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Axis & Allies 1940 Russia/USA Strategy Sired style.. "Operation Green Shores" 

siredblood
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Want to kick Japan out of the game? Operation Green shores will do the trick.... while your at it, make yourself a green shores beverage to celebrate your victory :)
Ive done this many times to players, trust me, it works great.

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8 сен 2024

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Комментарии : 51   
@Willanimus
@Willanimus Год назад
Really enjoyed watching this! Great video…. Regarding about the 23rd min mark in your video . Question: the rules state that “all sea zones that BORDER a TERRITORY CONTAINING an operative naval base….” Thus all naval bases are on a territory and separate from the sea zone, (just like any island or island group is separate from its SZ) meaning that any strategic bomber leaving Japan would not have enough moves to bomb the and facility on the Aleutian Islands and make it back to Japan. Moves as follows. 1. Bomber leaves Japan into SZ 6 2. 2nd move into SZ 7 3. Third move into SZ 8 4. 4th move over/into the territory containing the naval base … on the Aleutian Islands. 5. 5th move Back into SZ 8 6. 6th move into SZ 7 7. 7th and final move Into SZ 6 … crash into the water as it would need one more movement to make it to Japan, a separate territory from its SZ 6, thus requiring one more move. Tactical bombers taking off from AC would have to launch from SZ 7 to make it back to the AC without the AC moving. If they launched from an AC in SZ 6 the AC would have to move to SZ 8 for them to land. Which puts them in striking distance of any ships and fighters you have in Western US. If this is accurate you do not need the second naval base in SZ 5 or anywhere in Russia. You may not need to take Korea at all bc if your fighters launch on carriers in SZ 8 and just attack SZ 6 they still have 2 moves left and can land in Amur, Siberia or SFE (or Korea or Manchuria if those were already in Allied hands) (Although I still think taking Korea might be a great idea.) just gives you more options. To reiterate, You do not need the extra naval base in SZ 5 bc you can just move your damaged ships 2 spaces back to the SZ 8 where you have a naval base on Aleutian Island territory. This is much safer in my opinion and gives you a ton more options, bc if Moscow falls and J bombs the naval base you can’t repair it. Even if they bomb the naval facility in the Aleutian Islands you can repair it, also more options to push to SZ 19 and take a victory city if SZ 6 is empty or you have only friendly units there. Plus you can put an air base and launch fighters as interceptors and also send fighters straight to Korea to attack with one remaining move to land in Amur or Manchuria if it falls into Friendly hands. Also if the Americans control Korea they can put an airbase on there and now you can scramble to protect your fleet if they are attacked in SZ 6. You can also buy a minor IC and start pushing out land units into China and sea units in SZ 6. I believe from then on you can have a navy fleet established in SZ 6 and 8 to protect your transports, and move back and forth and then can just buy fighters and ground units. And should not have to spend too much more money on navy ships in the Pacific and can concentrate on your Atlantic fleet. Please let me know if I am missing something or overlooked something. I have enjoyed all your videos! Great stuff!
@alphaomegacomics3550
@alphaomegacomics3550 5 лет назад
Japan will gladly send the house against those Soviets turn 1. We’ve seen it before, and learned not to load Amur as you did in this video. Also, the expression is “tip your hand” not tilt.
@davidodonovan2885
@davidodonovan2885 Год назад
I agree. As a Japanese player I will take anything 6 or more Russian infantry out all day long. Plus I am mystified at the Russian port as Moscow falls. One tac bomber from Japan and Russia is either not able to repair it (Moscow has already fallen) or is spending its last IPCs on port repairs. And after Moscow - inevitably - falls the port is permanently out of action.
@Psalm144.1
@Psalm144.1 Год назад
If Russia stacks 18 in Amur, my Axis plan becomes Crussia.
@LtKraken
@LtKraken 3 года назад
Turn 1) 2-carriers, battleship 2) 2-destroyers, sub, 3-inf, bomber, art 3) battleship, 2 transports, bomber, art 4) shipyard, transports and whatever else
@warpartyattheoutpost4987
@warpartyattheoutpost4987 7 лет назад
YES!!! A Siredblood strategy video! I lufted the Cobra Kai! I actaully saw a dude wearing a Cobra Kai t-shirt on a RU-vid video earlier today for Memoir 44.... trippy. I was actaully checking out the video for additional A&A pieces 'cuz I'm in luft with the Willy's Jeep so I'm gonna make a set of rules for them. Alright, onwards to your video!
@warpartyattheoutpost4987
@warpartyattheoutpost4987 7 лет назад
I'LL BE RIGHT BACK! (famous last words) I gotta go shoot down some Me 109s, sudden unexpected call to arms!
@MarlicSparx
@MarlicSparx 2 года назад
i love this game
@woody1kenobi763
@woody1kenobi763 7 лет назад
Great vid mate. Could you outline those buys turn by turn please, I think I can work them out but they kind of just keep appearing on screen and it's unclear what is bought when. Cheers. Oh and is the Russia vid coming soon?!
@mroldschool001
@mroldschool001 3 года назад
I'd like to see an outline of buys by turn as well. Hello in 2021!
@carrasco2401
@carrasco2401 7 лет назад
Good points in this video for america, but as a japan player we smash easily the rus army if they advance on their first turn, leaving usa without korea as a landing spot
@siredblood
@siredblood 7 лет назад
When I'm Japan, smashing Russia is on the list, I mention you'll only get away with this a few times, when you lose Korea landing, America has to take it, use the transport shuck, while Japan is dealing with the north, Anzac and U.K. Will be doing just fine.
@carrasco2401
@carrasco2401 7 лет назад
Agreed, I think the main idea for this strategy is to force japan to be defensive north causing them to waste resources and not getting the money island as easily because Uk/Anzac will be stronger. Awsome video as always sired
@tylermclim7806
@tylermclim7806 6 лет назад
I have yet to play a game where the Japanese player doesn't build a factory in Korea. If they do I don't see how Russia has a hope of taking Korea. Especially if they stack some fighters there for defence.
@siredblood
@siredblood 6 лет назад
If America cant use Korea, does make it difficult.
@chrismoraitis3160
@chrismoraitis3160 2 года назад
What about taking fighters and tac bombers from Russia turn one?
@Agmatin
@Agmatin 5 лет назад
Great video, again. I will play the US/ANZAC/China in the pacific theater on saturday. Do you have a US strategy/tip when Russia is not around to take Korea? Cheers from Germany p.s.: printed your custom cash, looks awesome.
@snapking8574
@snapking8574 7 лет назад
If you stack Amur with Russia Japan can smash it easily
@terryjackson9270
@terryjackson9270 7 лет назад
Michael Bridgeman agreed.. sired no one in the rules does it specify that if you attack Russia that America is allowed to enter the war
@siredblood
@siredblood 7 лет назад
Agree, in the vid I mention turn 3 attack Korea, turn 4 America is in. However unlike Europe, America is allowed to stage on the pacific, why the naval base. Also, by forcing Japan to deal with Russia sets back Japan, thus a weaker Japan is easier to crush. Japan starts with 26, not sure where a stack of tanks will come from... in the vid I mention when I'm japan I attack Russia first.
@ianrasmussen8207
@ianrasmussen8207 4 года назад
@@siredblood it depends on the rules for transports. For our house rules we use a transport can load and off load on the same turb, no bridging though!! So that 18 infrintry 2 aa is super weak as japan can bring in 16 infrintry, 1 art, 1 mech, 6 fighter, 6 tactical, 2 bombers plus bombardment. Thats enough fire power to then go north into russia weakening them for the germans and Italians to rule eruope and africa.
@JonathanMeyer84
@JonathanMeyer84 5 лет назад
Hi Sired. You mentioned eventually posting your updated Cobra Kai strategy. I'm guessing you got distracted with other things? I'd like to request that you reconsider as I am very interested in seeing an updated video on that topic. Thanks!
@superilikeeggsyo
@superilikeeggsyo 7 лет назад
I've seen a similar vein of strategy on the older editions (Revised/42SE/etc.). We used to call it the "Polar Express."
@siredblood
@siredblood 7 лет назад
I like that name :)
@Hutcho72
@Hutcho72 5 лет назад
I have done this before as well in older versions when playing America. Usually I have turned Alaska into a Submarine base, and that way get enough Submarines you can start commerce raiding Japan. Also moving Submarines towards Australia, and limiting the movement of the Japanese Transport fleets works wonders, Japan has to either divert combat ships away to protect their fleet when raiding the Islands. So if you can get enough Submarines, Japan does not know where an attack is coming from, and thus has to blockade more, especially when you build Transports as a diversionary effort, that really gets them guessing. Building a factory in Alaska, and then starting to build troops confuses the situation even further, or even sending tanks over via the land bridge through Canada.
@mckoch89
@mckoch89 2 года назад
I found some forum post saying Korea is only adjacent to Sea Zone 6 and not Sea Zone 5. I guess the strategy doesn't work if you follow those rules?
@Lt.Dan..
@Lt.Dan.. 5 лет назад
Good one :)
@jrgenthorsen7157
@jrgenthorsen7157 7 лет назад
Hi Sired, interesting video, i just have 1 question; How will a J1 attack that include the pearl harbor attack affect your tactic?
@siredblood
@siredblood 7 лет назад
Not so much effect, with the new income, those few ships will be easily replaced, along with now America can place 10 units in SZ 10 up from 3....
@joost2337
@joost2337 7 лет назад
Interesting strategy. One thing I noticed: why don't you build your naval facility in sea zone 1? That will still reach Japan and China the same way as sea zone 2. But you'll have the added advantage of reaching Hawaii.
@tylermclim7806
@tylermclim7806 6 лет назад
Joost Carpaij the naval base in Alaska works for sea zone 1 and 2.
@dutchlancaster3990
@dutchlancaster3990 6 лет назад
So curious about your plans for Japan if you won’t do a J1 or J2. Guessing China. Will you make a Japan strategy video anytime soon?
@siredblood
@siredblood 6 лет назад
Ya, I gotta get back to strategy vids.... ill sometimes do a j2.... see where America is building first.
@PMMagro
@PMMagro 5 лет назад
USA is not affected by a Soviet-Japan war, the restrictions from being neutral still apply.
@siredblood
@siredblood 5 лет назад
By the time your in position, it’s round 4
@lelandburton1867
@lelandburton1867 2 года назад
Dumping all those Russians in one territory is not a wise move.
@philroman76
@philroman76 Год назад
Big juicy target for Japanese Air Force, shore bombardment, and combined land and amphibians assault. Then roll tanks to Moscow. This game is all about Moscow.
@ZmuBMAC1600
@ZmuBMAC1600 3 года назад
Axis need to make big plays first turn or they will have to deal with all those guys in 3 turns. Same thing with Germany, take out all those UK battleships. It should level the playing field
@phd_angel4192
@phd_angel4192 4 года назад
Thanks for showing this incredible strategy. Just a picky note if I may: most players say Russia but the right name is Soviet Union. Russia was only 1 of the 15 Soviet republics. It makes sense to say "Soviets". Anyways, since we are all OCD about this game.... :-)
@markmovel694
@markmovel694 7 лет назад
Howdy Siredblood...I can defend this with Japan...Next game I will show you....lol
@siredblood
@siredblood 7 лет назад
Ya, it's defendable, just really sets back Japan, with no hurt on Anzac and U.K., they will na causing problems.... smashing Russia turn 1 is one of my go-tos, then America just shucks and takes Korea, allowing a factory if needed .
@romandumych1623
@romandumych1623 7 лет назад
So you're telling me that when Moscow falls, game is not over; However, by that time when Moscow is captured, there's nothing seperating axis from getting the final European Victory cities. If Germany could get Moscow, Axis now need Moscow, Cairo, Stalingrad, Leningrad, Paris, Berlin, Rome, and Warsaw. Most of them will probably be captured already, and when they get all of them, it's game over.
@siredblood
@siredblood 7 лет назад
Ive lost Moscow before and failed to lose the game... If you have an aggressive Germany player going to Moscow... Allies need to be aggressive in Pacific... several time ive traded Moscow for Tokyo.
@Feellin69
@Feellin69 4 года назад
G2 attack on usa is the best option
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