I don't think any dev should be feel forced to make the same kind of game just because they are good at that kind of game. They should always be allowed to go and take on any kind of game that has the team's interest in making it. I am happy that they are giving a different kind of game a go.
Also they already made one of the best souls-like games ever + made a lot of innovations in that area. We don't really need *another* souls-like game, it's nice to just jump in a game and go crazy without worrying about drastic difficulty curves like tons of games are trying to implement nowadays.
That's why I am so excited for Armored Core even though i have never played a mech game. Good developers makes good games not just what they have made in the past.
Agreed I get so tired of hearing things to the effect of "but X Studio is known for (this) type of game!" That kind of mindset is a big part of the design stagnation in video gaming.
I mean of course! But some proprietary systems are built for a certain type of game. It's much more difficult to branch out if your systems don't transfer to the new project. Super commendable to see people trying out new things though!
I can’t praise this enough! We talk about Devs working on projects they are passionate about and going out of their wheelhouse. I think Deck 13 doing something they aren’t known for is fantastic! Props to them! I stoked for this!
Facts. Forspoken and that one platinum games title that big flopped recently come to mind of wanting to strike new gold with the same old tools and methods.
They can ofc work on w/e their little hearts desire, but that doesnt mean I'll buy it, and at the end of the day they need a paycheck and I need a fun game, so its not good if the two dont overlap, which they dont seem to be coming from The Surge 2 to looking at this.
@@canniballistic555 and that is your opinion on the matter. Which is completely valid. I’m in the other boat. The surge and the surge 2 don’t appeal to me. But fast fun action game like this does. So you might not buy it, but I probably will. That’s the beauty of gaming genres and variety. It will appeal to some and not others.
@@namelessgary643 Sure, but I meant more like, what Shill Up was saying, they are known for a certain thing, they are good at that thing, why ruin a good thing? I think its better to understand your strengths and try to have that creative fun within those more realistic confines. Not that there arent times to break out, but this doesnt seem like its going to be one of those.
To be honest, thank God. I'm actually missing some more of these sorts of games because almost every game in this vein lately has insisted on adding all the Soulslike stuff and I've started to want some straight up actiony titles.
Yeah, Darksiders 1 and 2 were very good at being an action games, while 3 not so much, for obvious reasons. I'm no fan of souls games and the like, cause for me they're opposite of what I'd call fun. I'm more fan of mindless slashers with fast and fluid combat, cause it's fun. But for some reason developers all over think that souls combat is be all end all, which kinda makes me scratch my head and roll my eyes. So yeah, Atlas Fallen looks promising.
I’m a fan of the Soulsborne series, but hearing a Darksiders comparison in regards to combat immediately catches my attention. Combat in those games (not as much in 3; never played Genesis) was always so incredibly fun.
exactly if you're melee purist and you think souls like is the best way to do melee combat then uhh...no. not at all. It's one way to do it sure but the charm of souls games melee to me is the slower focus on timing your attacks nature of it. Those aspects of it are what make it interesting but it's also incredibly clunky and awkward in both look and feel. Sometimes you just really want some over the top fun action like devil may cry, OG god of war etc. Souls games do not have some kind of lock on melee combat in games. IMO it's fine as it is but most people I think prefer a smooth action oriented experience.
I really like that Deck 13 didn't just try to do the next The Surge, this time with sand. I'm a bit over Soulslikes, most of them promise more through the genre than they're able to keep gameplay-wise
@@michaelvin8632darksiders is far from old school design. It's easy accessible game for mainstream gamer. The puzzle is also very easy but lacks variety. Just a little bit boring sometimes.
I'm don't really enjoy soulslikes but I really like Darksiders 2, so this sounds like something for me. Hopefully the game can deliver on what it is reaching for. Also, since it's not a soulslike, it would surprise me if this game didn't come out with difficulty options. So I'm not worried about the game being too easy. We can probably choose a level of difficulty that suits us. I don't know of course. It's just how I think it will be. I usually prefer action games to be quite easy to get into and then I can scale up the difficulty when I want to, during playthrough or on repeat playthroughs.
@@cowmath77 Same, I miss the days games weren't trying to be movies and had 15 minute walking scenes. Just take me from point A to point B and let me just play the game without fluff.
I think you should try out The Surge 2; While its Souls influence is clear, the game really does feel more like a unique and aggressive style of action game more so than it does a Souls-like once you learn its mechanics. Just please, disable the implant that tells you the direction in which to block, because it ruins a lot of the depth found within learning enemy patterns yourself. Atlas Fallen is more likely to be what you're looking for, however.
the landscape looks really cool and the sand sliding mechanic looks smooth like you mentioned. Might check this out for the exploration aspect if nothing else
@@r6scrubs126 Still you simping for this game that looks EXACTLY the same. Right down to talking armor mcguffins. Meanwhile fans of these devs wanted a Surge 3, instead we got this generic Forspoken clone. Enjoy i guess. I prsume you are hyped for Justice League and Redfall also, because they got flashy colors.
Thank you for this preview, I was really curious after that initial reveal trailer and now we finally have an idea of what the game is. I love Deck13's games and am a huge fan of Darksiders, so this is right up my alley. I'm glad they are branching out and trying something different. Really looking forward to this one!
Honestly I know Skill Up is pretty mixed on this, but I think this looks ridiculously fun. I imagine you can crank the difficulty for a bigger challenge and perhaps the story and voice work could end up sullying it, but what I see I like very much. I think the game's visual identity is very unique and feels more like futuristic Dune aesthetic than we are used to seeing. The combat and mobility look really fun to execute and the small amount of side activities you mentioned looked really fun. Ill definitely be keeping an eye on this one, but 4 days after Tears of the Kingdom is a tough sell. I may not be there at launch, but provided the game isn't absolute garbage, I will eventually pick this up.
The gameplay honestly reminds me of Kingdoms of Amalur more than anything else. Flashy, fun, sort of easy, but probably fun overall. Looks interesting!
I actually didn't know it was from the creators of the Surge until I searched more about it. I have nothing against soulslike games, and I loved The Surge 2, but GOD DAMN I'm happy this is more Darksiders-ish.
I honestly like big open world checklist games. I understand why a lot of people are super sick of them but I do like them if the gameplay loop is fun so I really hope this ends up being good
"uploaded 25 seconds ago" but as an ultra fan i still already watched it of course. great video skill up. btw. "having only low to high presets would be the worst pc settings ever in a video game" you will probably be ecstatic when i tell you that that is exactly the fifa 23 settings menu lmao. the franchise is an actual joke ( and i'm still playing it. but as a destiny player you can probably relate)
It looks really fun. I love Darksiders, so that is some high praise. I'm glad the studio is trying something different. Will be picking this one up. Thank you for the preview.
I love how when Darksiders came around people constantly compared it to things like Zelda, DMC and GoW, but now we compare games to Darksiders itself. As a big fan of Darksiders, I'm happy to see the series is now regarded as it's own thing that other games can feel like.
Well to be fair the first Darksiders game is very much like Zelda games and it was the second game that really brought the franchise into its own. I just wish 3 hadn't tried to chase the Soulslike subgenre. Genesis was rad though.
This happens because Darksiders was the first game to combine Zelda's exploration and adventure with the GoW/DMC combat system, and since then, almost no other game did that, the only one i can think of is Immortal Fenyx Rising, but it pick more from Zelda Breath of the Wild, while Darksiders pick more from the older 3D Zelda, like Ocarina of Time and Twilight Princess. So as the thirst game that did an unique thing (even if it's just combining old stuff together), it become the standard game for comparisons. Sma thing happened with metroidvania, Metroid existed for 10 years before Castlevania Symphony of the Night, and yet the genre name was born only after another game borrowed the Metroid syle of non linear exploration and interconnected world.
I love Darksiders II-it's my go-to "comfort food action game", so this is probably the best endorsement the game could get. It's coming to GOG a few months later (September), so I'll grab it then. Ideally, any launch kinks should be worked out by then.
Visually it really reminds me of Outriders which, despite its many flaws, I really had a lot of fun with. If this game is not needlessly cramped with pointless busy work, it might be great simple fun.
Been interested in this one since the announcement trailer, thanks for the detailed preview Ralph, hopefully they'll iron out these issues before release.
The sand effects look really cool, I didn't expect to see anything about this game so soon especially since the first Trailer showed CGI cutscene only so this looks interesting.
This game looks so cool. It's nice to see that some games don't need to follow the modern trope of every game feeling the same. Going backwards and doing a hack and slash seems really interesting. I'm getting a kingdoms of amalur vibes, and I'm a massive fan of that game.
This preview actually has stoked my hype for this game. I feel more interested now than I did when I thought it was just another soulslike. Sad to hear that it has so many performance issues, but it is prerelease, as you said. I hope the stunted convos are a result of work in progress or prerelease editing. I'm glad to hear the Darksiders comparison, as I feel that those games are really underrated and I really love them, even if they aren't perfect.
I hadn't even heard of this game until a friend of mine mentioned it earlier this afternoon. I briefly checked it out, but it didn't really catch my eye. Then I watched this video, and I found out that it's being developed by the guys that made The Surge, and suddenly, I'm more interested. The Surge was great, and I'm keen to see what these guys do next.
When you said in your previous videos you are working on things which are "secret" I was hoping it is Atlas Fallen and the "NOT A SOULSLIKE" is exactly what I was hoping for from this game as I am rly tired of every single game of this type trying to get into that space...Thank you Ralph!
Man. I like how you almost always give us a background about the studio. I had my doubts about this, because I didn’t know it was the same people that made The Surge. In a way, I can expect this is not a scam.
Yeah, Deck 13 is a name people should have on their radar. They are very consistent with their release cycles and their quality. It's clear double A stuff but it's honest games.
Deck 13 has had a history of making pretty nice PC settings menus. So this must be an early build side effect. I highly doubt they would disappoint on something they’ve been praised in the past for.
In the world of video games we get now, this looks like a great, fun, refreshing game that you just play though and do your nice looking combos. Can’t wait for that
Skill Ups that friend who gets to play with all the shiny new toys before they release and you watch him completely jealous trying to pay attention to the new shiny toy.
It looks awesome, it gives me mass effect exploration vibes with that massive structure there. discovering Older advanced civilizations is my absolute jam.
Reminds me of RECORE minus the dog which is replaced by a gauntlet, if anyone here has played it. Cause they are pretty similar in terms of movement and platforming and overall theme about raising structures in the story.
Before I see this vid, here is a list of what I expected -Live service -coop -PVE -instances probably -PVP probably -RPG elements, with gear, loot and builds. EDIT: I got at least a couple correct
I don’t know if I’ve ever heard of this game before, and I haven’t played Surge 1 & 2, but this looks *really good.* I think playing this game on the higher difficulties (assuming there are some) would make the combat feel more satisfying. This is one of the rare previews that I’ve seen from this channel that has actually gotten me on board for a game that I wasn’t already excited for. It sucks that skillup wasn’t quite feeling the magic of this game, and I hope that changes with the release of the game, as this title looks very promising.
Just like everyone else, never knew this existed until now. The marketing needs a bigger budget me thinks considering the size and effort this games seems to have put into it
@@EGH666 Hmm, I would say yes. There are enough nods to characters and story beats to the first one that I think it warrants starting with it. Not to mention, a lot of the systems in 1 are present in 2, just tighter and smoother, so playing 1 and then 2 you'll see a natural progression on a lot of the game's mechanics that makes 2 even better for you. Also they're not particularly long games so the time investment isn't that big.
@EGH666 you don't have to but there is a character from the first game that is in the second game who you wont know about unless you played the original. Other than that nothing is else stops from playing the surge 2.
You mentioning darksiders makes me happy, makes me joyous in a way that waiting for darksiders 4 or whatever next is worthwhile! Till then atlas fallen
The landscapes, the setting, the weapons that materialise in the hand, the ancient warriors who betrayed humanity... it reminds me a bit of the Stormlight Archive books.
I wasn't even aware of this game at all. As someone that is sick and tired of non-FromSoft Soulslikes I'm way more excited by the comparisons to Darksiders 2 because I frigging loved that game. We've had a serious lack of adventure games lately outside of Horizon and we could definitely use some fresh entries.
I feel like if Forspoken and this game were combined into a co-op open world where one character is close range melee-tanky character and 1 in a long range sniping magic user then this would be a pretty great game. Also c'mon the cuff and gauntlet kinda works, would be especially cool if the cuff and gauntlet were from waring sides and caused a divide between the 2 characters.
I know that most of the players / watchers of this video speak english but hear me out: You shoult try this game in German Audio Language if you dislike the english dub. Deck13 always does a great job giving characters a fitting or very funny german dialect. I'll never forget that one place in the middle of an acid dump and finding this scary looking npc just for him to have the nicest Berliner Schnauze (a specific dialect from Berlin) xD If you even speak a little bit of german you will get a good laugh out of them and should try it! Greetings from Germany to everyone!
I'm a HUGE fan of the Surge and Surge 2... actually introduced me into the Souls genre. I'll definitely give this a shot since their last 3 releases were pretty great (imo). I'm not a hardcore souls player so i'm looking forward to this change of pace.
Deck 13 didn't just make The Surge and Lords of the Fallen, they also made Venetica, way back in the 2000 I think. Seeing this footage, especially of the combat, this looks very much like the spiritual successor to Venetica. I am looking forward to it.
Looks very interesting, nice mechanics, gameplay, and looks nice. I didn't know this game was so advanced in its development. I'm agree that we're getting lots of open world games, but this one has my interest