4:00 oh god it’s so odd to hear ilmango excited that he did a non-functional bit of building. And tbh that bathroom was way more impressive than in vanilla looking at all the resources and time that needed to be expended to reach such luxury
I'd recommend making temporary train stations at the end of the track when you run out of materials as you could shorten the journey slightly by calling the train. also, it irritates me to no end that the clock is below the milk on the display board.
Something I discovered just today from the recent Create update is the Roller - if this is in the pack, I’d highly recommend looking into this for the upcoming terrain for the train tracks, as well as for the future, longer train projects. Rollers can break blocks, and place blocks underneath them, and the Ponder screen shows it being used exactly for the purpose of laying foundations for train tracks. The default recipe uses electron tubes, so likely might be more involved in ATFC
As someone with banana trees in my yard, it's funny how accurate this game is. The climate I live in is slightly too northern for them to produce, but they still grow every year. We cut them down with a machete before every winter because they just die in the winter
Seeing Mango making a bedroom & bathroom actually made my day haha, it looked so good! It's such a enjoyble series, and it's really noticeable that mango is having fun with it also 🙏
I trough about that too but it's actually very convenient that it automatically follow the terrain and place support block when you manually place tracks. It's possible to automate the rail placement, but it would be very difficult and very slowvcompared to manually do it, and you will have to AFK on the machine to load the terrain anyway. So yeah, would be a cool challenge but I'm not sure it's really usefull.
@@pierrotA Straight train tracks look so much better though. Trains don't just drive up and down all the time and if you let them do that ingame, it just looks immersion breaking. Besides, people like Mango vastly prefer to spend time building something that does the grindy stuff for them, rather than doing the grindy stuff themselves
@@racernatorde5318 I agree that those very small step are not ideal to watch. He could do a machine that remove everything that is too high and place the track manually, that would be an easy compromise. When he have everything usefull, I also agree that a machine that make and place the track automatically would be fun, but I think it's too soon for this, given it would be very hard, slow, and not that useful.
The way Ilmango solved the chunks load issue is actually genius... I was thinking of a complex chunck loader that load the other area each time you load the receiver, or adding a second receiver that receive a pulse to unlock the system, but it's way more clever to invert the signal...
Hey Mango, we have a bunch of spare servers laying around (IT company), and we want to make an MC server out of one of them for our coworkers. Is MC any good at multithreading yet, or is single core speed still king? Could you maybe do a video sometime that goes into the hardware you guys use for this kind of setup, or even Scicraft?
MC is mostly single threaded, so there is no way to run one world using two cores. However, you can run multiple servers at once and link them with a plugin such as Bungeecord.
I deployed and managed a modded minecraft instance onmy home lab, so I will share my experience. Vanilla minecraft is reliant on a hight speed processor since the main process runs on one thread. Forge on the other hand is a bit more interesting, the core gameplay loop runs on a thread but it is capable of spawning workers, depending on the combination of installed mods this is more or less aparent. For smooth gameplay configuring java's garbage collector correctly makes the biggest difference, as it is responsible for the infamous lag spikes at regular intervals. Having flash storage is also a good investment in multiplayer servers since several players moving around can stress storage quite a bit, more so on modded because of its larger region files. Create trains were a big headache on my instance. Every time a player was riding one the disk IOps would skyrocket and the player would rubber band, just like Ilmango in the video. I solved that installing a mod to asynchronously load and save the chunks and configuring a cache for ZFS.
For the quern: I think the deployer has to just hit it at a certain angle to activate the quern and I think with the sequencegearshift you could turn it a specific degree, make it stay in that position and then turn it back. Or would the deployer not work then, since it's not moving? I just feel like there HAS to be a more elegant solution than spinning it 360° and hoping for the best.
@@pierrotA What he could have done is just used the same world file, and had two instances of the game open, just on different accounts. Not sure he would want to do this, because although the diamond farm is fairly slow (in terms of diamond output) and he has diamond block autocrafting, without shulker boxes he'd need quite the storage for a multi-month afk session, not to mention the amount of power it would need running at (from my estimation) around 20-25 mspt, or half his pc's performance limit 24/7
I don't have a ton of experience with create, but that stockpile switch based counter I never would have thought of. best part there is it doesn't just count to 5, you could change the switch settings and the number of items for basically any counter amount. definitely something I'll think about using in future create builds
Thanks for keeping this series going, I have been playing ATFC for a few months now after seeing this series and I’m in love, had not played modded minecraft prior and it is awesome. I wish using vanilla components wasn’t so enticing, I try to be so true to the mod. My skill set still requires hoppers for the more complex stuff. Always entertaining to see your design process.
Yeah, you need a train specifically to level the terrain with drills, set foundation blocks and rails to keep going. Then you need to manually set up stations to go between points of interest. Rail switches to move the trains and set up tracks to other directions is also something you need to figure out manually.
You can make the train tracks go up and down way smoother, it will look better than just a sudden bump specially with the large final train when its long and has two casings per compartment
16:50 I love ilmango doing little machines like this that look completely ridiculous (especially the one at the end that worked) and then taking completely serious notes on it. Its as if aliens in the future tried to take notes of reddit humor
I believe you can hook up a portable storage interface to your portable mining cart contraption, then when you get home just put it on a short rail and it can dump all the items into a large inventory at home base through the portable storage interface. No more manual unloading
I am aware these are recorded in advance, but I will say, most create 'kinetic appliances' stop operating when powered by redstone, and one of the ponder menus, I think, state that a good way of making something go just once is a quick inverted pulse
Just slap some deployers and drills on the front of the train. Three or four deployers for placing the tracks and support material or if it's a newer update, add the paver to the train.
This is a regular reminder to use the pondering tool more often. Attaching a mechanical roller to a train can automate the train track placement. No flying machines or tunnel bores needed.
I think you'd have a hell of a lot of fun trying to automate Stoneblock 3. It's got Create in there and it's a lot of fun. Lot of blocks you're probably not familiar with and the late game with automating Infinity items combined with compact storage would probably give you the same kind of interesting tools you get here. Bit too easy for you in some regards, but it kind of keeps you in the loop of automating.
I think better than making multiple cobble generators, it may be better to have large scale generators that deposit into vaults which can be accessed by different contraptions as they need the materials.
The piston setting in the sequenced gearshift unfortunately doesn't interact with deployers. It actually just times the output rotation in such a way that *if* there was a piston connected to it at that RPM, it *would* move as far as the gearshift specifies. Mechanical pistons are also sensitive to rotation direction, while deployers are not. So it does not matter whether the sequenced gearshift rotates forwards or backwards, the deployer is still just generally "active" while the gearshift is. You'd want to measure how long one deployer activation cycle lasts at a given RPM and then supply it with rotational energy for that long, no matter the direction. But that might be wasted effort, as it seems the deployer doesn't take the amethyst out of the quern even if it activates it again, so it could just stay active permanently.
afaik, you dont need to hit the handle, just hitting the millstone is enough. if it hasnt changed... edit: lol.. i just paused like 1-2 seconds before he said it.. what timing. :D
It would be cool to add yet another floor to the furnace tower and fix the control panel room there, that would be really cool since you have an overview of the area from being so high up
For your windmill bearing, why not put a silo-style shell over it? It'll mesh with the farm theme, and hide the bearing in plain sight. Also, your bathroom is so cute!!
You get all 5 Types of Food in a Salad with a Boiled Egg two Potatos and two Fruits(10%Water is best) and to max yout Hp you need 4 Sandwiches with 2 Cheese and one Meat
Heyyo Mango, I love the ATFC, but was wondering if there are plans to go back to your skyblock world too? I remember when you were just starting this ATFC series that you had mentioned that you still had some more stuff you wanted to do in that world too.
Question with the redstone links. If someone else is on the server, using the same item combination at their place, would it potentially interfere with your redstone and vice versa, or does it have to be within a certain range as well? I'm sure there's communication to prevent that, but wanted general knowledge either way.
Can you make a train that automatically places rails? Add a drill to the front and it runs itself! Probably will have to make it place blocks too for something something place the rails on at some points