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ArmA 3 Editor Tutorial - Modules - Support 

Jester814
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21 окт 2024

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Комментарии : 191   
@Bertiebaby
@Bertiebaby 11 лет назад
Nevermind that - apparently there was a bug involved and since I placed them so closely the moment one fired they all flew straight into the sun. Thanks for the tutorial, functions great! Very clear and thoughtful, you not only explain what to do but explain why you do it which is very helpful.
@Jester814
@Jester814 11 лет назад
Yeah make sure they're set to "no formation" and space them apart. I've noticed that if they're in formation two of them will be too close to each other and will hit each other with a mortar, killing the whole team.
@Jester814
@Jester814 11 лет назад
Are they grouped together accidentally? Meaning do you have the Mortar guys and Helos grouped? And did you make sure to link them to separate support modules? i.e. did you link the mortars to the arty support module, and the helos to the CAS support module?
@Panteraforever67
@Panteraforever67 11 лет назад
It does, you're spot on. E for electronic, T for trainer, R for reconnaissance, V for VIP, and then H for rescue.
@Jester814
@Jester814 11 лет назад
uh... don't get your support unit killed? They don't respawn, and if they do they're unsynced from the module. To re-synch it upon respawn would require scripting and I don't know scripting.
@controllerhead47
@controllerhead47 8 лет назад
Damn, 3 years of ArmA3 development, went a long way. Here since original ArmA2, this is defo best in the series.
@Jester814
@Jester814 11 лет назад
That's a good question. I wonder if I sync the support requester to an AI if they'll act as a spotter.
@Jester814
@Jester814 11 лет назад
And that doesn't work for a dynamic mission. In the ArmA 2 campaign the heli you controlled would land wherever you called it to(I think)
@BF309th
@BF309th 3 года назад
Thanks, Jester. I built a NO-MODS! sample mission (CAS III (NO MODs!)) and posted it to the WorkShop (creator = Bearforce). I found my CAS Helos and Jets do a hell of a good job if I use a Laser Designator (don't forget to give your troops batteries). The CAS flights make several passes, and wherever I point the LASER is where the rounds try to reach. Note: If you light up one side of a barricade and the aircraft is coming from the far side of it, the rounds are usually blocked. This was all done in Eden 3D Editor. I tied two individual men (not linked to each other) to the CAS Requester system symbol. Either man could utilize the resources. Calls were limited in number, and once the max was reached for individual items (artillery, helos, jets) the option would disappear from the available CAS units list. It's a fun "sandbox"... Thanks again. Salute! ~BF
@ShigueS
@ShigueS 11 лет назад
I got Arma 3 Alpha when it came out and this video series are just perfect for my custom missions. Thank you for sharing and keep up with the good work.
@Jester814
@Jester814 11 лет назад
Because like I say in the video, it's not working yet.
@jadeskyline
@jadeskyline 11 лет назад
thank you very much for all your tutorial vids on A3, without you, I wouldn't have bought A2, and I would have no clue how to do any of this on A3. You are the man!
@TargetDestroyed96
@TargetDestroyed96 11 лет назад
Really found these videos as entertaining as they were helpful as I plan on getting the alpha this weekend for what I consider a steal for 32 dollars plus beta and full game. I made sure to subscribe and look forward to more of your videos. Keep up the good work!
@alanclarke4572
@alanclarke4572 11 лет назад
Followed your tutorial, and everything worked fine at the first attempt. Excellent... Keep up the good work!
@Jester814
@Jester814 11 лет назад
I know that it's possible. I just don't know how to do it.
@Jester814
@Jester814 11 лет назад
click the cloud up at the top. It lets you change all day/time/weather settings on your mission.
@bobhinderblake7189
@bobhinderblake7189 10 лет назад
What if I want to create a task in which AI team leader calls for the support?
@robzig214
@robzig214 11 лет назад
Another fine video Jester. Tell me, do you have problems getting the support extraction chopper to actually land? Also, on that subject, if they actually land, my player gets bugged and gets stuck standing on the MH's seat upon landing at the designated area. This happened to you at all? Alpha glitch or a unique problem? It happens 8out of 10 times I try the support taxi on BLUFOR's MH chopper.
@Jester814
@Jester814 11 лет назад
I'm sure it's possible, but I don't know how.
@RedThunder0335
@RedThunder0335 11 лет назад
Haha I love your tutorials man! I started out the hard way by fooling around in the editor and learned quiet a bit.. however the scripting, triggers, markers and stuff was very usefull! Also I did the support thing and this was helping me alot in organizing it way better! thanks Jester :D
@Jack30738
@Jack30738 8 лет назад
This is pretty much the same for the Eden update so im not complaining. Love it.
@TheStainlessSteelRat
@TheStainlessSteelRat 8 лет назад
Thanks for these tutorials just started mission making and you make things so clear and understandable. No wonder your mission play always looks so good, you are a consummate Armaholic, thanks for all the work.
@Jester814
@Jester814 11 лет назад
Not a damn clue. Try to move their position and see if they do the same thing, and make sure all 3 are grouped together and the group leader is synced to the module. Your other choice would be to leave all three groups separate and link each group to a separate module. Then you'd be able to call each gun individually. That may be overkill though.
@jester3265
@jester3265 11 лет назад
WOW! Fantastic mini tutorials, a massive thanks, without you I would of been lost. Please don't stop posting and thank you for the effort and time you must have put in to making them.
@Jester814
@Jester814 11 лет назад
Or Multi-Mission.
@ahitsak3120
@ahitsak3120 11 лет назад
Yo Jester, quick question. How would you set up a helo for mobilization instead of armed assault? Could I do it so that the helo itself drops off additional troops? Or does it come in to pick my guys up?
@smudgekenobi7126
@smudgekenobi7126 8 лет назад
Thanks, I was unsure on a lot of the things you explained. Helped a lot, keep it up
@edwardzimmerman
@edwardzimmerman 10 лет назад
I cannot get Support to work for other members of my squad. Any ideas how this can be achieved?
@TheOfficialSethos
@TheOfficialSethos 11 лет назад
Hello sir, excellent videos thank you. Got a quick question, for the virtual modules, is it possible to add a delay when calling them? I can't place the actual units so they have to be virtual due to the nature of the mission but it breaks the immersion when a supply drops hits instantly -- Is it possible to set a timer so it "feels like" you need to wait around for the drop.
@anthonypopp5831
@anthonypopp5831 10 лет назад
Just an after thought, you wouldnt have mortar strikes on an area where you have aircraft providing CAS. Great video
@miklosjeney527
@miklosjeney527 11 лет назад
Hello, Jester First of all your tutorials are exellent. Second do you know why the support modules disappears from the radio menu when the synced unit respawns? Do you have fix for that? It's realy frustrating to play created mission knowing that the support capability might dissappear at any moment. :p
@matthewharrison4992
@matthewharrison4992 10 лет назад
Ok i prefer virtual over actual units, and I've figured out how to designate which unit but can't seem to figure out how to increase the number it spawns, like all it does is spawn one black foot or one ah-9 is there a way to setup the virtual to where it spawns in say 2 blackfoots when chosen or say 3 ah-9?
@AVeryAwesomeUsername
@AVeryAwesomeUsername 10 лет назад
How do you get the AI to repair/rearm/refuel a vehicle? I'm trying to get it to work on an aircraft, I put three support cars and put a waypoint for them to "support" and sync'd them to my player, but it didn't work. Can you help"
@grizzlee358
@grizzlee358 11 лет назад
take your boat and set your waypoints. make a trigger and select one of the radio channels. Now sync that trigger to the vehicle's first waypoint. It won't move to the next one until the radio channel is used. Add in unitname sidechat "text" on the activation field and you can create some dialogue.
@AlanRoweintheuk
@AlanRoweintheuk 11 лет назад
Figured this out I think. It seems you may have been lucky in your placement for this tutorial, but when I made the Mortar teams playable, after getting my guy at the range killed, I switched to one of the mortar teams to find that they were all injured. One was a decent distance from the other two though, so I think they may have hurt each other with their initial fire.
@shadowblazer596
@shadowblazer596 10 лет назад
Is there any way to call for say, reinforcements? Or do soldiers come when you ask for Helo transport or Ambulance etc.
@E9vam7
@E9vam7 9 лет назад
I have a problem. I'm using the virtual CAS module to destroy a tank. I'm using the laser designated bombs. After the jet destroys the tank it starts to circle around. I want the jet to leave, how do I do that?
@thdman15111
@thdman15111 11 лет назад
Can you advise what ammunition the Mk6 Mortar uses please, as I am trying to see if I can get enemy AI to fire the mortar using the Act parameter in the trigger dialog.
@DenzelWi
@DenzelWi 10 лет назад
Have you maybe ever had the AC-130X [BETA] addon? I've done everything you're doing here step by step(tried all CAS modules) and when I request AC130 support (0-8-1) I see the planes name on the list but can't select it (0-8-1-1 not working). Before writing here I've searched for this issue but couldn't find anything. Would very much appreciate it if you(or anyone reading this) could help.thx
@Jester814
@Jester814 11 лет назад
3:35
@Steggman
@Steggman 9 лет назад
Hey guys. I know its been YEARS but I have a question regarding support: is it possible to activate support with a trigger or does it have to be synced from the start of the mission? (ie. the player clears a base of opfor, THEN the extraction becomes available and not before?)
@bsim1295
@bsim1295 7 лет назад
This is a great video, would be awesome to see a refresh for Eden editor and some more options for the newer supports aka UAV.
@xAndycoolguy27x
@xAndycoolguy27x 11 лет назад
Another question I had, my helicopter seems to take to the skies from the moment the mission starts, not to attack, but for a reason I do not know why, but is there any way I can keep it grounded until I call it in?
@yienmaster04
@yienmaster04 11 лет назад
So why didn't the grouped choppers come in together? Does grouping them just allow you to call support again before the 1st is done?
@alexandermlaco
@alexandermlaco 11 лет назад
Thank you so much for these tutorial videos, Jester I am well under way to completing my first mission, but I am wondering if there is a way to only allow you to call in a helo for extraction from a certain point (a certain LZ). I have tried linking a trigger in the region of the LZ and I have tried it a few different ways but I can't get it to work, do you have any ideas?
@easy2888
@easy2888 11 лет назад
How do you call a supply drop? When I set it up the support provider module the heli just says it dropped but nothing shows up.
@Jester814
@Jester814 11 лет назад
It's the same as this tutorial. The thing is - it doesn't work for shit right now. The chopper won't get anywhere near close to where you want them to land. The couple of times I tried to use it they landed 1-2km away. Once it's fixed, I'll make a full tutorial just for it.
@HridaySabir
@HridaySabir 11 лет назад
Hey Jester! Great Vids, keep 'em up! Quick question: Is it possible to make a support available when somebody hits a trigger or a waypoint? I've been trying to lock and unlock through game logic but to no avail. Any help will be great!
@xpaulkplx
@xpaulkplx 10 лет назад
Thx but it is usless in MP games , simply suport request does disappear when player dies or joins server again..., or is it any solution to that ?
@Bathman44
@Bathman44 11 лет назад
I've been looking for this tutorial all my life. Thank you bro!
@Jester814
@Jester814 11 лет назад
Yes. I actually had that in this video but I edited it out. The support - transport chopper is extremely buggy and unreliable. In order to get it to land, you have to have the team leader order his guys to get in while it's in the air, but then it will decide on it's own where it wants to land, which could be up to 1km away. If you're by yourself, you're fucked. On top of that, it's bugged when you try to get out. High Command would be a better choice, but high command isn't in yet.
@antte7711
@antte7711 10 лет назад
is it also possible to limit the rounds that the mortar can fire or is it only possible to limit the times it can fire? i feel like 8 rounds is a bit too op for my mission.
@poobertop
@poobertop 11 лет назад
Thanks again Jester, are you going to do any more? Custom load outs perhaps?
@Snakelet
@Snakelet 11 лет назад
Just a heads up...that may be handy when you are waiting for stuff to kick in. + and - will speed up and slow down time :)
@BlackOpsMercenaries
@BlackOpsMercenaries 11 лет назад
After following your instructions, with both cas and arty down, when I select either for support, both respond. Any idea why?
@blueiceani6833
@blueiceani6833 10 лет назад
How do i make it so i can only shoot a few mortars at a time? I don't want to be able to shoot 10 mortars at once.
@goutons
@goutons 11 лет назад
The mortar support is not working. I did everything as you said but when i call in 3 i only receive 1 or sometimes 2. When i placed my player next to the mortar squad and i ordered to mortar a hill 1 kilometer away they fired the round i wanted but they shot two rounds the opposite direction and i could hear them explode but not see them. It seemed completely random. Also sometimes it explodes on the spor killing me and the mortat squad. Any ideas?
@ZARBOMBA
@ZARBOMBA 8 лет назад
Is there any possibility to change the number of supports during the mission?
@TommyCurrell
@TommyCurrell 11 лет назад
Jester do you know how to limit the number of rounds fired per strike? Like in the diver mission where you only have to rounds.
@Bertiebaby
@Bertiebaby 11 лет назад
I seem to have a problem - the mortar team is functioning fine, but regardless of how many rounds I choose to drop, they only shoot out one. I have five of the mortar fellas grouped to the leader who is grouped to the support provider, I tried looking at the video but didn't find my mistake. Any ideas?
@OptiXDream
@OptiXDream 11 лет назад
That's because the game tells the choppers to check for the nearest heli pad, so you basically have to plan your chopper transports and put down heli pads accordingly. They work fine for me.
@pdqscorpion88
@pdqscorpion88 11 лет назад
So every time i start to shoot at an AI he lays down and does not move to much. Is there a way i can change that and make it so we is more smart and takes cover?
@polarbearirish
@polarbearirish 11 лет назад
Thanks for these, but I'm also wondering who would you go about calling in an air-strike, (as there are no planes as of yet)
@pu171103
@pu171103 11 лет назад
Hey man, love the tutorials and love your missions. Keep up the great work!
@vishnukamal_4615
@vishnukamal_4615 8 лет назад
You deserve more subs Jester
@TheRockboxable
@TheRockboxable 10 лет назад
Can AI Call in support if you link them with the support requester?
@ataraxic89
@ataraxic89 11 лет назад
Hey Jester, is there any way to limit how many mortars are fired in one call? 8 at once can wipe out an entire base. I dont want to give that much power in a mission but I want them to be able to call some mortars.
@SirHoneymonster
@SirHoneymonster 11 лет назад
Is there a way to create a support that isn't a helicopter, instead a boat (C_Boat_Civil_01_F) which is to pick up a unit at a designated location and then go to a designated location? Awesome tutorial by the way :)
@LocoAullador78
@LocoAullador78 8 лет назад
I do exactly the same as you explained but I can't see an extra option in the radio or communications menu to call for the artillery. I'm playin the Arma 3 1.60. Do I need to add some trigger?.
@jameshyland7807
@jameshyland7807 8 лет назад
no. press 0 and scroll down to support. all the options are there
@christianh9832
@christianh9832 11 лет назад
I seem to remember a script or something in the Arma 2 support module that allowed you to call in a helicopter for pickup, and you'd designate the new LZ. Anything like this in A3 so far?
@Eagle_Beak
@Eagle_Beak 9 лет назад
I would love to learn how to call in realistic CAS, i.e., requires laser-designation, requires radio (TFAR or ACE). Is this possible to script yet?
@XxNnjaxBudderxX
@XxNnjaxBudderxX 9 лет назад
+Braidon Benjamin If you have other people yeah, but it'd be really hard if not impossible without the help of a pilot.
@Savage1-0-7
@Savage1-0-7 10 лет назад
I did this but it always says we have lost contact with aircraft
@wagnerdba
@wagnerdba 11 лет назад
How to Command Helicopter attack OPFOR with modules?
@DrOctagon
@DrOctagon 11 лет назад
i agree with your response to a previous comment , BIS should be paying you. you are very clear and concise.easy to follow and understand and have given me the tools and inspiration i needed to get the most out of A3.thank you so much.i of course have sub'd liked and shared.keep up the great work.
@MrXannon
@MrXannon 11 лет назад
Hey Jester, love your video's first off. Secondly, could you show how to use the Sites modules with a Trigger to only spawn enemies when we get into a certain area to cut down lagg on the server in a large scale operation to reduce the tax it has on the server. Thx!
@kamikaza1987
@kamikaza1987 10 лет назад
How do I make support modules available for JIP players?
@stanip25
@stanip25 11 лет назад
Hey Jester I have a question... When I set a Waypoint to DESTROY enemy's vehicle MY A.I. Rocket Launcher keeps shooting with the Pistol at Armored Car. How can I command to one of My men to actually Use the NLAW Launcher to destroy a Vehicle? Thanks :)
@GhilleGhille
@GhilleGhille 9 лет назад
I have an issue, I use Massi's 75th Ranger SOAR Littlebird coupled with Franze and Nodunit's Apache as CAS. Now, whenever I have the Apache lead higher ranked and have it synced, the little bird takes off the ground for no reason when I load in, I just want it to be on station and do nothing, but it takes off and the Apache doesn't. It works fine besides that.
@Connorzminecraft05
@Connorzminecraft05 9 лет назад
I'm not sure you can fix this in editor, you may have to use a script.
@tha1andonlykain
@tha1andonlykain 10 лет назад
i need scripts for virtual supports ie what air assets will be used when called or availible. anyone know where i can find these?
@tango9jeff
@tango9jeff 11 лет назад
Hey, Is this still working as of now? I can't get this to work. I set everything up as you mentioned and sync each element to the required source but once in game after I click "supports" on the radio menu I have no option for anything. Its a blank sub menu screen and I can't do anything. Any help is appreciated!
@AlexS-zf6gc
@AlexS-zf6gc 11 лет назад
Hey I followed the instructions here in this video and it worked but then suddenly it stopped working. The communication menu doesnt show options to call in support anymore. Please advise?
@Roddy905
@Roddy905 7 лет назад
I figured out how to call artillery and helo support (THANKS TO YOUR VIDEOS) but what about Med, Ammo and repair. I tried sinking to support drops mod but it sucks.
@Jester814
@Jester814 11 лет назад
Is there a way? Yes. Do I know how? Nope. Google it or check our the BIS forums and post the question there.
@twinspeaksful
@twinspeaksful 11 лет назад
Was going to ask if these were in order then I thought just do it by date, but that could be something to think about making it ordered in the titles like in the basic mission creation 1 & 2 you done because you always referencing earlier videos and I was having to figure out which ones to watch first and makes it easier for idiots likes me hehe.
@Gamer03121993
@Gamer03121993 11 лет назад
How to make it so that all the rounds don't fall at same time? Giving them a second or two before next round hits the ground?
@GrowOZ
@GrowOZ 3 года назад
There is no modules button for me :/
@radeni
@radeni 8 лет назад
Would it be possible to make it so that the provider is a playable unit but it doesnt spawn inside a vehicle?Instead of spawning in a vehicle he should select a proper vehicle for the type of support and just go for it.
@ianarmstrong7044
@ianarmstrong7044 11 лет назад
Yeah I was wondering if you could say how to use supply drops I can get the chopper to come but not box is dropped
@rojiecarney9017
@rojiecarney9017 11 лет назад
ive got a problem, ive put down my support modules and ive finally finished making my mission, but when ive hosted it or shared the MP file, the designated requester can request artillery, but for some reason the 2nd and 3rd message never plays back, but when i do it, it works fine.. (this is when playing online)
@Arealease
@Arealease 11 лет назад
Hey Jester, great video btw. It is really helping me flesh out one of my missions. Do you know of any way to make the players "unlock" CAS? As in, completing an objective in order to gain the ability to use it?
@SpaceMonkey586
@SpaceMonkey586 10 лет назад
I love your tutorial videos! You really saved my ass on the Arma 3 editor, Thank you. But i do have a question... I can get the Support option working thanks to you. But i want to make it so support options like Arty, and CAS are only available if the player is in a Trigger area. but not available once the player leaves the trigger area. what do i need to put in the trigger con. and on act. fields to make that happen??
@williamharrison7523
@williamharrison7523 8 лет назад
I tried this and it worked great, one quick question though. Is there a way to make the Helicopter fire its missiles at targets instead of its machine guns? Thanks :)
@Jester814
@Jester814 11 лет назад
You type well for a 3 and a half month old!
@Arealease
@Arealease 11 лет назад
Thanks for the reply! If I find out the solution, I'll stop by here and let you know.
@sjoerd7773
@sjoerd7773 9 лет назад
could you make a tutorial about the Support modul UAV recon?
@defcondazz
@defcondazz 11 лет назад
Hey pal do you know how to add player slots to my mission for mp? with out having to add lots of ai on my map!
@RedThunder0335
@RedThunder0335 11 лет назад
I cant figure this out... Hope someone will help me. First off I tried using the F/A 18 E and F to do a bombing run with the support provider and so on. They show up in the support menu and also acknowledge their preset on the mission start. However picking them and chosing either guided or unguided does nothing. I also tried with the stock vehicle types (drones named CAS) but they showed unavailable in the support menu...
@ArmA3tutorials
@ArmA3tutorials 11 лет назад
Jester has inspired me to make tutorials, please thumbs up so he can see it
@XxNnjaxBudderxX
@XxNnjaxBudderxX 9 лет назад
Is there a way to make the support available halfway through a mission. EX. you just took a position and command allows you to use support against incoming tanks.
@ARamWhoWrangles
@ARamWhoWrangles 9 лет назад
+GamingGrub15 This is late and I am not entirely sure if this would work but in theory it should. Syncing it to a task creation or completion to it might work, or syncing it to a trigger completion.
@XxNnjaxBudderxX
@XxNnjaxBudderxX 9 лет назад
+ARamWhoWrangles Thanks a lot man, im working on a mission where you take the base on the peninsula below the airfield (to the South East of Zaros). So far its going well but this is gonna add a whole new level to it. Now i can have them call in re-enforcements and turn it into a base defense thing. Theres gonna be zombies in there somewhere but who TF knows where. Anyways, im rambling, thanks a lot. Hope it works
@kevinflaherty4872
@kevinflaherty4872 10 лет назад
what does the custom hq option do/ how does one use it?
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