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Arma 3 Tutorial: Calling in existing units as Reinforcements using a Trigger 

Halvdan
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Script:
SquadEmbark = SQUADNAME addwaypoint [position VEHICLENAME, 0];
SquadEmbark setWaypointType "GETIN NEAREST";
SquadMove = SQUADNAME addwaypoint [(screenToWorld [0.5, 0.5]), 0];
SquadMove setWaypointType "MOVE";
I needed a way to call in an AI reinforcement squad that already existed in the editor for my mission, and didn't find a satisfying way to do it, so I came up with this after a lot of testing and pain. Probably not THE best way, but it works pretty well.

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8 сен 2024

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Комментарии : 12   
@ayeejiff9847
@ayeejiff9847 11 месяцев назад
Seeing this work is like Liquid Gold and i accidentally did this without adding the Vehicle and it works with sending unit commands also, pretty cool
@zeektm1762
@zeektm1762 2 года назад
Sir, PLEASE make more videos about these topics.
@oOizoOo
@oOizoOo 2 года назад
Not gonna lie your ending caught me off guard lmao 😂 also im currently trying to make a C-130 land and have troops get off and go to a location of my choosing do you know how i could do that? I think you should keep posting these way more helpful then most vids. haha
@halvdan9269
@halvdan9269 2 года назад
Sorry for not responding, this isn't my main account. I've not opened the Arma editor in about a month or two, but I believe you would: 1: choose a location for the C-130 to land 2: put down some object there (preferably something small and invisible like a patch of grass) and give it a variable name 3: in the script set a waypoint with its position as your object 4: set the waypoint type to UNLOAD or GET OUT Repeat the process to set a move waypoint for your ground squad
@dononeill1256
@dononeill1256 2 года назад
@@halvdan9269 Hi, I'm geting [ error in the activation init, any idea what that may be? Great idea for a mission good work, thanks,
@FilmmakingSock
@FilmmakingSock Год назад
@@dononeill1256 hi, sorry again for not responding for so long, this is my main account and i'm currently following my own tutorial. There is an error in the third line of the script in the description. it should be SquadMove = SQUADNAME addwaypoint [(screenToWorld [0.5, 0.5]), 0]; Edit: I've fixed it now
@Omar-lq3ri
@Omar-lq3ri Год назад
Love this, new sub
@samb4678
@samb4678 9 месяцев назад
It didn’t work for me. The AI just stood there and wouldn’t get in the vehicle. Can someone help me please? Thanks
@dustinmcclelland630
@dustinmcclelland630 Год назад
Ok can call the heli but now I need the heli to pick up my crew and send us back to base can you help.
@-kookaburra
@-kookaburra Год назад
Use support module heli transport
@tubefreakmuva
@tubefreakmuva Год назад
Sorry but it doesn't work, I have no idea why, that was very basic!?
@-kookaburra
@-kookaburra Год назад
its a comma somewhere in the description text that is wrong SquadEmbark = squad addwaypoint [position alpha, 0]; SquadEmbark setWaypointType "GETIN NEAREST"; SquadMove = squad addwaypoint [(screenToWorld [0.5, 0.5]), 0]; SquadMove setWaypointType "GETOUT"; SquadMove = squad addwaypoint [(screenToWorld [0.5, 0.5]), 0]; SquadMove setWaypointType "MOVE";
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