The content in this video is honestly what makes an AC6 hitless run halfway possible. This alone made some of the potential run killers way more consistent
This is a college level course in stagger. The amount of useful info in this video is amazing but does take some work to comprehend. Honestly having a good teacher helped me understand it.
A little bit of an oopsie I made : In the video, I actually did not cover or show that firearms cannot extend off of one another, I left out the clips/audio entirely. All that's left of it is the summary So to clarify once again: Firearms can only extend a stagger from the first Neutral stagger you cause, or off of a melee extension, I.E a punch. Also, little bit of funny fact : the charged Chain-saw uses a firearm stagger for it's final hit and that's why in the demonstration, I do not extend it with a zimmerman and it can push and extend Snail's stagger despite me already capping out on melee.
damn that's actually pretty interesting.... thanks for the efforts, surely this will gain alot of attention soon, but at the same time i do wonder how this will affect the meta in pvp🤔. anyhow you've earned a sub, hope to see more of you in the future
I’ve done a little testing and I think firearm stagger extension applies to weapons with more than 180 accumulated impact. The exception seems to be energy explosion weapons (plasmas). This makes the Ducket very close but no quite able to stagger extend.
the HMMR microstaggers on its charged hitbox?????? that's so goofy, it's such a tiny tiny hitbox on an extraordinarily bad charged attack Also, the firearm stagger extension and wallbouncing work in PVP too-the firearm one has been used since nearly release to confirm pile bunker hits, and I've been able to get the occasional wallbounce. It feels very fighting game-esque. I haven't seen anyone get massive chains like the zimmer-fist-zimmer you demonstrated, but it's theoretically possible as the Trainer uses the same stagger mechanics as players.
Yeah, it's because you actually throw the mace out of the unit and that is actually where the hitreg is. I didn't want to say for sure that it'll work tremendously well in PvP as netcode is definitely a factor to account for and without enough experience in that field, I'd rather let PvP experts do their part on it ;)
having tested it, stagger loops are very nice to have when they work (especially since it means that you can be goofy with an empty arm slot). not sure if im just bad, but it seems alot harder to do when the victim is in the air, as they fall out of punch range.
It's not just you, due to how you can't go up or down at a fixed 90 degree angle, punching while you're in the air to a grounded target or while you're grounded to an aerial target is definitely harder, with enough practice though, I'm sure you'll get the right rhythm for it
Very nice explanation, I didn't know about the wall stagger thing since most bosses fights in open space ty. This is why I honestly dislike using an unarmed punch, it's too OP for me & didn't make sense to stagger that much imo. sub
@poleofversatility7074 thanks I guess I didn't really think of that lol. But I hope he can post videos of the parts he used because trying to s rank the 3 different ending bosses and cel 240 has been probably the most headache for me.
They all seem to be using some variation of Nachtreiher core, Crawler legs, Finder Eye head, VP/Basho arms, Alula boosters, and one of the VP gens (presumably the VP-20S or VP-20C) The weapons are very distinct, so you should be able to find them all easily, and the FCS would have to be close-range, so either Abbot or Ocellus. These builds probably won't work for S-ranking Watchpoint, Depth 2, Convergence, or Drive Blocks unless you're good, though. They're tailor-made for staggerlocking bosses, not necessarily dealing with trash mobs quickly or efficiently, and speed is the most important criteria in S-ranking. This is especially true for Drive Blocks, since one of the bosses is Smart Cleaner and immune to these sorts of extensions-which is probably why he's got a chainsaw and pile bunker combo in that one, so as to bring a ton of burst damage to that midboss.
@LEOTomegane I appreciate the information. Yeah just now starting on the s rank grind now that I just beat the 3rd ending and man it's rough. So I will most likely only use the set ups they are showing in the video for the same fights as shown and I will use other builds for other missions. But I appreciate the info!
@LEOTomegane yes,the faster I've been clearing the closer I've been getting to s rank and I even used up almost all my ammo and still got s rank depending on how fast I do. I've been focusing on the hardest missions first so the 3 main ending boss fights I've been focusing on first and cel 240 I finally got my s rank for all those ones. It was a struggle spending most of the day on some of them. But I'm just going for the harder ones first and focusing on the easier ones after.
Hello, the builds are not optimized and so I will not be posting them, it's just the Loader4 frame but with a different core as it's overweight with the original core. Meant for showcasing rather than actual strategy. I recommend looking up some actual S-Rank guides as this video isn't about that, it's more about how you can create fancy stagger loops. For example, on destroy the Drive block, it's not fast to just kill the Smart Cleaner with a shotgun and 3 melee weapons, so that build wouldn't work to S rank it. Combine some builds with the stagger video and you can probably beat Ayre without struggling on her too much.