The maxon/pixilogic way. I love zbrush, feel it’s a lot more intuitive. Regardless, it’s more complicated than it needs to be imo. I should be able to copy and paste a pic into the document/canvas and move out it the way. I don’t want to turn it to geometry I just want my gd reference pic visible in zbrush.
I know right, you can't do anything basic in ZBrush without having to go through a plethora of menus unlike other sculpting apps where it's tap on image menu, tap on photo and it's there, then you can adjust the settings right of the bat without having to go through any other menus.
It makes no sense that that the standard setup is to load images upside down, and that you have to then go through other option, just to get the image to show the correct way round. Is there any advantage to this, or is it just badly set up?
REALLY? This is meant to be a professional sculpting programme but getting a reference image in is more fucking convoluted than BLENDER. Stupid software
That’s a horrendous workflow. You had square images, otherwise you need to calculate the aspect ratio and apply that to the planes. 50 clicks for a simple task that is essential. See what blender is doing, drag and drop the image and that’s it. Of course not to blame the creator of the video, but to raise a red flag for the pixologic team.
it gets way worse. Say you want to color pick an image outside of zbrush or from pure ref you can't do that. You have to do this same ridiculous method. In 2021...
What I do is bring it into photoshop put it into a square canvas, if you have white sides that are blank you can up the transparency on the reference images in the texture panel and it will get rid of those white images. There's probably a different way to do it in zbrush but that's just how I do it
perfect! except, transparency doesn't really make the model see-through. How do I make the subtool even more transparent, so I can see the image behind it?
Why don't you create an image import button like in Blender? In order to produce a model for 3D printing, my model must be in harmony with the perspective view and the model should not be bigger or smaller than the reference by moving the camera back and forth.
this information is outdated. instead do this. On the texture menu go to the bottom, then click on Image Plane ---> Load Image --> load your image--> then on Reference views you have a bunch of parameters to put images on the right, back sides, even custom angles. Also you will se an opacity slide with a on/off toggle. enjoy!
Hey, when I try to use transparent it makes the Plain3D with the image transparent too and it disappears when I try to use it in the background. Any ideas?
Thank you! But if the size of the image reference is different from the size of the plane? I mean, here both reference and plane are perfect squares, what if the image reference is not a perfect square?
You could create a new image with a larger canvas size than your desired texture, and make the new image a perfect square, then paste your image into the middle of it and save that as a new jpeg/png to upload to the plane.
My question is, how do you keep the size of everything including the model locked like it is in Blender while being able to move around the model as you please? If I zoom in and out of the model or move it, I end up having to reposition everything again to line up with the reference images. I don't have to do this in Blender. Is this user error or is this the way ZBrush works? Edit: I got the image in, but not it appears stretched. Anyone know how to get your reference image onto the plane without it appearing stretched?
Hi I have a question. I have added in the image plane as you instructed, how when I select the sphere subtool, the image plane behind suddenly turns black, making it impossible to use the image on there as a sculpting guide.
Not sure if you’ve already discovered the answer but if you haven’t here it is: - once you’ve already turned on transparency, there should be another button under the transparency button which says “ghost”. Click it to turn it off, and it should change colours from orange to grey. Then you should see your image appear.
Thanks for this helpful video but I have an issue could please guide me? When I import and use a reference and start to sculpt and turn on symmetry, the symmetry doesn't fit and set on the model properly and actually it's on but doesn't work!
this information is outdated. instead do this. On the texture menu go to the bottom, then click on Image Plane ---> Load Image --> load your image--> then om Reference views you have a bunch of parameters to put images on the right, back sides, even custom angles. Also you will se an opacity slide with a on/off toggle. enjoy!
ok what am I missing here. I did the exact thing but my applied texture maps are only visible on the canvas when the plane subtool is selected, so that means when I select my sculpt geo the planes go blank because the texture is not being shown anymore. can someone help? very zbrush noob here
@@pinkiepie5554 no, but i learned better ways to work with references in zbrush (spotlight or image planes using the draw menu). This method seems dumb now, honestly.
this information is outdated. instead do this. On the texture menu go to the bottom, then click on Image Plane ---> Load Image --> load your image--> then om Reference views you have a bunch of parameters to put images on the right, back sides, even custom angles. Also you will se an opacity slide with a on/off toggle. enjoy!
So what can someone use if they have zbrush core?...cause half of this stuff is never available to someone who has zbrush core and no one has a solution for how to do stuff in core. Alternate ways I mean.
dude does zbrush just not care what customers have to say. this is such an easy thing for them to fix. why on earth do they make simple things like this so hard. no wonder everybody prefers blender.
this information is outdated. instead do this. On the texture menu go to the bottom, then click on Image Plane ---> Load Image --> load your image--> then on Reference views you have a bunch of parameters to put images on the right, back sides, even custom angles. Also you will se an opacity slide with a on/off toggle. enjoy!
this information is outdated. instead do this. On the texture menu go to the bottom, then click on Image Plane ---> Load Image --> load your image--> then om Reference views you have a bunch of parameters to put images on the right, back sides, even custom angles. Also you will se an opacity slide with a on/off toggle. enjoy!
this information is outdated. instead do this. On the texture menu go to the bottom, then click on Image Plane ---> Load Image --> load your image--> then on Reference views you have a bunch of parameters to put images on the right, back sides, even custom angles. Also you will se an opacity slide with a on/off toggle. enjoy!
this information is outdated. instead do this. On the texture menu go to the bottom, then click on Image Plane ---> Load Image --> load your image--> then on Reference views you have a bunch of parameters to put images on the right, back sides, even custom angles. Also you will se an opacity slide with a on/off toggle. enjoy!
this information is outdated. instead do this. On the texture menu go to the bottom, then click on Image Plane ---> Load Image --> load your image--> then on Reference views you have a bunch of parameters to put images on the right, back sides, even custom angles. Also you will se an opacity slide with a on/off toggle. enjoy!