Now your next challenge is to use sensors on the outer drills that detect the voxels so that the drill goes down whenever the voxel level is low enough.
Thanks for the comment, but if it does 360 and then lowers itself automatically, whats the point ? I do however think there is lots that could be improved in the rotation speed and how low the pistons go every rotation.
@@UnderTheSun11 going slightly slower (0.75-0.25 meters per rotation) would increase your power consumption but make sure that Clang doesn’t get a hold of your rig while ensuring the safety of your drills. Very good rig nonetheless
Voxel-based automatic station whistleblower. Never do this on dedicated servers. If you want to automate, I recommend a good miner being controlled by the PAM script.
The script is only 120 lines long and runs every 100 ticks, it increases piston max extend height by 1m every 360 rotations until it does that will all pistons. I wrote as custom script for my series. If you have any suggestions how you would improve it feel free to chip in. You can find it here pastebin.com/EzEAKtMA All though automated mining drones are pretty cool. I use Isy solar alignment script for solar tracking.
@@UnderTheSun11 what’s the point of the script when all you need is 2 timers? I get efficiency but it seems to be diminishing returns at that rate, who knows 💀
I've made something similar to this, I called it a planet core drill, basically just kept adding new pistons to it everytime it reached full length and couldn't go down anymore, then resend it down. After about 20 pistons it becomes unstable and requires little bumpers along key areas to hold it in place as Clang becomes unhappy, but I force the Clang to work and continue it. I made one that drilled about 2kms into a planet before. Clang was very unhappy the entire time and I was forced to scrap it after an AI ship blew out the stations electric, and mangled the entire main shaft.
I have seen some youtubers make automated tunnel drilling machines, basically it self extends, builds conveyors, and then just keeps moving forward automatically, refines all the stone, for making big tunnels. Runs of programmable blocks. Pretty useful and cool. And not much clang.
You could just do some math to figure out how long one rotation takes and make the piston extend one meter per rotation. Example could be that the rotor is going at 2 rpm so you divide by 60 to convert it to rps since the piston uses m/s and then divide by the amount of pistons you are gonna use
that is a resourceful and complicated way for that task. 2 well placed drillls + rotor with a constant moving piston is sufficient. 3 drills is already overkill.
one drill and two rotors is how I run mine, I currently have one with 20 total pistons running, just getting me iron and a little silicon (the nickel yield is basically negligible from stone)
If you put pistons before the drills you can get a 30m hole which is perfect as most ore in the game has a ore gen limit of 32ish blocks wide in one cardinal direction
thats cool, i always just put a bunch of drills at the end of a piston line, so much stone. also we need a use for gravel, i may or may not have somewhere upwards of 1m of it
(Me in the corner using a ship that looks, AND ACTS like the egg-mobile from the sonic series because I couldnt be bothered to make a ship for every thing.)
на самом деле можно сделать проще, отрегулировать на поршне продольное усилие, в таком случае поршень не будет выдвигатся если перед механизмом есть препятствие, с ротором можно сделать так же. а удлинение поршней по необходимости осуществить по той же системе как дела.т на скважынах: фиксация прежнего поршня, добавление нового звена в цепь, повторить.
Jerks stop! Just take the time it takes for the rotor to make a full circle. Determine the total speed of the all pistons so that the drills descend 2.5 meters in one circle.
Looks over complicated for such a simple task. I've built plenty of these, no scripts needed, can use timers for the pistons, event controller to control cargo capacity pause / run. Drilled 700m deep holes this way and have one in action on my current series.
No but i did publish the script, you can find it here, just copy paste to programmable block: pastebin.com/EzEAKtMA Make group of all drills named "MiningDrills" Group of all the pistons you want to extend to "DrillPistons" and then change name of the rotor that will do the 360 rotation to "DrillRotor" and beacon to "MiningBeacon" it will basically show the status on how much mining is left. You have to make two groups, one for drills, another for pistons, and then change the names of the rotor and beacon, dont mix it up, two groups, and then two names. This script can work with as much pistons as you want. Every time the rotor does 360 rotation a piston gets extended by one meter until they are all extended. It should throw an error and tell you if you did something wrong.
Just got this game and thought I was doing good. Built my first mining ship off of the drop pod I spawned in. But now I see mf are creating scripts for this shit. I’m so behind lol
How do you prevent it from shaking? I tried using a rotor at the end of a piston and the whole drill rig shook like a leaf in the wind and I can’t figure it out!
I'm still fairly new but I had the same issue until I realised that my conveyors weren't hooked up right, so the drill was getting extremely heavy from holding all the stone.
For me, enabling experimental mode and then enabling "share inertia tensor" on all pistons, rotors and hinges worked. All that setting does is make the shaking transfer to the entire grid's centre of mass, so if the grid is static/really heavy you wont get as much shaking. Edit: clarification
Hey so I play on a private server with friends and a few mods. We've gotten a decent base, bunch of fighters and printers and such. The only large ship we got is someone taking the small flighter he built and scaling to a large grid lol. I tried to make a large grid miner/mobile refinery (with a long term goal of making that a modular large ship with merge blocks and such. We are on Mars so I attempted to put drills on the bottom of the ship, attached to multiple pistons and an advanced rotor. Safe to say, klang was not amused and violently shook apart the whole ship. Does anyone have any tips and suggestions on how I can get a similar ship going? I did have the share ship inertia checked
One issue I’m currently facing as a new player to space engineers (on Xbox) i followed a couple tutorials to get into space etc n have set up a small mining station to collect ice to refuel the hydrogen/oxygen, but for some reason when I dock my ship, it’s got about 8 large cargo containers which are empty, it doesn’t want to transfer the ice from the platform to the ship why is that the case? I also can’t drag and drop the ice as I’m on controller. I also face difficulties getting the drills to directly transfer the ice to the container aswell it’ll work and then it’ll stop working 5 minutes later. Can someone please help
holy shit. as someone who just downloaded the game its a bit concerning what the fanbase can do also could you give me some tips on how to play the game?
Quite a good ship. However, if you have a few extra resources lying around (and can use scripts, which I assume you can) I would recommend this drilling platform (ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-1XmF7SHw1LQ.html&feature=shares). Highly customizable and easy to build. This seems like it’d work amazing as a smaller, more mobile unit-slap it on a small grid/large grid rover or even flying mobile platform and you’re all set! Why the ore detector though?