This is my video review of the PS Vita game, Atelier Escha & Logy Plus! Recorded from a PlayStation TV. If you would like to Donate to my work and projects, see the link below: www.paypal.com...
I'm glad that they added a male lead character to a more traditional Atelier game. You could say that the Iris trilogy was the first to do this, but those games hardly looked like your average Atelier game from what I've seen(I've never played any of the 3 myself to this day). This also gives a good opportunity to thankfully have a choice in what kind of tone your story may have, although they might not be much different than each other to be honest.
All three Atelier Iris games and both Mana Khemia games (technically Atelier games) had male leads. Much of this review seems to reference only the ps3 titles.
I have only ever played Sophie on the vita as it was a free plus game and I liked the character Logy in that, so I got the Japanese game on PS4 in a sale, his JP voice actor Kaito Ishikawa is also one of my favourite VAs. I am playing on PS5 and it really looks like a PS3 game, the game is ok so far, but not being able to rotate the camera is something to get used to.
reviews 2 go i need your advice i haven't played many games so never played atelier, or the legend of heroes etc what would you recommend first, atelier (if so which one, i dont care about which is first second or whatever, just the most enjoyable) or the legend of heroes trails of cold steel?
I'm way late on this, but for anyone else wondering, I figure I might as well throw this up here. The game is divided into assignment periods, where you have, say, 120 days to complete a task. If you don't complete that task within the time-limit, it's game over. Certain actions take time to preform, such as traveling on the map, gathering items at a location, alchemy, etc. For example, to make a certain item, it might take 5 days (though it happens instantly). However days will only pass during these actions, so you could leave the game on overnight and not lose a single day. Some of the earlier PS3 Atelier games were OCD with how you needed to manage your time, but here it's more about completing bonus objectives. You have so much time to complete the main assignment that you practically have to try to fail. In fact, by the end of the game, I had more than I knew what to do with, and this was only the second Atelier I'd ever played.