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Ashrah | Tips and Tricks for MK1  

AlmightyFaulk
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1 окт 2024

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Комментарии : 7   
@_gex
@_gex Год назад
Nice guide. Just wanted to point out that you forgot to mention (or perhaps are unaware) that her dark debuff stacks do more than just add damage to her light stance attacks. For instance in light stance both her B22 and B31 strings (both end w/ hard knock downs) with dark stacks will bounce opponent which you can combo off on with use of a Kameo assist. This next one is big for Ashrah. Her F423 string changes properties with dark debuff stacks. It will actually change her recovery frames so you can combo off the launch which isn't possible to do without aid of Kameo in light stance. As for kameos -Sub zero works great for Ashrah with protecting her whilst switching stances. Also aids in combo extensions - Sonya is pure easy combo extensions/damage - Goro is useful to make certain strings on block safe (her F3 for instance) Hope some of this info helps. Your guide gave me new combo string routes i hadnt thought of so thank you
@almightyfaulk
@almightyfaulk Год назад
It’s so crazy that you said that cause as soon as I posted the video i saw something that hit exactly what you were talking about and thought it was very cool and interesting! So thank you for bringing that to my attention! And I’m glad you liked those kombos showed i know they’re simple but good bnbs to help out
@itsmestape7204
@itsmestape7204 Год назад
Her down forward 1 i plus on block too so u pretty much always have a turn using it
@oondrash
@oondrash Год назад
She also has +7 on block when she does f2+df1 (light form). Good way to bait an opponent and start a combo. It may be interrupted, however. But almost not much punishable
@almightyfaulk
@almightyfaulk Год назад
Yessir Preciate you I’ll definitely check that out! Hope the games have been good!
@twixxhd
@twixxhd Год назад
after you freeze them with Frost you can do jump in 2,2,1 for a little extra damge.
@Ririmo382
@Ririmo382 Год назад
I recommend you pick sonya as kameo character cauz' you get more reliable combos and i also allows to get meterless combo followup on air df3. You can also get a launcher out of 223, b22, f3 and f423 if you use sonya R1 right after. The kameo call is also pretty confirmable after non amplified df3 so you can get more manageable combos all around. Another thing with ashrah is that she gets 48% meterless fatal blow combo: 21, df1; f2 FB LAST THING is don't sleep on her amplified df3 for block pressure, as she can fall down with air attack into more mix-up that can be hit confirmed into combo. (F3 into df3 is the best candidate for allowing free combo on the way down, as you can hit sonya after for meterless launcher into f2 bf3! Try to lab on a way to get a big ashrah combo with fatal blow at the end, i can't pull it off for now cauz' of air combo gravity😢
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