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Arnold Tutorial - How to shade a character using the toon shader in Maya 

Arnold renderer
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This tutorial shows how a wide variety of toon shading techniques including hue and saturation tone mapping, mask color, and silhouette. We also cover the lighting of the model. Thanks to Roman Lapiev for the use of his model.
help.autodesk....
help.autodesk....
OSL halftone shader: help.autodesk.....
github.com/ADN....
#arnoldrenderer #shading #toon
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6 окт 2024

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Комментарии : 10   
@iannolisgeorgianimis4925
@iannolisgeorgianimis4925 4 месяца назад
Loving your toon shader tutorials, keep them up! If you can, please make some of these in 3ds max, I can transfer some of the Maya workflow, but I often stumble along the way, the way UI and material editor work is quite different.
@YanyanLun
@YanyanLun 14 дней назад
yes yes arnold i will not give up on you!!!!
@IyadHorani3D
@IyadHorani3D 4 месяца назад
Great as always Lee 👏I've been checking YT waiting for this to land :) keep'em up. One request if I may, can the audio be more clearer? half of your speech is in whisper pillow mode 😅
@xd1845
@xd1845 4 месяца назад
1:07 there was "background (legacy) option" inside environment in previous release, where i can find that?
@LeeGriggs
@LeeGriggs 4 месяца назад
It doesn't exist now. You can create a skydome_light and set the skydome visibility to 0 for everything but the camera.
@xd1845
@xd1845 4 месяца назад
@@LeeGriggs ok, Thanks, will do that
@LeeGriggs
@LeeGriggs 2 месяца назад
Camera Background Color is now supported
@xd1845
@xd1845 2 месяца назад
@@LeeGriggs thanks!! 😁
@GaigeMercado
@GaigeMercado 3 месяца назад
Straight up the worst renderer out there 😭
@tlilmiztli
@tlilmiztli Месяц назад
Let me guess - you are using Cycles... :D
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