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Arma 3 Editor | Simple Ambush Task 

OnlineCombatBN
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A brief tutorial on how set up a simple ambush task with triggers.
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3 июл 2024

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Комментарии : 18   
@MrDjbeatsmith
@MrDjbeatsmith 10 месяцев назад
Great video! All of us in Arma mission making we can learn a lot from this. Simple but straight to the point. 😊
@OnlineCombatBN
@OnlineCombatBN 10 месяцев назад
Thanks man.
@Elvinsilvester
@Elvinsilvester Год назад
Thanks! Just started editing and really helpful
@bitboydcs9825
@bitboydcs9825 Год назад
Good stuff as always. Note to self, don't get in the truck when your buddy offers you a ride into town! :D
@OnlineCombatBN
@OnlineCombatBN Год назад
😆
@AN-jz3px
@AN-jz3px 11 месяцев назад
You're the best, Bro!
@HJH413
@HJH413 10 месяцев назад
Liked, subscribed and commented.
@OnlineCombatBN
@OnlineCombatBN 10 месяцев назад
Thanks man.
@6komodo6
@6komodo6 6 месяцев назад
thnx for this clear and concise explaination..what faction mods have u loaded?
@gigasquared566
@gigasquared566 Год назад
Grazie mille
@BrokenTwiggs
@BrokenTwiggs 10 месяцев назад
Love your vids. These hidden units will activate any triggers should they be in one they can influence. Just a heads up if using large triggers and you cant find out why its being triggered.
@scar8645
@scar8645 Год назад
Awesome tutorial, sir! Wish you well in ARMA and life! One comment: must not be any firefight and frags in area of hided dudes or vehicles, otherwise you'll get confused by watching at burning air and hearing the dying screams of invisible fairies))
@superfish4603
@superfish4603 Год назад
Yes, better way would be to spawn objects and units in by script when their time has come.
@solo_2003
@solo_2003 11 месяцев назад
Request: Using ALiVE Mod or any mod, I want to call in reinforcements to join me in the fight, then go back to base with the heli/car
@OnlineCombatBN
@OnlineCombatBN 11 месяцев назад
You can have reinforcements join you in the fight with the ALiVE mod, but as for having them then return to base, no. There are also scripts out there that allow reinforcements, but once they are in the field, they stay there, they won't return to base after the fight.
@BrokenTwiggs
@BrokenTwiggs 10 месяцев назад
This is %100 doable and only requires some triggers and placing way-points correctly that can be skipped, A few radio triggers and adding 'disableAI"MOVE"' to the leader of the reinforcements and '"enableAI"MOVE"' to a radio trigger is needed. By placing a move, get out and follow way-point on your unit, with the leaders AI"MOVE disabled, they will wait at base for you to radio them to move by enabling there AI"MOVE" via a radio trigger. They will then move close to you, find the nearest landing area, get out and find you to follow you. By attaching a radio call skip way-point trigger to there follow way-point, you can send them back to the helicopter, they will get in, and fly and land back at base. it sounds complicated but its really basic IMO and seems to work for me flawlessly (assuming the AI doesn't do anything wacko)
@OnlineCombatBN
@OnlineCombatBN 10 месяцев назад
@@BrokenTwiggs The AI will do 'wacko' things, I can just about guarantee it.
@BrokenTwiggs
@BrokenTwiggs 10 месяцев назад
@@OnlineCombatBN well sometimes it does but it works for me %90 of the time. I have been using this method for awhile now and its great for getting picked up or reinforced.
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