Thought it would be a fun test of the new summoning staffs strength! Turns out the trolls can take a massive beating and are great for destroying anything you would like.
I suppose they would be best for causing diversions while you fight from afar. I bet they could make some pretty cool guards for your base if you put them outside dirt walls or in a moat. Definitely useful for dealing with raids because you could stand safely on your walls and summon them outside on the battlefield. With skeletons they only summon where you are standing.
Base defense may be a great idea. They seem to persist as long as you don't summon more in the vicinity. I spawned a couple in the Queen's boss arena and they persisted whenever I came back.
@@n8exe565 I’ve actually found another really good use for them recently. You can walk straight up to a fortress wall in the Ashlands and summon them. They seem to spawn a fixed distance from where you’re standing. They land right into the fort and attack everything. You can break the spawners with the meteor impact too.
After this video, i decided to go and test myself cuz i thought this was a mod, but no its real. I also tested vs bosses and they dont attack back. So you can have 2 trolls defeating a boss for you.
The troll staff is fantatic for fortresses in ashland, just walk up to the walls and summon them so they spawn inside fortress. Then you just sit back and enjoy the carnage
@@n8exe565 when you spawn in the troll it come crashing down like a meteor, it could propably smash up the spawner like that. Doubt they will directly target the spawners, but if an enemy mob stands close enough the spawner would propably be damaged atleast if not broken.
also once they are summoned do they increase your blood magic every time they deal damage as that would be a fast way to increase blood magic just summon them :P
I don't think they increase blood magic from what I've seen in the ptb. Blood magic is easy to level with the dead raiser and a greydwarf or drauger spawner.
I knew they were hostile to everything but I thought they prioritized pretty much everything else over the player... Looked more like they targeted the Player over the Mobs.
36 health and two casts doesn't even finish off earlier stage biome enemies? Magic seems weak imo. I've been able to destroy most enemies with the mistwalker and heavy ashmetal armor. Worst case I jump on rocks. The Valkryie are even able to be defeated with melee.
The primary use I have found for the trollstav in combat is as a big damage sponge. It will attract a lot of the enemies and keep them occupied while you use ranged attacks to thin them out. I normally run a light armor build with a greatsword or the axes.