This is an Arma 3 Eden editor tutorial on how to set up a prisoner escape scenario preventing Ai from shooting the player unless the player leaves the area or picks up a weapon.
Below are the trigger formats mentioned in the tutorial:
Trigger player starts in...
• Variable Name: dropgun
• Activation: Any Player
• Activation Type: Present
• Condition: this
• On Activation: player removeWeapon "arifle_MXC_F";
• Timer Values: Min: 1 | Mid: 1 | Max: 1
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Trigger to join WEST...
• Condition: triggerActivated dropgun
• On Activation: [UC1] joinSilent createGroup WEST;
• Timer Values: Min: 1 | Mid: 1 | Max: 1
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Trigger to detect if player has a gun...
• Repeatable: Tick the box (yes)
• Condition: !(PrimaryWeapon UC1=="") or !(SecondaryWeapon UC1=="") or !(HandgunWeapon UC1=="")
• On Activation: UC1 setCaptive false;
• On Deactivation: UC1 setCaptive true;
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Trigger to detect if player tries to leave...
• Activation: Any Player
• Activation Type: Present
• Repeatable: Tick the box (yes)
• Condition: this
• On Activation: UC1 setCaptive false;
• On Deactivation: UC1 setCaptive true;
8 сен 2024