Make sure you have copied all the script (see from 1:11 in the video. Also check out my newer video on intel ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-RclTDKEr92A.html This may/may not work better for you needs?
It only slightly fixed it for me. I was able to get to the main menu screen with the "press any key" prompt. But now, it just crashes after I press a key.
How do you make them load squads (wait till they all get in each truck), then got to the waypoint and unload the troops in separate spot (with same distance as how you put them in the first place)??
"_isInRange = _tgtPos inRangeOfArtillery [[_mortar], _ammo ];" error at _ammo?!?!?!?!?!?!? At line 39: (error: underfined variable in expression '_ammo')
Check out these 2 tutorials I've done previously. They might already cover what you're after: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-7Sw5Ni6XE3o.html ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-0opszDP8XYs.html
There is a really good MOD that already does this. Here is the link: steamcommunity.com/sharedfiles/filedetails/?id=2596260610 EDIT:> (although this requires ACE) I found a script I use that doesn't need ACE so yes I can create a quick tutorial for you.
Hello Raven, I recently uploaded a mission to the workshop using things I've learned from your videos. They have been a huge help. It's called "Nuclear Agent" if anyone is interested in playing. Thanks!
The professor is back! Thank you for your posts. I've used many of your videos and tips in our ArmA 3 games with my friends. Your time and patience in making these videos have given us hours and hours of enjoyment. Thank you!
@@reaperone7325 Off the top of my head I believe the script just snap shots the loadout on death and the re creates it on respawn. But I'll look into it for you.
Hey mate, trying to add a mission timer, I want to set the vls to launch once the timer runs out, I have the timer script working but not the launching at the end part. Any help would be appreciated. I've already learned alot watching your channel. Thanks.
@WhiteRaven It's the Mk 41 VLS, missile launcher in the editor, I have managed to get working now, thanks for replying. Slowly getting there with the missions. Your videos have helped tremendously.
a lot of hassle when you could just check for anyone/any player present *within* the trigger and then use the trigger's timer option to have it run 5 seconds after condition has been met, but that's another approach I guess.
Thank you so much White Raven for tirelessly and selflessly being the Professor Arma 3 to all of us newbies--I have learned so so much from your videos thanks to your patiently peeling off Arma 3's facets one layer at a time in a fact/evidence-based manner. A very much deserved subscribed and liked!! Hats off to you and wish you and yours the very best!! I hope you'll be there with us in many more mil sims!!
Hi, I hope someone will help me out. The script works only at the beginning when the game starts. After Respawn, I don't get my custom loadout, and neither of players- they spawn with "Arma preset loadout". Thank you!
Make sure you have both scripts installed in your scenario folder, also not respawning with your loadout because either you didn't give your playable unit/s variable names and added it to the scripts, or your missing the onPlayerRespawn.sqf
Hello White Raven. I always find myself coming back to your videos. I do hope you can post soon. I have a request. Can you do a video, similar to this one where you force the AI to fire except this time, they're sitting in a turret or a vehicle of some sort. This script doesn't really work for pilots/ gunners/ etc. Helicopters fire flares and turrets don't fire much of anything. Cheers.