If I wanted to retopo parts of a mesh but they might have different polycounts, how would I unite them into one mesh and re retopo them so the edge flow is correct?
Very Helpful thanks Anton! Do you have any suggestions when bringing in more than 1 object into 3dcoat for rendering? This part is causing me some major frustration. I can for sure bring into Blender but wanted to look at this as an additional way to not have to go between applications for concept art.
Well you just use import options? I'm not sure what's the problem. It takes time to bring 50 objects. But 5 is ok. 50 objects I'd combine together somewhere else and bring in 3d coat as one