@@aidanaustin5926 add landing gear and wheels when you want to move away unlock landing gear raise suspension after ur in new spot lover suspension lock landing gears
I don't know why, but I'd love to see this ice drill shrunk down just a bit for a ship & have the drills on all surfaces turning the way you got that ice drill goin', lol
I know this is an old episode, but I'm rewatching the series. Why not build a digger just like you did for tunneling, but with the drills below instead of above, and just have it work its way across the lake. Also, for the digger that's making the tunnel, why not put several "cars" on it, each of which gets larger, and the last one just builds the walls and floor. That would reduce the weight issue, and the later ones could run on the same track. The last one could even grind down the conveyors if you wanted.
Once the pistons are fully extended I drop the drill set by grinding the connection. Then I raise the pistons/fix them and add some tubes and a two merge blocks - carefully lower the new setup back down and you can mine an entire new depth without disassembling the whole thing.
"That's what being an engineer is all about - you start building something, a problem arises. And now you have to figure out how to deal with that problem." Yea, and because when you're a hammer? All you see is nails? An engineer's solution is: "Hey, I can build something for that!" Course that's what makes these kinds of games fun. There's always another problem to solve.
It would make it a much better game. People keep talking about Space Engineers 2. It's just a rumor but let's hope that the devs have seen Satisfactory.
It hurts to see all that Ice get destroyed. at 27:58 all 3 kontainers are full already. since storage 1 was already 100% full the moment you looked. and once the drills are full. all the ice just got destroyed. that would have ben enaugh ice to fill at least 20 Large Containers. I skiped to 30:33. i must corect myself i asume that hole is big enough for 50 Large containers full of Ice. oh boy.
This is effectively how I do most of my mining on planets. My rigs aren't quite as fancy or automated. They use pretty much a single turbine for power (if in atmosphere) and a quarter of the drills. Instead of using a cross pattern to get a level done in a quarter of a rotation, it uses a full rotation. I haven't had the rotor head pop off yet. But I wonder if this is due to the pistons being added to the head instead of the rotor added to the pistons. I manually set the pistons to drop down about 2-2.5m at a time. So if there is two pistons, they go down 1m each. If I have 5 than its 0.5m each. Rotor speed needs to be setup so its not too fast this way however. Usually around 0.5-0.8 RPM. Less the more drills being used. If I'm doing this over rock instead of ice/water, then I'll use a sorter linked to a connector designed to throw out everything and then white list by stone. For every 1M kg of ore you get, you'll likely see 5M kg of stone which isn't normally what you want. DNG's method shown here is way way faster. The method I use is simply a necessity due to materials available. Of course the biggest issue is transporting ore/ice mined. I've been using a small ship large (5x5) eight wheeled rover with 3 large cargo boxes. But will likely be switching to a large ship type sometime in the future. Another advancement I'll be doing is for some of the deepest ores. I'll be using two sets of vertical pistons. One to raise the height of the entire rig to fit more pistons going down. And retract those pistons as the drill pistons need to go deeper. Right now for most surface deposits 4 pistons is good enough to hit things about 45m down. But to get down to 60-80m you need 6 to 8 and the whole thing starts getting really tall. A hassle even with jetpacks on to build. As for people saying to make this mobile.. I've done that before. But I don't know if its worth it. Pertam and Europa is probably good for wheels, and Mars for atmospheric thrusters (due to lower gravity). But we're talking having the need to be able to move upwards of millions of kg of ore/ice at 0.6-1.2G. I'd imagine those of you who can make vehicles that do this easily may have better mining techniques already.
This came up in my recommended for some reason, and I think im gonna drop a sub just from the intro. Seems you play a lot of games I'm interested in, and I'd like to check them out. o/
I really really like this, but Its not very material friendly and I am very material poor. Nonetheless I am going to design something like this in my survival world so thanks for the idea!
I’ve started space engineers recently and have had the same issue with getting enough ice, I’ve done the same large drill design but probably 20 more drills wide, I decided to use solar, wind and batteries to power it all to help save a little extra ice
ive got 400 hours into this game, and ive never been able to set modules in the ground like that..how in the world did you set them in the ice perfectly like that?
@@DragonNationGaming nahh im just a dummy, it seems it works for me on ice and on the moon, just on normal ground it sets the blocks on top of the soil for some reason
corey harrison Large blocks will be set into the ground, alignment depending on your 'B' option, and small blocks will just appear and drop to the ground.
part of the problem is that unless you use the better hydrogen engine mod or something similar (either more efficient engine or better hyd/ox generators) it takes 2 large generators to keep up with a single large engine so if ya run 1/1 you only store hydrogen when the engines are off...workable with power management mods but a royal pita without
I made the ice rig that you made except for the hole mine left took 32 large blocks to reach the center. My friend turned around and saw a massive monstrosity with 120 drills on it covered in wind turbines.
I finally upgraded from my little laptop to a desktop with a proper GPU that'll run SE on something better than minimum settings. Maybe next time you're doing an open game, I'll be able to jump in again.
Normally I despise intros, but yours gave me a great sample of the games that you play that I also play and did a great job of promoting your content. Subbed. Good job!
Man, Minecraft really started whole new genre of first person building games :D After it became popular, building elements started popping up in new games like crazy.
one cargo container filled with 11 million, not 11 thousand. And all in the time for it to be setup. Those other two cargo containers would have filled in like 5 minutes, so the other hour you left it mining was likely wastedddd
@@alexhorn8214 in my design i used a rotor that swung down a landing gear on an arm both infront and behind then rotor locked once the landing gears were done. seemed cooler
You can't set a speed lower than 0.05m/s which is already too fast for this project, but there are three stacked pistons so their speeds add up to 0.15m/s 😂
Would be neat if you mounted the drill on a ship that you could repeatedly land and lower. That way you wouldn't need to rebuild the thing every time you wanted to move it or have it dig deeper
I tend to mount the rotor and pistons on top, then after I reach the depth of the pistons (here it's 2x10 meters) I add just as many conveyor tubes to extend the thing, then I mount all the drills again.. If you make it a ship, you can't attach some things.. Also for power; why not just go for a bunch of wind turbines on the top of the thing? Free power from day 1..
@@therealsourc3 honestly a solar farm with a solar optimization script would be way more efficient than anything else. But this is honestly just because you can do it. Hydrogen Gens are terrible in every way, unless you need emergency power and have no atmosphere, or a charged reserve battery.
I doubt this is efficient tho, not even 2/4 of the ice went to the cargo, I bet. The rotation speed needs to increase (yield/s) OR the amount the pistons lowers need to increase (increasing yield/s) OR the number of drills needs to decrease (removing 1 yes 1 no should solve it). This "just scraping the surface" does not provide a good ratio of input/output.
Just set your pistons to something really low. I use 24 stacked pistons set at .0005, and the rotor at 1rpm. Digs 200+m with no timer block. (2 pistons down, conveyor tube back up, rinse repeat to 24 pistons. About 12 blocks tall for the pistons and rotor.)
You could also work with a sensor that is detecting the subgrid and every time one of the 4 arms passes, the max distence for the pistons is increased.
Regarding that truck, I like to use pistons, hinges, and connectors to pass power and inventory between grids that were build separate from each other.
On the downside it takes forever to construct takes a heck ton of resources and it’s slow But on the upside I guess it’s great for making underground bases and collecting whatever’s In the way of its helicopter blade that spins at 1 revolution every 2 minutes
He collected 11million kg of ice in a few minutes of it running though, compared to me manually taking my drill ship & getting 100kg in a minute and having to dock
@@kylemilford8758 Pretty much this. Personally I use platforms like this for normal mining. Though my drill configuration is 1/4 of this. I just shoot a piston down and do a radius of drills rather than a diameter in a cross pattern. Takes 1/4 the resources at the cost of 1/4 the time. However there's nothing more efficient than that. Especially if you're established enough to put thrusters on such a platform to make it reusable.
I tried but i didn't find your outro song. Feelsbad Anyway nice video, that's inspiring me to make some RNG ratbots sniffing around randomly for ressources into the ground.
Damn, I have even bigger static miners than this one, but even counting each one of them plus all the main base, I can´t reach the amount of conveyor you had in this only one. I´m pretty sure if I try to pull that many conveyors my pc will catch on fire.
Hydrogen engines are super inefficient. Since you are on earth, why not just use wind? Or nuclear power. I think you ave too many drills. The outer ones need to go very slow, and if you slow the rotor down the inner ones will go far far too slow. It's an inherent flaw with that design. You will also run out of depth too fast. Instead, use a horizontal piston at the bottom of the hole and increase the diameter once you get the initial hold drilled. This way, all the drills move the same speed, and will be far more efficient. This technique also works well for ore deposits, as they tend to be in layer with a lot of overburden. Drill a shaft, and carve out a disk at the layer of the deposit by increasing the diameter. This avoids having to process a ton of extra stone.
"use nuclear" *uranium that can be found only on the space*: I'am a joke to you? Also hydrogen engines aren't that bad, if you know how to properly use them ofc.
If i remember correctly, it's only small hydrogen thrusters that are really inefficient. Like i think i read that large thrusters are 25x more efficient which is ridiculous. There are mods to address it though.
@Timber Wolf While it is possible to produce quite basic drones with automation for patrol purpose, it's a bit of a challenge to make two or more drones behave as coordinated army. Definitely way more complicated programming.
@Timber Wolf I might had not answer for the exact question. As fas as I remember, there are tons of scripts already writen in steam workshop for mining, patroling, mass drivers, guided missiles, even basic fleet formations (it's a space game after all, more about space exploration and encounters than planets, for me at least). Maybe some of them need a bit of tweaking for match your own goals, most of them provide at least base playground, so you may not be too expiriensed in programming to implenets some code in your creations.
You can double the distance it digs down by adding two inverted vertical pistons on each "leg". In fact, you can increase the depth by an order of magnitude just by increasing the number of pistons too. 10x depth? 10x more pistons. The inverted ones are especially useful because they help make the whole rig more compact. Those start fully extended so the platform is as high as it can possibly be, then slowly retract until they bottom out, at which point the downward-facing pistons can take over and start pushing the whole assembly deeper. Might take some trial and error to find a good timer sweet spot for those inverted pistons, though. Would probably be easier to just write a script in this case. I know this video is months old but I thought I'd drop my two engineering cents for my homies in the comment section.
Inverted ones mean you have too offset them from the center though, which either means you need to add a second piston on the other side or let the thing wobble like Jello on a broken washing machine.
@@boris8515 It's not that bad as long as you clamp yourself to the ground first. Stick a few landing gears on it, possibly on pistons, to be able to retract them for clearance while driving.
@@zerowingsx1 i found a way but its not very profitable - i have my base at spawn and my tools give nickel that i start with. Just gonna mention its the tutorial base cause its my first game.
Great, now make that ice digger work in multiplayer without the game engine spazzing out completely. The terrible multiplayer functionality is the reason I stopped playing it :-(
I have 84 drills and 52 pistons (using blast door corner method to stack) I've dug a giant cylindrical hole that runs about 200 or so blocks deep. All done on an Unofficial Multiplayer server. The server runs 47 mods and my drill station uses only vanilla blocks. 0 negative impact on server performance.
@@GarbleStokedolly big drills will cause memory leaks, if the server doesn't get reset. It will just straight up crash the server before getting any drops. This is just an issue with most voxel 3D games though.
Reactor??? Uranium??? How have you got uranium to power the reactor without going to space? I started watching this series and 'things' just pop up from episode to episode without explanation. You haven't or shown built a space fairing ship, its just a bit suspicious as to how these things appear without the use of admin tools. Everything you have built is cool, and impressive, its just the 'things' that pop up between episodes that are suspicious how they appear in the time line of things.
@IamRyan Reactors DO WORK on planets. Only Alien and Astoriods have uranium on them (experience not just a google search), which up till now in this series was only on earth. And the comment about what reactor..... you dont see the giant reactor slapped on top of the refinery/assembly area at the beginning of the video, when he is expaining that power is an issue, before he puts together the ice mining rig?
@@smok3yp Why? What happened in this video happened last year when uranium was available on planets. The recent update mid last year that implemented the survival kit is what changed the uranium generation behavior.
So I like your timer thing but, what I did was build the same thing like wht you built a turn on the drills, then set the rotor to 0.79 and one of the piston velocity to 0.00 no negative so that it will still drill but slowly.
Instead of dick'n around with timers, what I would have done is tagged on sensors. Configure the sensors so that they're keeping an eye on the ground. If they aren't seeing ground, turn the pistons on. If they see ground, turn the pistons off. No timing, no babysitting. As already said by Hadien, you've already filled up your cargo containers with ice, PROBABLY off just the first rotation.