Anton, it's a bit disappointing to hear you take a quick jab at 3DCoat's painting toolset. It wasn't necessary or even helpful. Yes, Substance painter is better than 3DCoat's paint tools in SOME ways, but in other aspects it is quite inferior. For example, with regard to handpainting, 3DCoat is the absolute industry standard. When painting on high poly models, 3DCoat stands alone at the top, because it offers multiple painting platforms, including Voxel (True Volumetric) Painting...which nobody else in the industry offers. The same applies to VerTexture (Factures). It allows the user to paint with extreme levels of detail without needing to have a super dense model. A Concept Artist can take what they modeled in the Sculpt Room and apply ridiculous levels of texture detail > export directly to Blender for rendering...with all the high detail texture applied, setup and ready to go. Substance has nothing like it. I also really like how you can texture paint and sculpt with the same stroke, in 3DCoat. You cannot do that in Substance.