Nevermind that - apparently there was a bug involved and since I placed them so closely the moment one fired they all flew straight into the sun. Thanks for the tutorial, functions great! Very clear and thoughtful, you not only explain what to do but explain why you do it which is very helpful.
Yeah make sure they're set to "no formation" and space them apart. I've noticed that if they're in formation two of them will be too close to each other and will hit each other with a mortar, killing the whole team.
Are they grouped together accidentally? Meaning do you have the Mortar guys and Helos grouped? And did you make sure to link them to separate support modules? i.e. did you link the mortars to the arty support module, and the helos to the CAS support module?
uh... don't get your support unit killed? They don't respawn, and if they do they're unsynced from the module. To re-synch it upon respawn would require scripting and I don't know scripting.
Thanks, Jester. I built a NO-MODS! sample mission (CAS III (NO MODs!)) and posted it to the WorkShop (creator = Bearforce). I found my CAS Helos and Jets do a hell of a good job if I use a Laser Designator (don't forget to give your troops batteries). The CAS flights make several passes, and wherever I point the LASER is where the rounds try to reach. Note: If you light up one side of a barricade and the aircraft is coming from the far side of it, the rounds are usually blocked. This was all done in Eden 3D Editor. I tied two individual men (not linked to each other) to the CAS Requester system symbol. Either man could utilize the resources. Calls were limited in number, and once the max was reached for individual items (artillery, helos, jets) the option would disappear from the available CAS units list. It's a fun "sandbox"... Thanks again. Salute! ~BF
I got Arma 3 Alpha when it came out and this video series are just perfect for my custom missions. Thank you for sharing and keep up with the good work.
thank you very much for all your tutorial vids on A3, without you, I wouldn't have bought A2, and I would have no clue how to do any of this on A3. You are the man!
Really found these videos as entertaining as they were helpful as I plan on getting the alpha this weekend for what I consider a steal for 32 dollars plus beta and full game. I made sure to subscribe and look forward to more of your videos. Keep up the good work!
Another fine video Jester. Tell me, do you have problems getting the support extraction chopper to actually land? Also, on that subject, if they actually land, my player gets bugged and gets stuck standing on the MH's seat upon landing at the designated area. This happened to you at all? Alpha glitch or a unique problem? It happens 8out of 10 times I try the support taxi on BLUFOR's MH chopper.
Haha I love your tutorials man! I started out the hard way by fooling around in the editor and learned quiet a bit.. however the scripting, triggers, markers and stuff was very usefull! Also I did the support thing and this was helping me alot in organizing it way better! thanks Jester :D
Thanks for these tutorials just started mission making and you make things so clear and understandable. No wonder your mission play always looks so good, you are a consummate Armaholic, thanks for all the work.
Not a damn clue. Try to move their position and see if they do the same thing, and make sure all 3 are grouped together and the group leader is synced to the module. Your other choice would be to leave all three groups separate and link each group to a separate module. Then you'd be able to call each gun individually. That may be overkill though.
WOW! Fantastic mini tutorials, a massive thanks, without you I would of been lost. Please don't stop posting and thank you for the effort and time you must have put in to making them.
Yo Jester, quick question. How would you set up a helo for mobilization instead of armed assault? Could I do it so that the helo itself drops off additional troops? Or does it come in to pick my guys up?
Hello sir, excellent videos thank you. Got a quick question, for the virtual modules, is it possible to add a delay when calling them? I can't place the actual units so they have to be virtual due to the nature of the mission but it breaks the immersion when a supply drops hits instantly -- Is it possible to set a timer so it "feels like" you need to wait around for the drop.
Hello, Jester First of all your tutorials are exellent. Second do you know why the support modules disappears from the radio menu when the synced unit respawns? Do you have fix for that? It's realy frustrating to play created mission knowing that the support capability might dissappear at any moment. :p
Ok i prefer virtual over actual units, and I've figured out how to designate which unit but can't seem to figure out how to increase the number it spawns, like all it does is spawn one black foot or one ah-9 is there a way to setup the virtual to where it spawns in say 2 blackfoots when chosen or say 3 ah-9?
How do you get the AI to repair/rearm/refuel a vehicle? I'm trying to get it to work on an aircraft, I put three support cars and put a waypoint for them to "support" and sync'd them to my player, but it didn't work. Can you help"
take your boat and set your waypoints. make a trigger and select one of the radio channels. Now sync that trigger to the vehicle's first waypoint. It won't move to the next one until the radio channel is used. Add in unitname sidechat "text" on the activation field and you can create some dialogue.
Figured this out I think. It seems you may have been lucky in your placement for this tutorial, but when I made the Mortar teams playable, after getting my guy at the range killed, I switched to one of the mortar teams to find that they were all injured. One was a decent distance from the other two though, so I think they may have hurt each other with their initial fire.
I have a problem. I'm using the virtual CAS module to destroy a tank. I'm using the laser designated bombs. After the jet destroys the tank it starts to circle around. I want the jet to leave, how do I do that?
Can you advise what ammunition the Mk6 Mortar uses please, as I am trying to see if I can get enemy AI to fire the mortar using the Act parameter in the trigger dialog.
Have you maybe ever had the AC-130X [BETA] addon? I've done everything you're doing here step by step(tried all CAS modules) and when I request AC130 support (0-8-1) I see the planes name on the list but can't select it (0-8-1-1 not working). Before writing here I've searched for this issue but couldn't find anything. Would very much appreciate it if you(or anyone reading this) could help.thx
Hey guys. I know its been YEARS but I have a question regarding support: is it possible to activate support with a trigger or does it have to be synced from the start of the mission? (ie. the player clears a base of opfor, THEN the extraction becomes available and not before?)
Another question I had, my helicopter seems to take to the skies from the moment the mission starts, not to attack, but for a reason I do not know why, but is there any way I can keep it grounded until I call it in?
Thank you so much for these tutorial videos, Jester I am well under way to completing my first mission, but I am wondering if there is a way to only allow you to call in a helo for extraction from a certain point (a certain LZ). I have tried linking a trigger in the region of the LZ and I have tried it a few different ways but I can't get it to work, do you have any ideas?
It's the same as this tutorial. The thing is - it doesn't work for shit right now. The chopper won't get anywhere near close to where you want them to land. The couple of times I tried to use it they landed 1-2km away. Once it's fixed, I'll make a full tutorial just for it.
Hey Jester! Great Vids, keep 'em up! Quick question: Is it possible to make a support available when somebody hits a trigger or a waypoint? I've been trying to lock and unlock through game logic but to no avail. Any help will be great!
Yes. I actually had that in this video but I edited it out. The support - transport chopper is extremely buggy and unreliable. In order to get it to land, you have to have the team leader order his guys to get in while it's in the air, but then it will decide on it's own where it wants to land, which could be up to 1km away. If you're by yourself, you're fucked. On top of that, it's bugged when you try to get out. High Command would be a better choice, but high command isn't in yet.
is it also possible to limit the rounds that the mortar can fire or is it only possible to limit the times it can fire? i feel like 8 rounds is a bit too op for my mission.
The mortar support is not working. I did everything as you said but when i call in 3 i only receive 1 or sometimes 2. When i placed my player next to the mortar squad and i ordered to mortar a hill 1 kilometer away they fired the round i wanted but they shot two rounds the opposite direction and i could hear them explode but not see them. It seemed completely random. Also sometimes it explodes on the spor killing me and the mortat squad. Any ideas?
I seem to have a problem - the mortar team is functioning fine, but regardless of how many rounds I choose to drop, they only shoot out one. I have five of the mortar fellas grouped to the leader who is grouped to the support provider, I tried looking at the video but didn't find my mistake. Any ideas?
That's because the game tells the choppers to check for the nearest heli pad, so you basically have to plan your chopper transports and put down heli pads accordingly. They work fine for me.
So every time i start to shoot at an AI he lays down and does not move to much. Is there a way i can change that and make it so we is more smart and takes cover?
Hey Jester, is there any way to limit how many mortars are fired in one call? 8 at once can wipe out an entire base. I dont want to give that much power in a mission but I want them to be able to call some mortars.
Is there a way to create a support that isn't a helicopter, instead a boat (C_Boat_Civil_01_F) which is to pick up a unit at a designated location and then go to a designated location? Awesome tutorial by the way :)
I do exactly the same as you explained but I can't see an extra option in the radio or communications menu to call for the artillery. I'm playin the Arma 3 1.60. Do I need to add some trigger?.
I seem to remember a script or something in the Arma 2 support module that allowed you to call in a helicopter for pickup, and you'd designate the new LZ. Anything like this in A3 so far?
i agree with your response to a previous comment , BIS should be paying you. you are very clear and concise.easy to follow and understand and have given me the tools and inspiration i needed to get the most out of A3.thank you so much.i of course have sub'd liked and shared.keep up the great work.
Hey Jester, love your video's first off. Secondly, could you show how to use the Sites modules with a Trigger to only spawn enemies when we get into a certain area to cut down lagg on the server in a large scale operation to reduce the tax it has on the server. Thx!
Hey Jester I have a question... When I set a Waypoint to DESTROY enemy's vehicle MY A.I. Rocket Launcher keeps shooting with the Pistol at Armored Car. How can I command to one of My men to actually Use the NLAW Launcher to destroy a Vehicle? Thanks :)
I have an issue, I use Massi's 75th Ranger SOAR Littlebird coupled with Franze and Nodunit's Apache as CAS. Now, whenever I have the Apache lead higher ranked and have it synced, the little bird takes off the ground for no reason when I load in, I just want it to be on station and do nothing, but it takes off and the Apache doesn't. It works fine besides that.
Hey, Is this still working as of now? I can't get this to work. I set everything up as you mentioned and sync each element to the required source but once in game after I click "supports" on the radio menu I have no option for anything. Its a blank sub menu screen and I can't do anything. Any help is appreciated!
Hey I followed the instructions here in this video and it worked but then suddenly it stopped working. The communication menu doesnt show options to call in support anymore. Please advise?
I figured out how to call artillery and helo support (THANKS TO YOUR VIDEOS) but what about Med, Ammo and repair. I tried sinking to support drops mod but it sucks.
Was going to ask if these were in order then I thought just do it by date, but that could be something to think about making it ordered in the titles like in the basic mission creation 1 & 2 you done because you always referencing earlier videos and I was having to figure out which ones to watch first and makes it easier for idiots likes me hehe.
Would it be possible to make it so that the provider is a playable unit but it doesnt spawn inside a vehicle?Instead of spawning in a vehicle he should select a proper vehicle for the type of support and just go for it.
ive got a problem, ive put down my support modules and ive finally finished making my mission, but when ive hosted it or shared the MP file, the designated requester can request artillery, but for some reason the 2nd and 3rd message never plays back, but when i do it, it works fine.. (this is when playing online)
Hey Jester, great video btw. It is really helping me flesh out one of my missions. Do you know of any way to make the players "unlock" CAS? As in, completing an objective in order to gain the ability to use it?
I love your tutorial videos! You really saved my ass on the Arma 3 editor, Thank you. But i do have a question... I can get the Support option working thanks to you. But i want to make it so support options like Arty, and CAS are only available if the player is in a Trigger area. but not available once the player leaves the trigger area. what do i need to put in the trigger con. and on act. fields to make that happen??
I tried this and it worked great, one quick question though. Is there a way to make the Helicopter fire its missiles at targets instead of its machine guns? Thanks :)
I cant figure this out... Hope someone will help me. First off I tried using the F/A 18 E and F to do a bombing run with the support provider and so on. They show up in the support menu and also acknowledge their preset on the mission start. However picking them and chosing either guided or unguided does nothing. I also tried with the stock vehicle types (drones named CAS) but they showed unavailable in the support menu...
Is there a way to make the support available halfway through a mission. EX. you just took a position and command allows you to use support against incoming tanks.
+GamingGrub15 This is late and I am not entirely sure if this would work but in theory it should. Syncing it to a task creation or completion to it might work, or syncing it to a trigger completion.
+ARamWhoWrangles Thanks a lot man, im working on a mission where you take the base on the peninsula below the airfield (to the South East of Zaros). So far its going well but this is gonna add a whole new level to it. Now i can have them call in re-enforcements and turn it into a base defense thing. Theres gonna be zombies in there somewhere but who TF knows where. Anyways, im rambling, thanks a lot. Hope it works