад
Your so helpful thank you man
@OnlineCombatBN
@OnlineCombatBN 6 месяцев назад
Thanks!
@ccrockatt
@ccrockatt 2 года назад
Great videos, thank you!
@OnlineCombatBN
@OnlineCombatBN 6 месяцев назад
Thank you!
@kman175
@kman175 2 года назад
Thank you for the video. Do these modules work on a dedicated server?
@OnlineCombatBN
@OnlineCombatBN 2 года назад
Of course.
@deltamike0397
@deltamike0397 2 года назад
Question for you. I've been trying to create a trigger for my supports but they always auto populate upon mission start. What needs to go in the trigger init to make that happen? For example the player has to knock out the AA in the AO before they have CAS available. Ive used !alive aa1 in init but it bypasses that. Any thoughts?
@fromtheland86
@fromtheland86 2 года назад
!alive YourAAunit'sVariableName (in the condition) will activate the trigger when that unit dies
@korben_07
@korben_07 2 года назад
It's this possible to Sync with a trigger to use when you're need not when the mission start but if you arrived in a trigger?
@OnlineCombatBN
@OnlineCombatBN 2 года назад
Could you possibly reword your question. I'm not sure what you're asking. Thanks.
@colonialmarines4413
@colonialmarines4413 2 года назад
I think he ment that he wanted the support to start with a trigger rather then a request
@KickapooNinja
@KickapooNinja 2 года назад
are physical assets required when you use these supports? I thought I saw a video where you did it without them and they jus spawned on the support modules
@markymarc12
@markymarc12 2 года назад
For these? Yes. For instance, you'll connect a Support Helicopter Transport Module to an actual helicopter. If you don't want to have physical assets, you'll have to use the Support Helicopter Transport (Virtual) Module. The virtual module does not require a physical asset to be attached to it.
@KickapooNinja
@KickapooNinja 2 года назад
@@markymarc12 alright that makes a ton of sense lol thank you
@OnlineCombatBN
@OnlineCombatBN 2 года назад
No, I made this video specifically because someone asked how to use physical assets.
@KickapooNinja
@KickapooNinja 2 года назад
@@OnlineCombatBN got it 👍
@colonialmarines4413
@colonialmarines4413 2 года назад
Is there a work around for the support requester not working properly. I have been trying to set it up virtually with artillery,CAS, and bombing. The issue is that bombing runs don't function properly I can only use one unguided bomb and laser guided don't work. This happens with artillery also but whenever I put a point on the maps sometimes the rounds land way off my mark even with the bombing run.
@OnlineCombatBN
@OnlineCombatBN 2 года назад
The AI targeting for supports is not always great. The only issue, other than accuracy, is that the supports often stop working. There is a script you can use to reset them. I'll do a tutorial on it if that might assist. For the laser guided, are you using a laser designator?
@colonialmarines4413
@colonialmarines4413 2 года назад
@@OnlineCombatBN I would love to see a tutorial on it. Your tutorials do help alot. As for the laser designator the one I was using was a dead mod used another and got it working so that was my bad
@OnlineCombatBN
@OnlineCombatBN 2 года назад
Keep an eye on the channel. Tomorrow night a tutorial on a simple way to reset the support modules when they stop working.
@OnlineCombatBN
@OnlineCombatBN 2 года назад
Support requester restore fix. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-cu88CZqThuY.html
@giantenemycrab5596
@giantenemycrab5596 2 года назад
Can you make a multiplayer pvp guide? Something with respawns and after a certain amount of time has passed the game ends?
@OnlineCombatBN
@OnlineCombatBN 2 года назад
Do you mean a simple PVP death match type mission or something else?
@giantenemycrab5596
@giantenemycrab5596 2 года назад
@@OnlineCombatBN yeah a simple PvP deathmatch. I still haven’t seen anyone make a decent guide on it.
@OnlineCombatBN
@OnlineCombatBN 2 года назад
@@giantenemycrab5596 One sector PvP deathmatch video coming today sometime.
@Linrox
@Linrox 2 года назад
In arma2 you could have any vehicle dropped where you need how do you set that up in arma3.
@OnlineCombatBN
@OnlineCombatBN 2 года назад
Dropped as in? How dropped?
@Linrox
@Linrox 2 года назад
@@OnlineCombatBN In arma2 you could drop any vehicle from a plane or ch47 with at parachute at a designated location using AI support. The only option i can work out now is to setup a heli to lift a vehicle. but you have to pre setup the vehicles and can only do it for as many vehicles that have been setup. But it is complicated now
@StevenSeagul783
@StevenSeagul783 Год назад
It seems like this only works for the base game assets not for mods
@OnlineCombatBN
@OnlineCombatBN Год назад
It works for mods as well, but if you are using certain mods, like ace, you may have issues.
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